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Messages - fuchisasquatch

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51
Quote
no emulation is not illegal if you have the hardware and the games you emulate (its a kind of gray zone) but i dont think that it is an emulator that emulates more games. i think the engine uses the rom as resource file and does not realy emulates it.


hmm i was thinking of something along the lines of that..but then i thought thatd be kinda stupid..because

1. they would probably have access to all the raw data that they used when creating the snes game as they have some images and stuff in the IMAI folder such as a chrono trigger sprite that is used in the automation of the system file info screen. so why make it hard on themselves and create re-write a whole new engine PLUS create a program to read the data in the rom image. with the rom all they would need is an emu..and a very small and simple game engine.

2. it would be just as easy to create an emulator rather than an engine that reads for data located in the rom image.

52
Troubleshooting / About Gears' Save Format
« on: 2004-08-14 14:40:27 »
I was looking at the gears ff7 save file format documentation and noticed that the hex offsets are incorrect. eg.

0x0004: Lead Char's Level - is located at 0x000D.

And i am 100% sure of this as i checked most of the other offsets and they dont match up. There the same length and order in my save files, but yeah the offsets are wrong.


MY DOCUMENTATION
Quote

0x000D (1 Byte)   Lead Character Level
0x000E (1 Byte)   Character 1 Portrait
0x000F (1 Byte)   Character 2 Portrait
0x0010 (1 Byte)   Character 3 Portrait
0x0011 (16 Bytes)   Lead Character’s Name
0x0021 (2 Bytes)   Lead Character’s Current HP
0x0023 (2 Bytes)   Lead Character’s Maximum HP
0x0025 (2 Bytes)   Lead Character’s Current MP
0x0027 (2 Bytes)   Lead Character’s Maximum MP
0x0029 (4 Bytes)   Amount of Gil
0x002D (4 Bytes)   Seconds Played


GEARS DOCUMENTATION
Quote

0x0004 1 byte Preview: Lead character's level.
0x0005 1 byte Preview: Lead character's portrait.
0c0006 1 byte Preview: 2nd character's portrait
0x0007 1 byte Preview: 3nd character's portrait
0x0008 16 bytes Preview: Lead character's name, terminated with 0xFF
0x0018 2 bytes Preview: Lead character's Current HP
0x001A 2 bytes Preview: Lead character's Max HP
0x001C 2 bytes Preview: Lead character's Current MP
0x001E 2 bytes Preview: Lead character's Max HP
0x0020 4 bytes Preview: Amount of Gil
0x0024 4 bytes Preview: Total number of seconds played


i appoligize if i have posted in the incorrect place

53
Oh ok..damn

hmm the reason why im so obsessed with this is because i think its very weird for as well isnt emulation illegal (correct me if im wrong) and i know for sure ROMS are but i guess squaresoft can make rom images..cuz they own the copyrights to chrono trigger. but they still made an emulator and they dont own the copyrights to nintendo.

unless the emulator is only for the chrono trigger game. but arent they still emulating nintendo hardware anyway.

and also i just think its stupid that squaresoft can put a friggen snes rom on a disc along with some "bonus features" and sell it for however much it costs. here in aus chrono trigger wasnt released..unless its in that uh double package thing. cuz all of a sudden EB got all these ff remakes: ff6, ff5 i think anthology, ff1 and also ff2 so yeah. but i didnt see chrono trigger there.

54
hope all your answers are right

Quote
good luck i dont think you will get it to work. i tried once to edit a psx iso didnt work cause i couldnt reconstruct the file sys


and to the above what i was gonna do was like get a rom..rename it to ROM.BIN and replace it.

anyway ive been doing alot of work on the cd and i have mapped the file calls:

Note: it does not mean that the files are called in this exact order..but this was the order i found the files listed.

Quote

File Calls In Sequential Order:

SLUS_013.63
>>>>>>> GAME1\KAZ.BIN
>>>>>>>>>>>>>> IMAI\ADBC.TIM
>>>>>>>>>>>>>> IMAI\AGE.TIM
>>>>>>>>>>>>>> ROM.BIN
>>>>>>> GAME1\KOK.BIN
>>>>>>>>>>>>>> ROM.BIN
>>>>>>>>>>>>>> DATA\SUBMAP.DAT
>>>>>>>>>>>>>> BANKCO.BIN (doesn’t exist on cd unless archived)
>>>>>>>>>>>>>> GAME1\PLYRCHR.BIN
>>>>>>>>>>>>>> DATA\MONSTER.DAT
>>>>>>> IMAI\READ0.TIM (font image)
>>>>>>> GAME2\MOVIE.BIN
>>>>>>>>>>>>>> MOVIE\OP.STR
>>>>>>>>>>>>>> MOVIE\ESP1.STR
>>>>>>>>>>>>>> MOVIE\ESP2.STR
>>>>>>>>>>>>>> MOVIE\M1.STR
>>>>>>>>>>>>>> MOVIE\M2.STR
>>>>>>>>>>>>>> MOVIE\M3.STR
>>>>>>>>>>>>>> MOVIE\M4.STR
>>>>>>>>>>>>>> MOVIE\M5.STR
>>>>>>>>>>>>>> MOVIE\M6.STR
>>>>>>>>>>>>>> MOVIE\M7.STR
>>>>>>>>>>>>>> MOVIE\ENOSP1.STR
>>>>>>>>>>>>>> MOVIE\ENOSP2.STR
>>>>>>> BIN\INIT00.BIN
>>>>>>> GAME2\MINIGAME.BIN
>>>>>>>>>>>>>> IMAI\MARU.TIM
>>>>>>> GAME2\WARP.BIN
>>>>>>>>>>>>>> GAME2\BITMAP.BIN
>>>>>>> GAME2\MC_READ.BIN
>>>>>>>>>>>>>> IMAI\READ0.TIM (font image)
>>>>>>>>>>>>>> IMAI\MC_READ.TIM (battle mode ATB Screen)
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> GAME2\MC_WRITE.BIN
>>>>>>>>>>>>>> IMAI\WRIT0.TIM
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> GAME2\OMAKE.BIN
>>>>>>>>>>>>>> IMAI\OMK_MES.TIM (font image)
>>>>>>>>>>>>>> IMAI\ENDPICS.BIN (a pic of the group)
>>>>>>>>>>>>>> IMAI\ZAKO.TIM (monsters images)
>>>>>>>>>>>>>> IMAI\BOSSX.TIM (boss images)
>>>>>>>>>>>>>> IMAI\TECPICG.BIN (tech moves)
>>>>>>>>>>>>>> IMAI\PICCHARA.BIN (chrono picture)
>>>>>>>>>>>>>> IMAI\OMK_MES.TIM (font image)
>>>>>>>>>>>>>> IMAI\MAP_TIM.BIN (map images)
>>>>>>>>>>>>>> IMAI\OMK_MES.TIM (font image)
>>>>>>>>>>>>>> IMAI\MC_READ.TIM (battle mode ATB Screen)
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> GAME2\MC_SYSTM.BIN
>>>>>>>>>>>>>> IMAI\SYST0.TIM (font image)
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> BIN\INIT01.BIN
>>>>>>> GAME1\MENU.BIN
>>>>>>>>>>>>>> IMAI\8X8E.TIM (font image)
>>>>>>>>>>>>>> IMAI\LIGHT4.TIM (weird image)
>>>>>>>>>>>>>> IMAI\TECH.TIM
>>>>>>>>>>>>>> ROM.BIN
>>>>>>> GAME2\STAFF.BIN
>>>>>>> VRAMBIN.BIN
>>>>>>> BIN\SQEA.TIM (square electronic arts logo)
>>>>>>> BIN\ROGO.TIM
>>>>>>> GAME1\MENU.BIN
>>>>>>>>>>>>>> IMAI\8X8E.TIM (font image)
>>>>>>>>>>>>>> IMAI\LIGHT4.TIM (weird image)
>>>>>>>>>>>>>> IMAI\TECH.TIM
>>>>>>>>>>>>>> ROM.BIN
>>>>>>> GAME1\KOK.BIN
>>>>>>>>>>>>>> ROM.BIN
>>>>>>>>>>>>>> DATA\SUBMAP.DAT
>>>>>>>>>>>>>> BANKCO.BIN (doesn’t exist on cd unless archived)
>>>>>>>>>>>>>> GAME1\PLYRCHR.BIN
>>>>>>>>>>>>>> DATA\MONSTER.DAT
>>>>>>> GAME1\BTL.BIN
>>>>>>>>>>>>>> IMAI\MISS.TIM
>>>>>>>>>>>>>> IMAI\WRIT0.TIM
>>>>>>> IMAI\WRIT0.TIM
>>>>>>> IMAI\READ0.TIM (font image)
>>>>>>> GAME1\KAZ.BIN
>>>>>>>>>>>>>> IMAI\ADBC.TIM
>>>>>>>>>>>>>> IMAI\AGE.TIM
>>>>>>>>>>>>>> ROM.BIN
>>>>>>> GAME2\MOVIE.BIN
>>>>>>>>>>>>>> MOVIE\OP.STR
>>>>>>>>>>>>>> MOVIE\ESP1.STR
>>>>>>>>>>>>>> MOVIE\ESP2.STR
>>>>>>>>>>>>>> MOVIE\M1.STR
>>>>>>>>>>>>>> MOVIE\M2.STR
>>>>>>>>>>>>>> MOVIE\M3.STR
>>>>>>>>>>>>>> MOVIE\M4.STR
>>>>>>>>>>>>>> MOVIE\M5.STR
>>>>>>>>>>>>>> MOVIE\M6.STR
>>>>>>>>>>>>>> MOVIE\M7.STR
>>>>>>>>>>>>>> MOVIE\ENOSP1.STR
>>>>>>>>>>>>>> MOVIE\ENOSP2.STR
>>>>>>> GAME2\MC_WRITE.BIN
>>>>>>>>>>>>>> IMAI\WRIT0.TIM
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> GAME2\MC_READ.BIN
>>>>>>>>>>>>>> IMAI\READ0.TIM (font image)
>>>>>>>>>>>>>> IMAI\MC_READ.TIM (battle mode ATB Screen)
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> GAME2\OMAKE.BIN
>>>>>>>>>>>>>> IMAI\OMK_MES.TIM (font image)
>>>>>>>>>>>>>> IMAI\ENDPICS.BIN (a pic of the group)
>>>>>>>>>>>>>> IMAI\ZAKO.TIM (monsters images)
>>>>>>>>>>>>>> IMAI\BOSSX.TIM (boss images)
>>>>>>>>>>>>>> IMAI\TECPICG.BIN (tech moves)
>>>>>>>>>>>>>> IMAI\PICCHARA.BIN (chrono picture)
>>>>>>>>>>>>>> IMAI\OMK_MES.TIM (font image)
>>>>>>>>>>>>>> IMAI\MAP_TIM.BIN (map images)
>>>>>>>>>>>>>> IMAI\OMK_MES.TIM (font image)
>>>>>>>>>>>>>> IMAI\MC_READ.TIM (battle mode ATB Screen)
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> GAME2\SYSDEMO.BIN
>>>>>>>>>>>>>> IMAI\CH_DEMO.TIM (automated system file instruction images)
>>>>>>>>>>>>>> IMAI\DEMO0.TIM (font image)
>>>>>>>>>>>>>> IMAI\F8_WIN.TIM (font and other crap image)
>>>>>>> SND\CROBGM.BIN
>>>>>>> SND\OMKBGM.BIN
>>>>>>> SND\CROSSE.BIN
>>>>>>> SND\CTSE.SH
>>>>>>> SND\CHRONO.VB


as you can see..there are numerous calls to the file "ROM.BIN" so it is definately used..and what use other than it being a rom (which was proved) could it serve?[/quote]

55
Just about 2 minutes ago i was mucking around with all psx games and i put chrono trigger in the drive and opened it up and noticed the file "ROM.BIN" in the root directory. I thought "hmm rom..." so i copied the file onto my computer and ran an snes emulator..and..i opened the file and to my suprise i heard a tick tock fade in..and suddlenly a swinging
pendulum appeared on my screen.

This has now supprised the hell out of me..and im confused in how squaresoft did it. it has that base rom..but there are heaps of other files > sound files, gfx, fmvs..so do they even use that rom file in the actual game..or..if they have the rom and other data in a sort of hybrid engine thing..or what..

Sorry if this has been talked about before or is something that everyone already knows..but i dont..

BTW: the rom is in japanese and my copy is us..

---------------------------

ok..i have just put the game back in my psx and have noticed that the main game screen the one with the "active, wait" battle mode.. isnt the first screen

the psx version has another screen that allows you to load files from your memory card as well as an specials extra menu. this may mean that the game is infact loading from the rom.

the intro fmv does not appear directly in the game either so this may help support the fact that it is a rom...

the only thing i dont get is that if i run it on my psx..the game is in english and the rom still runs in japanese.

is it possible to have multiple languages in a rom file (i know genesis/md can)

oh and also that ticking pendulum does not appear in the psx version..maybe i pressed the controller buttons..so ill recheck..

--------------------

i was just looking on information about the psx remake of chrono cross and found this: (http://psx.ign.com/articles/132/132853p1.html)

Quote
Anyway, so what differences can you expect to see in the PlayStation version of Chrono Trigger? Not much, Square will be keeping this gem of a title pretty close to the original Super NES version. The only changes that we know of so far is the opening movie, which will now be hand drawn by Dragon Ball Z creator Akira Toriyama. Also, it's been said that some of the cutscenes will include additional hand-drawn movies as well. But other than that, Square plans to keep it pretty much the same... except it won't be on cartridge, it'll be on a CD.


-------------------------

more information:

i was at another site and found

Quote

More interesting among Chrono Trigger's additions is the extras mode. It gives you movie and sound tests, extensive information on the game's monsters and attacks, maps of dungeons and item locations, and an artwork viewer.


i used psicture to open the picture files

PSX CD LAYOUR

/bin/                        - Some bin files
/bin/rogo.tim            - SQUARESOFT LOGO (Used before game starts)
/bin/sqea.tim            - SQUARE EA LOGO (Used before game starts)
/crostr/                    - Full of FMVs
/data/lass.bin           - Contains a couple of images (may be for extras mode)
/data/monster.dat     - May be extras monster database
/data/submap.dat      - May be extras maps database
/game1/                   - Contains bin files (may be for menus and automated movement and extras mode, ect.)
/game2/                   - Same as above
/imai/                       - Full of images of dungeons, misc pictures, artwork ect. DEFINATELY for extras mode
/movie/                     - More FMVs
/snd/                         - instrument collection, BGM and SEs (Extras mode has a jukebox thing..so this could be used maybe for only this and not game music/se, and also out of main games menus + extras menu and automated scenes contain music/se's.)

SUSPICIOUS FILES:

FILE                                          IDEA
----------------                            -------------------------
KAZ_ROM.BIN                           Could be rom loading module (emu)
MC_READ.BIN                           Memory card read module
MC_SYSTM.BIN                          Memory card system module
MC_WRITE.BIN                          Memory card writing module

hmm and i would like two know these 2 things if anyone can answer:

1. Do any of you think that emulation can be paused to allow FMVs to play then to resume after the FMV is over?

2. Can SNES roms contain multiple languages? Or would it be possible to read a file containing all the speech/text data externally and overlaying the japanese font (just incase they cant support multiple languages)

and now what im going to do..which i really dont think will work..is replace the rom with another rom..hopefully it does work...but i really really doubt it will

------------------------

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