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Messages - Kudistos Megistos

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3576
I'm interested in looking at CC, but I wouldn't know where to start; I've only really edited FF7 so far...

3577
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-23 21:28:28 »
No luck so far. So, has anyone else given this a go yet?

3578
Well, that video was just to show someone who had hacked a character up to level 255; I couldn't find any evidence of someone doing it with the PC version. In any case, I've just tried it by hex editing a save file, and it can be done.

3579
Quote from: tk
Does anyone know how to make non-party member get the same exprience as party member in FF VII :Huh:
It get only half of the party member exprience..

I believe that this is hard-coded into the game, meaning it will be hard to change; someone else might know more about this...

Quote from: tk
And is there the way to make character Lv higher than 99

One can hack a save to give the player a higher level, although the menu screen will show a messed up character:

http://uk.youtube.com/watch?v=mDUH255kiYQ

3580
Looks good so far (although I don't know much about modelling) ;-)

Quote from: timu sumisu
Once the main cast + Sephi get done

Yes, it would be nice to see the other characters getting a good remodelling as well :-)

I'd recommend someone like Barret or Red XIII as your next project, since they seem to get less attention, but are quite popular.

3581
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-23 04:32:31 »
I'll try that tomorrow.

EDIT: I'm trying this now; if Cloud gets more than 9130HP (of course, he has -4% MHP at the start because of his two materia), I'll report. This could take a while, however, so if anyone else wants to have a go...

3582
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-22 21:42:50 »
Quote from: NFITC1
EDIT: I also just found an error in his example:
Quote from: T Fergusson
The minimum for him in that level bracket would, of course, be 40% of 98, or 58 (remember to round down).
40% of 98 is not 58, it's 39. 58 is ~60% of 98

T Fergusson was WRONG!? :-o Hmmm, he calculated 40% of the maximum gain rather than 40% of the gradient.

I was hoping that it would turn out that your program was starting off a level early (giving you level 3 stats at level 2, and so on), but it doesn't look like that is happening and since I haven't done maths in any serious way since I was 16 I probably won't be of much help in a project like this. If your program is doing exactly what the FAQ says it should do (let me check: it is calculating the base and gradient of the level the character is about to gain, isn't it?), then I really don't know what to suggest. Maybe there are some miscalculations in the FAQ?

3583
Releases / gjoerulv's "Hardcore" mod
« on: 2008-12-22 19:34:33 »
Quote from: riryoku
....sheesh, I wonder if you altered the Emerald and Ruby battles.  :evil:

They and their attacks are both stronger, especially Emerald (although there isn't a big HP increase - their HP are high enough already); when the strength and of the monster and the base power of the attack are increased, the effect is massive. And one can't spam KotR against Ruby any more, either...

3584
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-22 19:12:25 »
What are the min/max HP values for each ten levels? It might help if we could see whether there is a sudden jump or a steady progression in extra HP. And does your program round down (sorry if the answer to that is obvious)?

3585
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-22 16:19:45 »
Very good; I prefer orchestral style remixes to the techno that seems to be popular. There's someone on youtube who has done something similar, but it hasn't been released yet.

3586
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-20 20:27:35 »
Cait Sith is the only one with whom I don't know what to do. I never use him, but still...I think that I might give him high HP (that giant stuffed mog must offer some protection), high magic power, low speed and low strength (surely a little cat can't hit very hard). I'm might give him weak weapons and make up for it by letting him use limit breaks more often. Actually, that might be a good way to balance things out; characters with higher overall stats and powerful limit breaks and weapons can get limit breaks less often.

3587
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-20 19:52:22 »
More or less. I'm going to exaggerate the differences between the characters in the normal game; Cloud is going to be strong in all areas, Aeris is going to be a mage, Barret will be a even stronger physically (and have the most HP), Yuffie and Tifa will be very quick, and so on. I'm also going to add some more special effects to their weapons: Barret's machine guns will be able to hit all enemies (by ticking both "start as multiple" and "toggle multiple" in wallmarket), Yuffie's weapons will be able to cause status effects (since she always has something up her sleeve). I'm trying to make every character and every weapon unique, so that the player has to choose who and what will be best to use in battle, and the decision will really matter.

3588
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-20 19:39:20 »
I'm doing something similar; my edits won't be quite as dramatic, but I plan to make the characters much more individual and to make the exp. curve much steeper as the levels increase.

3589
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-19 20:47:52 »
Most of it was general editing with wallmarket. The only thing I found troublesome was the animation ID. It turns out that one has to add 4e to the animation ID of the enemy attack and use that as the ID for the magic attack. For example, the animation ID for Rapps' aero3 is 5c; adding 4e to that makes aa, and that the the animation ID one has to put in for a magic spell to use that animation. I found all of the information I needed to do this in this thread.

3590
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-19 19:10:03 »
Also, how do you change the attacking texture of a limit. For example, if i want to change the chain of machine gun shots in barret's ungarmax into a chain of grand spark, how do i do that?

No clue. Limit data isn't stored in the KERNEL.BIN so you'll have to look elsewhere for that info. The limit's name is stored in the KERNEL so you can use/change that at least.

Some info on limit breaks is in my post here, although I don't know how to give enemy specific animations to limit breaks, so you might have to work that out yourself.

3591
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-19 16:59:32 »
Quote from: NFITC1
The HP Divisor at the bottom right of these frames indicates....something. It's a calculation to do with MHP, but I'm not exactly sure how it calculates it. Either MHP / (Divisor / 100) damage raises the limit bar 1 point (what I suspect) or MHP * (Divisor / 100) is amount of damage required to get the limit bar to full. Regardless, the lower the number, the easier it is to "break limit" or whatever you want to call that action.

I don't think that it is either of those: they would both require the character to lose more HP before a limit break than they actually do. T Fergusson says this in his "party mechanics FAQ":

Code: [Select]
The Limit Bar dictates when you can use a certain Limit Break.
Depending on your Status Attributes, and which Limit Level you have chosen
to build, it will grow quickly or slowly based on the damage you take.

A character's Limit Bar is measured in Units.  Once a Limit Bar contains 255
Units, the Limit Bar is full, and the character may use their Limit Break.

The conversion rate between damage points and Limit Bar Units is as
follows:

   Units gained = [[300 * HP Lost / Max HP] * 256 * Status Factor / LNum]



In the above formula, Status Factor is equal to 2.0 while in 'Fury' Status,
0.5 in 'Sadness' Status, and 1.0 otherwise.

LNum, on the other hand, is a special number that varies for each character
at each Limit Level.  The following table shows the LNum value for all nine
characters at each of their Limit Levels.

                   Level 1       Level 2       Level 3       Level 4
     Cloud           140           324           435           506
     Barret          129           240           374           450
     Tifa            120           334           509           566
     Aeris           200           284           322           436
     Red XIII        195           300           389           486
     Yuffie          200           300           400           480
     Cait Sith       160           180          9590 *       12760 *
     Vincent         202           244           319           426
     Cid             200           280           380           480

 * Cait Sith does not have either a L3 or L4 Limit Break - these numbers
   are still in the data, however.


Obviously, the higher the number, the larger the percentage of your Max HP
you must lose before you can fill the Limit Bar.  With the numbers above, it
is possible to work out the rough percentage of HP that must be lost:

                   Level 1       Level 2       Level 3       Level 4
     Cloud           46.5%        107.6%        144.4%        168.0%
     Barret          42.8%         79.7%        124.2%        149.4%
     Tifa            39.8%        110.9%        169.0%        187.9%
     Aeris           66.4%         94.3%        106.9%        144.8%
     Red XIII        64.7%         99.6%        129.2%        161.4%
     Yuffie          66.4%         99.6%        132.8%        159.3%
     Cait Sith       53.1%         59.8%         ----          ----
     Vincent         67.1%         81.0%        105.9%        141.4%
     Cid             66.4%         93.0%        126.2%        159.3%

This is backed up by my experience; my Cloud (I may have modded this, I have lost track of the number of mods I have made), has a lv1 divisor of d2; using T Fergusson's formula he would need to lose 83 HP at the start of the game (with a MHP of 302) before getting a limit break. I haven't checked this, but that is approximately the amount of HP he loses before getting a limit break.

3592
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-19 00:53:32 »
It only includes spells on the magic menu; I don't know where the data determining in what order the enemy skills and summons go, but it is likely to be in /MENU/MGICMENU.MNU on the PSX version and in ff7.exe for the PC version.

3593
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-18 22:15:04 »
Quote from: Me
wallmarket doesn't recognise changes to the names of spells, weapons etc. that were made to kernel2.bin after I first used version 1.0; interestingly, it does recognise changes made with Teioh before that. The changes do show up in the game.

This is fixed now.

Quote from: Me
An unhandled exception occurs when I open my modded scene.bin; the program seems to work, but doesn't open any of the scenes from EA onwards. It doesn't happen when I open my unmodded backup, so it may be a problem at my end; I'm going to do a bit more experimenting.


But this still happens; it's a "System.ArgumentNullException: Buffer cannot be null" error.

Quote from: NFITC1
Just thought I'd leave you all with this. It's incomplete (obviously), but I'm pretty happy with it so far. Just don't ask how long it took go get that graph to work. :-P

Looking good!

3594
Archive / Re: Are there any Monster atk Editors?
« on: 2008-12-18 17:31:35 »
How do you mean? Of course, one cannot have enemies drop materia in the same way that they drop potions, but one can edit the field files to make battles start when one picks up materia and in the original game materia sometimes appears after a battle ends, so one can make materia a reward for winning a battle.

3595
Archive / Re: Battle Square Mechanics
« on: 2008-12-18 02:31:23 »
I think that the fights one has in the special battle are all in separate scene files from the fights one has with those enemies outside of the battle arena; maybe I could try editing them and editing the battle arena field file as well to see what happens if the fight does not have the 40h byte here.

But I'll still experiment with other things in the battle arena.

EDIT: I've found that a three member party can fight as normal in the battle arena without messing up the battle arena system. w00t. Now, getting all three members who are in the party at the time is a different matter entirely...

3596
Archive / Re: Are there any Monster atk Editors?
« on: 2008-12-17 21:04:31 »
To do that you'll need to edit the field files in flevel.lgp. These opcodes may come in handy. gjoerulv did this a few times in his hardcore mod; perhaps you could ask him, or look at the changes in the field files and see how he did it.

3597
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 16:58:26 »
Everything about enemies is in scene.bin. If you want to change their HP, use Hojo.

3598
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 14:43:13 »
I'd say that WM shouldn't make the kernel.binxx files any more once every file can be edited; in any case, someone who wants to hex edit the kernel.bin files can decompress them using an older version of WM or using one of the other techniques (like this).

And as for changing the properties of attacks that the player can use when they are used by the enemies, gjoerulv confirmed on another thread that one has to make one's own version of the attack, which requires a change of ID and some modification of the AI as well (shared attacks use 60 xx 92, enemy only ones 61 xx xx 92), I've tried this a few times and never got it right.

3599
Archive / Re: Battle Square Mechanics
« on: 2008-12-17 14:32:09 »
@burnloungaz

Hmm...I didn't actually try letting any of the characters be killed  :-(

@Shadowseer

I don't know, that could help. And they are the places where it is most helpful to have extra characters; fighting the special battle in hardcore mode with only Cloud will be nigh on impossible.

3600
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-16 20:59:38 »
That's quite an odd name for an attack :mrgreen:. Was that random silliness or is there a 4chan meme that I am missing out on?

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