Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - burnloungaz

Pages: 1 [2] 3
26
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-16 16:17:24 »
I was not sure, you think it might have something to do with commands. I would enjoy a command maker that allows you to make commands like jump, or what not. i cant get it to work.

27
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-16 13:23:58 »
i think the unknown value in the initial tab in WM might be GP. not sure though.

28
Archive / Re: {release} FF7 BOOYA MOD
« on: 2008-12-16 13:09:38 »
thank you, and thats the point of the mod. to kill quick. i used this mod and killed rubyweapon in 30 seconds.lol
 

29
Archive / Re: Replacing Cloud with Aerith?
« on: 2008-12-15 21:59:50 »
since tifa allready has a field model swap tifa with cloud and yuffie with barret then have aeris as the third spot, would be much easier. but the cutscenes will still have the original chars.

30
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-15 21:53:36 »
the save editer works fine thats why i used it as a guide to fix my issue (though i live by WM,lol).

31
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-15 21:11:36 »
the window.bin file in the kernal folder. and in the initial stat editorpart of wall market if you set current exp. to the max and save it, when you reopen it it has an error so i went to char edit the save editer i seen what they had as max and its a 40000 difference.

32
Archive / {release} FF7 BOOYA MOD
« on: 2008-12-15 20:49:14 »
redneck paradea new mod i have been working on to help all you modders get threw the game with out having a heart attack with them stupid long battles. *cough* Marlboro. lol get it marlboro the ciggy.lol bad joke .

mod includes 6 new materia
materia1=254% HP Boost
materia2=254%MP boost
materia3=Amped up MP TURBO
materia4=enables LIMIT BREAK at all times, dont need to get hit.
Materia5=Custom made skill does 30000 at the start of the game and causes alot of status changes, if enemy is immuned to death uses grudge lance instead.
materia6=same but revives all allies when attack is finished

Cloud also starts with amped up ultimate weapon and amped up ziedriec, also starts at lvl 99 with all stats 255 and HP+MP=30000

iIt was chalenging to make since 1/2  was done through a hex editor but the other half was with WM.


 read the read me. get it at my web site here. enjoy.  :mrgreen:
 

http://ff7patching.synthasite.com/booya-mod.php

screenshot available...

please comment.

33
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-15 20:45:30 »
lol i figured it out, i deleted the window file in the kernal. oops. i fixed it. but the initial datta has an error though. the max ex gained is actually 40000 off. it messes with the kernal to where you cant reopen it.

34
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-15 15:01:54 »
when i edit the initial data with this program, the text is all messed up, all the text is on top of each other. how would i fix this?

35
Archive / Re: Battle Square Mechanics
« on: 2008-12-12 03:26:07 »
cant be done unless you reprogram the whole thing. the handicap conts as an event and a switch. when the first fight is done it clicks the handicap1 switch then when the handicap is set it sets the battle2 switch and so on.

36
you cant with out messing with every othe battle commands/attacks. steal, manip, transform, ect they use the system to. so if your going to change it you will either steal all the time or never steal again. so i wouldnt recomend it

37
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-10 17:59:30 »
wow wonderful update! now i can start the project i wanted to do. yay.

38
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-07 15:28:25 »
hey im looking for a hex editor that allows me to type for example 50 for an ID and actually have that instead of having to type 16 to get 22. any one know of any good freeware that allows that?

39
good enough for me. ty

40
Thats What I did

41
well i will remove all the patches, mods, and programs and down my site till i have authorization from the makers. The site was just there for people to get what they needed. about having the ultima edition. i got that originally but i dought it was ultima. it was the one with the fake avis and the video playback problem. then i just baught a copy from amazon.it still counts as the ultima edition because im still using the lgp files cause its compressed. I dont take any of this as some one getting on my butt over nothing. so i will get the permission I need from the makers.

p.s. NFITC1  what do i do to get permission for wallmarket?

42
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-05 20:54:42 »
now to get this thing to change default stats/equiped stuff in the kernal3 file. but awsome program.

43
If i remember the rules right, ultima edition isn't supported..

Quote
FF7 XP Ultimate Edition Patch/Mod Site

  • Animevamp's (Controversial) XP Patch.zip
    Size : 9164 Kb

    Raphael Jones' NoCD Cracks.rar
    Size : 3 Kb

Just wanted to mention that..

Edit: Here.

http://forums.qhimm.com/index.php?topic=7392.0

Quote from: Synergy Blades
As the previous sticky was getting full, and the debate had run its course some time ago I thought I'd reiterate the board rules on a fresh sticky, and keep it locked).

We will not help you with any issues you experience should you be using any copy of an FF game that has been downloaded, pirated, torrented, etc. This includes the so-called FF7 "Ultima edition". If you are using these, or perhaps all your FMVs are zero bytes and empty to make the download size smaller, simply don't ask for help, for you will get none here and your thread will be locked.

If you really have to ask why this rule is in place, then this is due to the unethical and illegal nature of pirating the game, as well as the probability that your illegal copies of the game will have extra bugs on top of what we already have to deal with when it comes to the original. Please do not chime in with a debate on the matter as it will not do anything to change the rule, and as such this thread remains locked.

Thanks.

its a bought copy

44
well since all the programs have thier makers names in the read me or the about section of the program and the fact that i never said i made any of them there shouldnt be a problem. its only there for an easy access to the files so people dont have to spend hours finding them. its just a quick pick up place.

45
the only value i edited was the 3rd materia slot for cloud i didnt even attempt to change barrets stats at all. but can some one email be the kernal files so i can try again? [email protected]

46
All right i got the materia added but barret is screwed up.

http://FF7patching.synthasite.com
go to common errors for screen shots.

47
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-03 19:24:41 »
no, go into wall market and add a one to all ap lvls then get 100 ap.

48
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-03 19:14:03 »
did you fix it?

49
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-03 19:05:59 »
i begg to differ. iv added skills with wm.. to chang names you need something like teioh. but its done. i have a material with ultima full life and bah. zero all.

50
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-03 18:55:45 »
you have 2 sets of values in the program, ap and the bottom on. you have to set the ap to where you level up the materia and earn it.

Pages: 1 [2] 3