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« on: 2015-10-13 16:48:15 »
\\NT News//
I'm on my lunchbreak and there's not enough time to do much, while there's too much time to not do anything, so a quick update on the mod and the work going toward 1.4 should fit the bill.
Right now I'm working on a series of new events that'll fit into the game's main story, and by that I mean they'll be placed in the areas that sit along the progression of the story-line. Some are mandatory, but the majority will be optional; the goal is to flesh out 'dead' areas that either have no events or which have left decent stuff just lying around for you to pick up. I don't want to waterlog the game with these though, so I'll be careful not to stop you every two minutes :3
Another thing I've been doing is letting scope creep take hold and working through the dialogue/text of the game. This is mostly just to get them neatened up in their text-boxes (some span the entire screen for a short line, for instance) but I have been...meddling a little bit. I'm also rolling out the 'Costa' thing by having your party turn up in the towns you visit so you can talk to them. A bit like how they were dotted around in Costa Del Sol when you visit for the first time. For an example of that, try visiting Kalm or Wall Market in the current build (and karma to anyone who can find Vincent in Kalm).
On the battle side of things, I'll be revising some of the innates used by the characters (Tifa is getting a 'grit' ability to replace that Sense-based one), adding a fourth Rank option (but focusing the other options down to two stats instead of three), and respeccing for a higher HP pool which unfortunately couldn't be applied for this build due to HP behaving differently to the other stats.
Right, break's almost up. I'll get that Variablis patch up tonight.