Not really, as that misses the point entirely and is the same lie that was told to apologise for FFXIII. FFX was a step forward in MANY areas, although the lack of world map was a step back (even though the world map too had secrets). Let's run through that nonsense:
I haven't touched FFXIII at all. Heard terrible reviews, apparently it's supposed to have even less exploration than FFX, was too scared to touch it.
Yeah sure, but there were many branches and sometimes places off the normal route. There were also towns and wide open spaces. It was not too far different from any other FF if you forget the world map.
Calm lands, Remiem temple, cave of stolen fayth, the main towns like Besaid (yeah towns, real towns), not to mention ships and other areas. The game starts in an open area. FFX was not perfect but it had a damn site more going for it and that is a FACT.
Oh man, definitely not. If you entered a dungeon in FF7 there was always multiple paths to walk. Of course they all led to the same place, but at least it was sort of fun navigating the map and doing parkour. Climbing up to Shinra HQ for example i remember jumping on all these random metal things. Or perhaps in FF7 where there are multiple doors, and multiple paths that make a dungeon explorable. A dungeon in FFX, we'll say the cavern of stolen fayth, was so dumbed down. It's a straight line with occasional dead ends branching off of it. Calm lands? Besaid? Come one there was nothing to explore there. Calm lands, bam we plopped down a huge circle of grass with 2 exits. Calm lands 2 was a bit better I guess. Besaid was literally a straight line with houses on the side and the back exit was the temple. Compare that to FF8's balamb garden or balamb itself.
He wrote 1/3 of the FFX soundtrack, and the other composers (including the one who composed XIII) are competent. He wrote the main theme, and quite a number of the most memorable tunes. Why you have placed this here as a negative point is frankly beyond me. FFX was VERY well composed.
http://www.youtube.com/watch?v=TSWWyCiX6E8&feature=related
http://www.youtube.com/watch?v=88470TlMxKw
http://www.youtube.com/watch?v=kxJE6SSX-aw&feature=related
http://www.youtube.com/watch?v=1xRCjjiTR7I&feature=related
http://www.youtube.com/watch?v=nrYpOPLh3dc&feature=related
http://www.youtube.com/watch?v=kHw2V0C-D-o&feature=related (and do notice that people in the comments are referencing a difficult minigame).
and on and on and on.
I thoroughly enjoyed Nobuos contributions in FFX and will be one of the first to tell you that it is one of his better works. Granted early FF's had rather poor sound quality but whatever. My actual point was that it was signifying FF going downhill. Nobuo leaving didnt affect FFX as badly as it did FFXII/FFX-2/etc/etc.
There were far less lengthy sequences than XIII and you know it. The DVD wouldn't let them do it even if they had wanted to. They also weren't in gauntlet checkpoints. Again you use a vague similarity to claim it is exactly the same, a pathetic tactic that many used in order to lie to people about XIII in their reviews.
Again I have not played FFXIII. If you talked to me about FFXII i would be a bit better off. I enjoyed FFX's story. Just that it's guilty of starting a trend because it worked successfully.
Unlike "lightning" and the others, he was on a journey of self enlightenment in a world he did not know. He had a personality and he was not "look I am emo caricature". If people disliked Tidus that is their choice, but he was a well written character. So were the other characters who had depth. Auron fulfilled the role of "cool", though why you believe characters have to be "bad ass" to be good, is again beyond me.
Well I disliked Tidus as a main character. And we're not talking about his terrible voice acting either. And really the main character is probably the one who makes or breaks a game/story. Nobody gives a fuck about your Vincent Valentines or Quistis Trepes. I thought Tidus was a bit of a tool. I hated how he looked (bro, check out my bling, bro, i might as well not be wearing a shirt, and that haircut..... ughhh). And his fake confidence annoyed me all the time.
How much of FFX did you actually play? There is tons to do, including finding and upgrading weapons by way of miniquests, a number of minigames, spin off areas, super bosses, cloister of trial puzzle game, the ability to control all characters in battle and summons, and customise them, blitzball, a full open desert and towns, the ability to GO BACK to these areas and do more quests... and a story not made for 5 year olds. Off the top of my head.
Well I finished the game. Did not finish all the side quests. Didn't kill the superbosses. FFX probably had a better late-late game than earlier FF's just because they recoloured a lot of summons and changed some numbers around. It does beat earlier FF's in this regard. Of course there are sidequests. Every Final Fantasy has sidequests and minigames. There just wasn't as much as earlier versions. Just take the Jecht spheres for example. Compare it to FF8's Laguna sequence. Instead of playing as Laguna and team, you get to watch Jecht walk back and forth and text appears on the screen.
Story I enjoyed. Other games made for 5 year olds? IDK. FF7 has one of the most "you find out something new everytime you play it" type stories i've ever seen. On the other hand i sort of agree. I hated how every game I played, I had to save the world. How boring. How about killing sephiroth for pure revenge's sake. Saving the world, just doesn't feel awesome like you would think saving the world does. Story flaws exist in all FF's so I won't really say much about that. (Like wtf happened to Shinra....)
FFXIII is out of X's league, and again, that is an observable matter of fact. Instead of scraping the barrel, admit to yourself that FFXIII is a shallow imitation. It has had its guts ripped out, and only a carcass remains. The fact the carcass is still slightly recognisable, does not make it alive, it makes it a carcass.
It was not X that doomed the series, it was the fans reactions to the cash in X-2, the spin offs of FFVII and the popularity of XII. Those were the reasons. The fact that they could get away with ripping out control of all characters, get away with not having towns and proper NPC, the fact they could get away with not having true minigames, or numerous sidequests away from battle.
They could get away with it.
Lol, FFX was successful. So they tried to copy its formula. It somewhat succeeded in later games. They assumed it was because of all the new stuff. It worked in FFX but FFX did start the trend.