26
General Discussion / Re: Final Fantasy XV
« on: 2017-07-08 22:42:54 »
Am I a heretic for liking 12?
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To equip a GF:
Enable the script and equip any GF to any character
To unequip a GF:
Enable the Unequip <Character> script
[ENABLE]
FF8_EN.exe+DF5E6:
db 90 90 90 90 90 90 90
FF8_EN.exe+E2D6F:
db 90 90
db 90 90
db 90 90
[DISABLE]
FF8_EN.exe+E2D6F:
test esi,ebx
je FF8_EN.exe+E2D75
mov [eax],dl
FF8_EN.exe+DF5E6:
mov [eax*4+"FF8_EN.exe"+198B2E5],bl
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
xor ecx,ecx
// Field
loop1_begin:
mov eax,98
mul ecx
inc ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
cmp ecx,7
jb loop1_begin
xor ecx,ecx
// Quezacotl -> Eden
loop2_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop2_begin
xor ecx,ecx
// Menu
loop3_begin:
mov eax,1C
mul ecx
inc ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
cmp ecx,7
jb loop3_begin
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)[code]
[b]Unequip Squall:[/b]
[code][ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,0
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,0
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,1
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,1
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,2
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,2
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,3
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,3
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,4
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,4
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,5
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,5
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,6
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,6
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
ALLOC(newmem,1024)
newmem:
// Prologue
push eax
push ecx
// Field
mov eax,98
mov ecx,7
mul ecx
mov word ptr [eax+FF8_EN.exe+18FE140],0
xor ecx,ecx
// Quezacotl -> Eden
loop_begin:
mov eax,C
mul ecx
inc ecx
mov byte ptr [eax+FF8_EN.exe+198B2E5],FF
cmp ecx,10
jb loop_begin
// Menu
mov eax,1C
mov ecx,7
mul ecx
mov word ptr [eax+FF8_EN.exe+198B6AE],0
// Epilogue
pop ecx
pop eax
retn
CREATETHREAD(newmem)
[DISABLE]
DEALLOC(newmem)
[ENABLE]
FF8_EN.exe+86A89:
mov al,64
mov [ecx],al
nop
nop
nop
nop
pop edi
pop esi
nop
nop
[DISABLE]
FF8_EN.exe+86A89:
mov al,[ecx]
cmp al,64
jnl FF8_EN.exe+86A75
inc al
pop edi
pop esi
mov [ecx],al
[ENABLE]
ALLOC(newmem,1024)
newmem:
mov edx,[FF8_EN.exe+1927AE4]
mov [eax+04],cx
mov ecx,[FF8_EN.exe+1927AE8]
mov [eax+06],edx
jmp returnhere
FF8_EN.exe+8EFC4:
jmp newmem
nop
nop
db 90 90 90 90 // mov [eax+04],cx
db 90 90 90 90 90 90 // mov ecx,[FF8_EN.exe+1927AE8]
db 90 90 90 90 // mov [eax+06],dx
returnhere:
FF8_EN.exe+9113D:
mov esi,0001869F // F423F
nop
db 90 90 // jmp FF8_EN.exe+9114F
db 90 90 // xor ecx,ecx
db 90 90 // test esi,esi
db 90 90 90 // setl cl
db 90 // dec ecx
db 90 90 // and esi,ecx
FF8_EN.exe+93F24:
mov ecx,[ebp+06]
nop
FF8_EN.exe+106920:
mov esi,[edi+06]
nop
[DISABLE]
FF8_EN.exe+106920:
mov si,[edi+06]
FF8_EN.exe+93F24:
mov cx,[ebp+06]
FF8_EN.exe+9113D:
cmp esi,ecx
jle FF8_EN.exe+91145
mov esi,ecx
jmp FF8_EN.exe+9114F
xor ecx,ecx
test esi,esi
setl cl
dec ecx
and esi,ecx
FF8_EN.exe+8EFC4:
mov dx,[FF8_EN.exe+1927AE4]
mov [eax+04],cx
mov ecx,[FF8_EN.exe+1927AE8]
mov [eax+06],dx
DEALLOC(newmem)
Hey guys, was looking around the forum for mods to play FFVIII, such as Hardcore Mode, HP 9999+ and Dmg 9999. ...
... The HP and DMG are still cap to 32k but I saw an image from Maki in this thread: http://forums.qhimm.com/index.php?topic=16838.msg240173#msg240173 ...
... Squall dealed 98765 dmg, is this mod working? Or still in process? ...
... Another thing, is there a mod to draw 100 magic at once? ...
... (cumulative damage counter to pass threshold to make attack -> limit, and then reset) ...
... Would be wonderful to change threshold value multiplier too to make 1 -> 2 -> 3 -> 4 style tiers in vein of Omnislash = Lionheart. ...
[ENABLE]
ALLOC(newmem, 1024)
newmem:
// disable Junction in menu
menu_junction_disable:
push eax
push ebx
test cl,cl
jnz menu_junction_disable_cleanup
mov eax,FF8_EN.exe+1976C75
mov bl,0
menu_junction_disable_begin_loop:
cmp byte ptr [eax],4
je menu_junction_disable_cleanup
inc eax
inc bl
cmp bl,8
jb menu_junction_disable_begin_loop
inc cl
menu_junction_disable_cleanup:
pop ebx
pop eax
menu_junction_disable_original:
mov [esi+40],cl
test dh,-80
jmp menu_junction_disable_return
// disable Junction in sub-menu
submenu_junction_disable:
cmp byte ptr [FF8_EN.exe+1976C80],0
jne submenu_junction_disable_original
cmp byte ptr [FF8_EN.exe+1976C62],4
jne submenu_junction_disable_return
submenu_junction_disable_original:
mov word ptr [esi+10],0004
jmp submenu_junction_disable_return
FF8_EN.exe+C1056:
jmp menu_junction_disable
nop
menu_junction_disable_return:
FF8_EN.exe+C11FC:
jmp submenu_junction_disable
nop
submenu_junction_disable_return:
FF8_EN.exe+DBCF2:
nop
nop
nop
FF8_EN.exe+DBF68:
nop
nop
nop
[DISABLE]
FF8_EN.exe+DBF68:
mov [esi+43],al
FF8_EN.exe+DBCF2:
mov [esi+43],al
FF8_EN.exe+C11FC:
mov word ptr [esi+10],0004
FF8_EN.exe+C1056:
mov [esi+40],cl
test dh,-80
DEALLOC(newmem)
First is to have a fraction of all damage you take persist to your max HP for that battle. Easily done with a Post-Attack Character AI script in WallMarket and works fine; only problem is that the max HP value does not update in the battle menu. It works - you cannot heal above the new max HP value - but the menu doesn't reflect that. Anybody know a way to deal with this issue in the PC version?