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Messages - Borde

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326
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-10-21 19:23:49 »
As far as I know FF7 PC files and PSX has completly diferent formats. This program only supports files from the PC version. The models are stored in LGP files (char.lgp, battle.lgp, magic.lgp ...) and must be extracted using some kind LGP extractor (LGPTools, HighWind...) befor you can open them with kimera.

327
Releases / Re: [Release] NPC Reconstruction Project
« on: 2007-10-17 21:07:40 »
That's a known problem MaserJoe. We know how to keep characters from blinking, but haven't found yet any way of making the effect look right.

328
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-10-15 21:07:36 »
mr_nygren, it's a bad idea to resurect dead topics such as this one. As for the white eyes, yeah, I know about it. It's a bug with the current verion of Kimera and with all the older ones. I've already fixed that bug, but I just don't feel like releasing a new version just for that. There are many other odd bug's I've got to sort out yet, and I just don't have time to do it right now.

329
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-10-14 00:19:31 »
Nop, Kimera's icon has "HRC" writen on one corner :-P This icon has been the same since 0.7.
If I remeber correctly the changes I did between versions, the current saving code is the same I used in 0.83 and thus it should have the same problems. I haven't seen any, but then again I can't say I've done very extensive testing.

330
Archive / Re: Feild Character Model Replacing Mods....
« on: 2007-10-10 14:53:51 »
Awwww... but ... but my hair is longer! :mrgreen:

331
Archive / Re: Feild Character Model Replacing Mods....
« on: 2007-10-10 07:03:19 »
If you want to know what files belong to every character, first use Ifalna to find the HRC of the desidered character. The model files are stored lexicographically, so all the files between an HRC and the next one usually belong to the model defined by the first hrc.
Good luck.

332
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-10-07 17:29:09 »
 :?
I had no idea about that. Well, now that's a serious bug.

333
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-10-06 15:44:19 »
I didn't keep any copy newer than 0.7b. Sorry.
Anyway, I'm curious. Do versions form 0.81 to 0.83 work any better than this one? I thought they had even more severe bugs.

334
Completely Unrelated / Re: It's a Wonderful World
« on: 2007-10-04 14:59:48 »
Obviously I'm not entitled to say what's allowed here, but I remember there have been discusion about Xenogears on the tech forum.
By the way, nice initiative Rhys. Square doesn't seem very interested in releasing this game outside of Japan, and it looks pretty neat.

335
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-10-01 16:07:07 »
Yes, everything is down. Thanks for the link ice_cold513.

336
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-09-16 18:24:50 »
Hello everyone.
Sorry for not answering your posts and not working at all in this program or in the NPC Reconstruction Project. I'm way too busy right now and most likely I'll be this busy for a long while. I apreciate all you feed back though. It will come handy when I start working on this again. I'll try to see what the hell is worng.
Scorpicus, the problem with the replicated parts has to do with the DLists. Just uncheck the "Render unsing DLists" option. And there is already a color picker, just hold shift when you are in the paint mode and click on the vertex you want to take the color from.


337
Completely Unrelated / Re: While browsing eBay...
« on: 2007-09-11 11:22:18 »
Oh my... those crazy eBay sellers will never cease to amaze me. The last thing I heard about was someone selling his soul for 47 euros.
Denying authors credit for their work it's quiet dirty already, but asking for money... man, this is insane.

338
Completely Unrelated / Re: Team America will sue you
« on: 2007-09-11 11:15:34 »
Yeah, It's interesting to see how how you can deny the International Court the legitimacy to judge people all around the world and still try to borrow it for a single nation. Oh well, I supose no one can blame them for trying. I don't think they are going to get anywhere though.

339
That would have no use because even if you change the animation the speed will still be the same.

340
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-09-06 12:32:55 »
I'm sorry guys. I know I should have released a bug-fix weeks ago, but I'm way too busy. And more than likely I'll be like this until the next year. So I'll release a partial bugfix tomorrow, but don't expect anything more for a looong time.

341
Yes, I've been tempted to buy a 7600GT (which seems to have exactly the same processing power as my X800XT) lately, but I just don't feel like changing my video card right now. Not with DX10 calling to the door. And current mid range DX10 cards are so pathetic... Come on, the 8600GT has barely the same speed as the 7600GT. It may be just enough for DX9 games, but I bet DX10 will be extremly sluggish with that card. I supose I'll have to wait for the next generation.

342
Jari, as happy as it would make me seeing Sony bit the dust for all their lies and offenses (and let's not forget because I hate the PS2 with passion), I think it's still too early to claim the PS3 is dead. I'm more a Sony hater than anything else, but I can't deny there is a LOT of gamers out there that associate the term console exclusivly with the brand Play Station (just like it used to happen with Nintendo in the 80s). I'd say that things keep looking worse for Sony, but they aren't yet dead. The 3 red lights can be a real problem for microsoft but then again, let's not forget that the PS2 had an irritating tendency to stop working and it wasn't a problem for it's massive success. And about microsoft buying exclusivities... well, so did Sony (and so did Nintendo when they could).
By the way, I thought that the PS3 supported USB mouse and keyboard. I could be wrong though.
As for Bioshock, I'm really willing to play that game. Unfortunately, I'm an X800XT owner which means I have no Pixel Shaders 3 support. It's really frustrating that 2k games hasn't thought about adding support for Pixel Shader 2 cards when some of them can oviously move this game pretty smoothly. And I'm not the only one. There is a lot of people that bought the game thinking they met the minium specs and found just a pile of shit when they ran it. I've tried the unofficial patches, but they ar still far from perfect. At least I have tried tha demo first.

343
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-08-25 10:00:40 »
You can't open LGP files with this program or biturn. You need LGPTools or Highwind to extact the contents of those files.

344
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-08-23 00:16:20 »
I'll take a look at that ultima espio. I supose it will be easy.

345
Q-Gears / Re: Model rendering
« on: 2007-08-21 00:20:44 »
hubadu, as far as I know, Q-Gears doesn't apply any lighting to the models. That's why they look completly plain. I supose the lighting op-codes haven't been implemented yet (or they have no efect, at least). In the other hand, Leviathan can only display Battle models. This models don't need any more lighting because they have precalculated shadows painted directly over their vertices. I think Q-Gears doesn't display Battle models yet (correct me if I'm wrong)

346
Releases / Re: [Release] NPC Reconstruction Project
« on: 2007-08-13 10:55:47 »
Not really, at least not yet. But unlike in combats, field models use dinamic lights which certainly give them an interesting look.

347
General Discussion / Re: Final Fantasy VII playarts
« on: 2007-08-12 22:09:45 »
You should look at Cloud. His arms are so orthopedic...
Anyway I'm defintly buying that Aeris as soon as I can. I'd prefer a trading arts version, but this one looks quiet good.

348
I haven't graduated yet (althought I'll most likely be done in a year), but I've heard enough to see the diference between a bachelor recently graduated and someone who hasn't studied anything after the hi-school: nothing. Suposedly you've got to build your career through several jobs until you end up getting some seroius wage. Again, the life of man is based on hope. You allways say "meh, I'm fucked but tomorrow will be better". And usually it isn't but oh well, you've got to keep moving. Don't surrender.
I think you should follow your counsellor's advice. You don't have to stay in that job forever. But you must build yourself a curriculum if you want to get a good job. Having no experince is a bad thing. You can't really get a good job if you don't have it (unless you are very lucky and, no offense, looks like you aren't). So go find yourself a qualified job. Most likely you will work harder and maybe even get a bit fewer money than with the hydraulic valves, but I think it will pay the effort in the end.
I must admit that that 1200$ a month is a real problem though. I can't find any way of cutting that 80000 debt in the short term. You can earn quiet a lot of money working on the construction (at least here in Spain), but it's a risky (too risky without social safety or a health insurance) and though job and it won't help you build a curriculum.
Sorry, but I can't be any more helpful  :oops:

349
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-08-11 12:56:34 »
sword, try disabling the D-Lists

350
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-08-09 22:46:06 »
DAMN IT!!! It's one of those nasty errors that only happen when the debugger is off. Man, how I hate when this happens... well, at least it's abvious it's something releated to the battle animations.
Zack Fair, I can't seem to find that problem of the vanishing bones. Could you point me a specific situation in which you saw it? Model and animation.
As for the idea of appending a model directly in the editor, ok, it's not a problem. Unless you also want to reposition/resize/rotate the models individually. Then I should do some heavy rewriting.

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