251
Troubleshooting / Custom graphics driver for FF7/FF8 [v.1-.7.6]
« on: 2009-07-15 15:18:08 »
Put it on the shader directory, edit ff7_opengl.cfg and change the post_source variable.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
i'm working on getting quicksilver ingame... having a little trouble...
.Version = 1
.unk1 = 0
.ColorKeyFlag = 1
.unk2 = 1
.unk3 = 5
.MinimumBitsPerColor = 24
.MaximumBitsPerColor = 8
.MinimumAlphaBits = 4
.MaximumAlphaBits = 8
.MinimumBitsPerPixel = 8
.MaximumBitsPerPixel = 32
.unk4 = 0
.NumPalletes = 1
.NumColorsPerPallete = 2 ^24
.BitDepth = 24
.width = 512
.height = 512
.BytesPerRow = (24*512) / 8
.unk5 = 0
.PalleteFlag = 0
.BitsPerIndex = 0
.IndexedTo8bitsFlag = 0
.PalleteSize = 2^24
.NumColorsPerPallete2 = 2^24
.RuntimeData = 19752016
.BitsPerPixel = 8
.BytesPerPixel = 3
.NumRedBits = 8
.NumGreenBits = 8
.NumBlueBits = 8
.NumAlphaBits = 0
.Red8 = 8
.Green8 = 8
.Blue8 = 8
.Alpha8 = 8
.RedBitMask = -1
.GreenBitMask = -1
.BlueBitMask = -1
.AlphaBitMask = -1
.RedMax = 2 ^ 8 - 1
.GreenMax = 2 ^ 8 - 1
.BlueMax = 2 ^ 8 - 1
.AlphaMax = 2 ^ 8- 1
.ColorKeyArrayFlag = 0
.RuntimeData2 = 0
.ReferenceAlpha = 255
.unk6 = 4
.unk7 = 1
.RuntimeDataPalleteIndex = 0
.RuntimeData3 = 34546076
.RuntimeData4 = 0
.unk8 = 0
.unk9 = 480
.unk10 = 320
.unk11 = 512
And in case the porblem is outside the header, here is the file: