http://backup.ninjaloot.se/share/ff7_opengl-0.7.10b.zipInstallation1. Extract the archive into your ff7 or ff8 folder
FF7:2a. Run the modified FF7Config, pick custom driver in the list of renderers, you should get confirmation that the driver is working.
3a. Change your settings in ff7_opengl.cfg
FF8:2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
3b. Change your settings in ff8_opengl.cfg
4. Play!
Changelog- Fixed YUV shader to account for non-full range formats (which is most of them).
- Added refresh_rate setting, with this option you may be able to get a more suitable fullscreen mode, but there are no guarantees!
- The "nolight" shaders are now included and activated automatically.
- Added support for all official translations of FF8.
- Added limited modpath support for FF8. (Only some textures can be replaced)
- NPOT textures are no longer required to make FMVs work in FF8.
- Fixed random crash bug for FF7 that has been in the driver since 0.1a
- Removed kernel2 size limit.
- Massive speedups in FF8.
- FF8 battle swirl kind-of works.. sometimes.
- Movie plugin is faster, more reliable, more accurate and supports more codecs.
- Fixed some fancy_transparency issues (most notably KOTR) and made it alot less resource-intensive in general.
- Textures load faster on newer graphics cards. (OpenGL 2.1 and up)
- Fixed embarrassing screwup that made texture compression entirely useless and super slow.
If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)