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Messages - LordUrQuan

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351
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 19:18:33 »
Completely reinstalled the game and changed the ff7_opengl.cfg to what you said it needed to be changed to, since the tutorial on the Blogspot always gave me that audio problem which isn't fixable (believe me, I tried multiple times). Before I reinstalled everything, I tried changing the config in the 7H conversion tool so that it wouldn't use my default MIDI synth, but a different synth that I installed, but that just crashed the game instantly when I tried to run it. But with the instructions you gave me, the game runs near flawlessly and I have no audio problems this time around. The only problems I have are just a few hiccups here and there, but they seem to be the same hiccups I experienced in the normal Steam version.
Well, the Blogspot (or Remako, for that matter) tutorial wasn't written by the people who actually developed and maintain 7H.    Anyways, as long as you're getting regular non-MIDI sound, I'd just as soon download the "Media - Music and Sound" mod from the default catalog, or "Tsunamods Team - Arranged Soundtrack" from Strife98's supplemental, and replace all your sounds with that.  They're both big improvements over the original.

352
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 18:37:28 »
Great :D  Back in your original note is the message
Code: [Select]
[00000000] ERROR: init_indirect failed, scaling and postprocessing will be disabledso I have a feeling you'll be stuck with 640x480 resolution.  That said, we can still do a couple of things to try to improve things for you.  First up is adjusting the "texture_cache_size" from 256 to 512, and if that works, to 768.  That should cut down on screen transition times coming out of battles (though not necessarily entering them).  You can also try re-enabling, one at a time, the "use_mipmaps" (should make graphics upscale mods look even better) and "fancy_transparency" (dialog boxes and some spell textures, I think) options.

EDIT:
Quote
Got it to work; followed the instructions on the Blogspot page about the Remako mod, and it works almost perfectly. The only problem is that it doesn't play the music in VGMstream, but through my computer's garbage MIDI synth. Any ideas on how to fix?
ARRRGGGHHH!!!  @#(%@ Remako !#%(!%(&!!!! 
Ok, shit storm aside (and I *do* know exactly how the profanity filter's going to change that :teehee:), are you still having sound troubles?  If so, re-run the 7H conversion tool, choose overwrite at the beginning, and fix up your sound settings when it calls FF7_Config.  You'll need to do that any time you need to change sound settings, as there are registry keys that need adjusted depending on your selected options.  Running FF7_Config outside the 7H Conversion tool will jack those keys up.  After running the conversion tool, go back to ff7_opengl.cfg and double-check that the changes we just made so the game will run have been preserved.

353
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 13:45:44 »
Ug... there's nothing in your config that jumps out at me as being the reason it fails to progress further in the startup process.  If you've already checked to make sure your drivers are the latest and greatest, we can try playing with a couple of the options to make sure it's not a memory issue, but unless aali comes out of retirement or Maki's watching this thread, you might be out of luck :(  Here's what I'd suggest trying (and use Notepad/Wordpad to make these edits to ff7_opengl.cfg).  I'll only include the lines to change, but basically we're trying to turn off all the bells and whistles, then if that works, slowly adding things back in to identify the culprit:

window_size_x = 640
window_size_y = 480
preserve_aspect = no
fullscreen = no

fancy_transparency = no

texture_cache_size = 256

use_mipmaps = no

354
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 00:58:22 »
Final Fantasy VII with mods requires Open GL 3.0 or above

No, driver only looks for 2.0... here's my start-up chain:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.6.0 NVIDIA 388.13
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Now that's not to say his chipset isn't missing something else (being mobile, that wouldn't surprise me), but the OGL version isn't the problem.

USMC: Could you also post your ff7_opengl.cfg?  Same folder as the other two.  I'm wondering if maybe it's trying to use a feature that's not present, and if we can shut it off, you'll be able to play.

355
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-17 19:02:41 »
GC looks good, but this might be the problem:
Quote
[00000000] INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.2086
[00000000] INFO: OpenGL 2.0 support detected
I'll have to poke around and see if I can find anything, but it wouldn't be unheard of for a mobile chip to not fully support OpenGL :(  In the meanwhile, check Intel's website and make sure you've got the latest and greatest driver.

356
There is no mouse.
Zuul said that about Dana, too, but we know how that turned out...

357
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-17 13:03:59 »
Hehehe... you think that's bad....

358
7th Heaven / Re: Mouthless mod for 7th heaven?
« on: 2019-07-17 13:02:42 »
Quote
Hi! I cannot seem to get this to work. It is active in 7th Heaven. I have tried both options. The only other mod I use is Remako. Any insight into what I may be doing wrong?
Post your ff7_opengl.cfg file

359
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-17 13:01:42 »
Post up your GC and APP logs.  Both should be in your FF7 install directory.

360
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-17 02:22:36 »
Try pulling a fresh download of the conversion tool, as well as running the registry cleaning tool... I'm reading the batch file and don't see anything that would cause a crash at that point in the process unless the movie path evaluation is somehow failing, either because the batch file itself is corrupt (though I'd expect the whole converter to fail unpacking if that were the case), or there's some stale registry keys hanging around and getting in the way.

361
FF7 Tools / Re: [PC] Mod manager - 7thHeaven (v1.54)
« on: 2019-07-17 02:12:00 »
In the compatibility settings of the .exe you're using, activate "Run in 640x480"

362
Quote
I am having the same issue now, game not been touched, simply put it worked when I last ran it couple of years back, now it tries to launch, quick tiny beep then closes.
Many are the previously-working installs that have been broken by a Microsoft patch.  Re-running the converter is typically sufficient to fix it, though in your case since it's been so long, it probably wouldn't hurt to use the registry cleaning tool first so that the converter is presented with what it thinks is a clean slate.

Quote
Game convertor tool seems a mess, applies all sorts of patches.  But I am definitely setting the sound card, and it still does it.  What is that tool even for, just for single mod called reunion which not everyone uses?
Others have also called it a mess, but it does what it's designed to do... drop in aali's OpenGL driver with a default config that should work for nearly everybody, implement the necessary folder structures for 7H to work, call ff7_config and set the necessary registry keys, then apply the cd and (optional) laptop patches.  As for Reunion, it does drop those .exe files as well, but there's a lot more going on under the hood.

363
Catalog 3 is still in early testing, it'll be a while before it actually hits the wire.

364
#2: After #1 it played perfectly... and then Windows 10 updated to 1903 :P sooo it stopped working, it just stayed in a black screen, the log indicated an internal error but no other info, so I unpached and repatched, same problem, reinstalled the game with same config and same thing, so instead of looking for the problem I reinstall the whole thing completely only saving the mods/7th heaven folder so I don't have to re-download them... well that didn't worked, the game launched but activating any mod crashed 7th heaven  with an oops error (even while deleting all the 7H files plus cache), by deleting the mods and downloading them again worked.

Hope this helps someone
Ahh, gotta love Windows updates.  Re-run the game conversion tool, and choose "Overwrite" when asked at the beginning.  That generally clears up a good 90% of Microsoft's bungling of things.  If you run the registry key wiper beforehand, it'll also give you an opportunity to use the dummy ff7_disc1.iso and re-define your program and movie paths.

365
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-16 17:55:52 »
Have you played it plain vanilla yet, and if so, does it still work?  It seems as if your Steam installation didn't set any registry keys during installation, or something deleted them after the fact.

366
7th Heaven / Re: Slight Graphical Glitch
« on: 2019-07-15 21:51:50 »
I'd start with disabling the following:
- Jessie (You're way past Mako reactor 1, so it's just taking up space/resources)
- Team Avalanche (Same idea, you're long past Midgar)
- Animations (You've disabled them all, so what's the point)

Once that's done, check on the 7H config screen that you're loading ff7_bc.exe rather than _mo (mo changes character and materia stats, bc doesn't), and that the direct and music folders are only listed one time each.

367
7th Heaven / Re: Battle Box Glitch??
« on: 2019-07-15 13:17:25 »
Yes, it does.  You have three (that I see) instances of two mods affecting the same class of object (the catalog and Remako versions of menu avatars, battle textures, and world textures).  You're running both Beacause and Menu Overhaul, so check that you're using ff7_bc.exe (not vanilla or _mo).  I've also seen a number of people report that the "Animations" mod doesn't play nicely with either Beacause or Remako (I can't speak from experience on this one since I don't use Animations, and prefer Satsuki's work over Remako)

368
Start out with a clean installation (Steam's "Verify/repair" tool should be sufficient, but make sure there aren't any leftover breadcrumbs hanging around your mods and Textures folders), then re-run the 7H converter as admin (choose "Overwrite" when asked at the start), and finally drop in a small but obvious mod (menu backgrounds works well) to check that everything's in place.  Then re-download/import the mods you want.  In general, mixing mod types (direct file replacements versus 7H injection IROs) is best left to the advanced/expert level folks ;)

369
7th Heaven / Re: Disc 2 is needed
« on: 2019-07-14 19:11:22 »
First, re-run the converter as admin, and choose "Overwrite" when asked at the start.  After that's done, open your ff7_opengl.cfg file and make sure that at the bottom, it successfully set "direct_mode = on"

EDIT:  And make sure you're following the instructions, particularly about the bit using the FF7_DISC1.ISO

Second, your mod load order is messed up.  Go to the 7H Tutorial post, and towards the bottom is the order you should put things in.  Keep in mind that different parts of Remako go in different slots.  "Pre-Rendered Backgrounds" for example, is equivalent to the three "Field Textures" catalog options.

370
7th Heaven / Re: Battle Box Glitch??
« on: 2019-07-14 15:25:30 »
Well, if you remove battle boxes, how are you going to select which spell to cast, item to use, or limit to break?

371
7th Heaven / Re: Disc 2 is needed
« on: 2019-07-14 14:43:39 »
Everything worked fine, now after losing Aeris, it is asking for Disc 2 and i have no idea what to do now. Because i only habe a Disc 1 Iso.
Sounds like you didn't run the 7H game conversion tool.

Quote
Mods i have activatet:
Remako
Battle Mods Waepons, Charaters, Enemies,
Field Models Objects, Non Player Characters


Until now i didn't even realised that some of the mods are not even loading.
For example if i use a diffrent save point it looks normal in the game.
It seems like only the Remako Mod works
We'll need to see your profile details from 7H and your ff7_opengl.cfg files to help any further.

372
Did you insert/remove a USB stick, and consequently change the drive letters where FF7_Disc1.iso lives?

373
7th Heaven / Re: Can't launch the game, wrong resolution
« on: 2019-07-12 13:56:28 »
Try also adding the "High DPI" flag on the compat settings. 

374
7th Heaven / Re: Can't launch the game, wrong resolution
« on: 2019-07-12 01:33:02 »
If you're getting a 'Code 5', make sure the .exe you're attempting to load has the "Run in 640x480" compatibility flag set on the Windows properties page.

375
7th Heaven / Re: problem with 7th heaven and framedrop/lag
« on: 2019-07-12 01:32:14 »
Check your 'extra folders' under the 7H config screen, and make sure direct and music are only listed one time each.  There's a bug in 1.565 where they can get duplicated on launch, and each instance adds extra load time lag.

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