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Messages - willis936

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301
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 05:22:06 »
I'm testing right now, but the menu items still have the same issue.  Battle MP only states current MP, not current/total.  I think it may have always been that way, but if there's anyway to squeeze it in there that'd be swell.

I'll test some more things tomorrow but so far it looks great.  Excellent work guys!

302
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2009-08-19 04:04:40 »
Nonsense?  I was under the impression that was indonesian.   :lol:

303
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 04:01:55 »
It's currently 1280x1280 (the image is only in the upper right quarter like it's supposed to be).
I tried fooling around with art location, size, and image size and it seems there's an issue beyond that.

The image I ended up using for the .tex was the one previously posted.

304
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 03:55:51 »
Updated main menu if anyone cares.
Just place in your extracted menu_us.lgp folder.

I'm still looking into finding out how to make it take up the whole page but I'm much newer to this reverse engineering project than most.

305
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-19 02:50:13 »
Yes!  That's exactly what I'm looking for.

306
FF7 Tools / Re: Image2Tex - 24bits textures for FF7
« on: 2009-08-19 02:46:24 »
Haha, yeah, I did that like 10 minutes ago.

A very /facepalm/ moment.

307
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-19 02:40:47 »
I got the img2tex working and it looks AWESOME but editing the image size/location of art in the image didn't have much effect when I tested it.  Anyone know how to make it bigger?

308
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 00:50:37 »
Can someone upload that new main menu texture, I'm having trouble getting img2tex running.

309
FF7 Tools / Re: Image2Tex - 24bits textures for FF7
« on: 2009-08-19 00:07:43 »
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.

310
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 23:39:57 »
I saw them by quoting and c/p.

They're alright but I prefer the materia put in place.  My only complaint for that one is that the slots seems a little darker than they should (this may have to be the way it stays for technical reasons I'm not sure).

311
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 18:57:31 »
Ah, thanks.  I just took a closer look and it's the gray text used after you put the items into the left screen.

The X doesn't really need a remodel since it fits the style and looks good, maybe just scale it down by 2%.

312
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 18:42:02 »
When the post-battle screen comes up I just keep hitting enter to skip it and I catch a glimpse of the numbers next to the items, it looks like they are too far to the right and get cut off and the left overs placed to the right.

Also, the icons that are next to the all-magic attacks in battle are gray instead of red w/gray outline.
This is likely a driver issue but it seems that battle boxes opening and closing delay/glitch a little with this mod.  Nothing detrimental, but noticeable.

The hand icon in battle, when it has the red X over it (eg trying to select a character while summon is being used by another) the X is cut off a little at the edges to fit the outline of the hand.  I'm not sure if there's a way around this, but this is not very noticeable at all.

Sorry, these're just some little things I noticed.

Also, I really like this as the main menu background, but I'm not exactly sure how to implement it:

*credit goes to Mike Strife Nguyen for the image

313
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 17:32:41 »
Bug:  Number of items after a battle seems to have a slight offset.  I can't confirm everytime, but I have seen something.

314
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-18 17:12:35 »
The original image is 640x640.

Also, which file would I edit to change the background in menu_us?

315
Releases / Millenia's custom models
« on: 2009-08-18 05:18:34 »
Thanks.   :-D  Works great.

It seems that the models are on the smaller files and the textures are in rtad.

I'm trying to get your models to work with apz's buster sword model but since the files are grouped that way I can't seem to find a solution.
Not to say I don't love your texture job, the detail is amazing.  It's just that I watched Advent Children for the first time last night (in it's own righteous nerdom, it had some moments and good music) and the clips of the old buster sword compared with apz's model make it seem like his was modeled after that rendition.  I like that, but I also really like your other models.

316
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 02:48:31 »
I'm sure it goes without saying but the menu item textures are discolored.  d:

Excellent work though, this is awesome.

317
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-18 02:11:54 »
You will need to create a HUGE texture because (as far as I know) the main menu only uses the upper left 1/4 of the texture.  So if you want a 1028x1028 menu, the entire texture would need to be 4x that...
Hmm, though this method does require a large file it seems to get the job done without any issues.


I use textool and working for 8bit.But i use image2tex to make 24bit and not working

I really like this for the background, I believe that an image with a resolution of 500x500, if applied well, could look just fine and much better than the original.

318
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 01:59:51 »
Oh.
>.>

Ha ha, sorry.  Where could I get my hands on that?

319
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 01:49:11 »
I have 2c and the timer is the same as the original.   :|

320
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 01:36:12 »
Ah, I like the materia much more now.

I already have the mod installed, just wondering if I wanted to add the timer what I would need to do.

321
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-18 00:59:53 »
yes and I made this too...


Just a quick question:  if I wanted to use this for the timer, what would I name this image in my texture folder?   :-D

322
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-18 00:27:04 »
Very nize.  Thanks.   :mrgreen:

323
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 23:53:34 »
Ah, okay.  Just wondering because this GUI mod seems to just replace a few files in menu.lgp and those files use things in the texture folder.

I was just curious if this would replace the files in the .lgp (like the other avatar mods) or just access the textures folder to place the avatar on top of the pre-existing one.

324
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 23:18:33 »
Hmm, I assume if this is just going to be a texture over the avatar and not actually replacing files in the menu_us.lgp then I wouldn't have to replace any current avatar mods to use it?

325
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 04:53:20 »
I know, just didn't see it mentioned anywhere.  :-D

Hmm, speaking of beta testing, I noticed the parentheses around the "All" in the All materia description look a little strange.  No other parentheses seem to have issues though...

Also, the "..." in text seems to be darker than the text.

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