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Messages - Nikkolas

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51
Question, though. Necron is a huge challenge but in both this and Unleashed, Trance Kuja was a bit of a joke.

Do you have any plans of altering your mod to change up certain fights or whatever? I really would like to see what should have been the final boss be more of a challenge.

Also I just now realized something very important.

Is there a way to save in this game between Trance Kuja and Necron? Because I just realized, since I'm gonna be getting this for PC next, I won't have save states anymore. I do not foresee me beating Necron on my first or even second or third try. I had a save state ready to go right before the fight in my last run which saved me an unbelievable amount of time.

52
Well Tirlititi, you have motivated me to buy FFIX on Steam. To be frank, I think your mod of FFIX is not only the best mod I've found, it's better than vanilla. I really want to replay this again. You made FFIX so much more fun and interesting.

And now, with it on PC, even my godawful computer can probably record decent footage of the Beatrix fight. I especially want to get the Burmecia boss battle which your mod made one of the best fights in the game. Having to actually "win" was such a surprise yet it was also thrilling and the fight itself was just the right level of difficult. It combined with the music and background to really sell Beatrix as this super badass.

I never did defeat Necron in my last run, nor Ozma nor the Yans. But I will this time! Gonna try a different party composition. With Beatrix, that just adds extra incentive to give this another go.

53
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-10 00:37:54 »
Well, the Gi boss was as annoying this time as it was last time. Luckily, I now know the power of Morph. Get Bird Wings from Morphing those...Griffons I think it was right outside Cosmo Canyon and you can take out those Heavy Lights in one turn and also do some real big damage to Kattan. I only had one though so I backtracked all the way out of tGi Cave and CC to get one more. I also only survived with one character but a win is a win and I really hate that fight. Nothing on you SC, some fights are just like that.

I just beat the new Lost Number. I honestly didn't really figure out the fight, I'm afraid. Only Barret seemed to do any real damage after he got into his second phase. Cloud only ever did 1s, Cait Sith could do okay damage with Dice, but it was really all on Barret to needle him to death with Deathblows and Limits while Cloud and Cait Sith were pretty much only on healing duty.

54
FF9 Gameplay Releases / Re: [FF9] Kaotic Hardcore Mod
« on: 2016-06-09 07:43:49 »
I'm thinking I'll give this a try. I love seeing new abilities for characters in FFIX mods.  However I am curious, did you alter Steals from bosses at all?

Also you described Disk 1 and 2 as easy. You meant easy relative to what comes later right? I mean, I would like the first half of the game to be a challenge.

55
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-08 07:39:49 »
So in all my many runs of FFVII, both modded and vanilla, I've never, ever used Cait Sith. (shocking, I know) However I want to try something new and given how you've thoroughly made each character their own special thing, I figured now was as good a time as any to try out CS.

Only, unless I missed something, I didn't get an Innate explanation for him/it?

And hardest boss yet was just now, the Lich or whatever it was guarding Titan. Status effects beat out damage every time for making a boss challenging. Leech of the Land was quite a genius move, I must say. Frustrating but genius. Cloud was eating dirt when Cait Sith brought it home at last but who cares. He already got his 2/8 Rank Up.

56
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-07 10:12:18 »
The secret of SP was pretty interesting! I won't mention it since it seems I'm not the only person here playing this for the first time. Well, this iteration.

I made sure to have Yuffie with me when we looked at the dead Zolom 'cuz I knew you would have to input new dialogue for her. "Geez, Louise!" was good.

When I played NT back in 2014, I remember it being a major struggle to get gil. I believe someone called it "the Poverty Simulator"? Unless I remember incorrectly, money is a lot more plentiful in this version.

Jenova VECTOR was a nice fight but I think you might have made a typo. This is during the recap after the boss:

"I don't much about Jenova. But it's clearly a monster of some kind. Sephiroth said she was an "Ancient", but with what we've seen I'm not so sure..."

I would guess it's supposed to be "I don't know much about Jenova..."

Or maybe it's just informal slang or something, I dunno. Just thought I'd ask.

 But yeah, the extra dialogue and some changed scenes really adds up to something impressive. Now I can experience new story content in addition to gameplay. As much as I love FFVII, I do tend to skip most of the dialogue now and focus just on the gameplay ya know? I can't do that anymore or I might miss something funny or interesting.

57
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-06 08:07:07 »
Huh, I see I am already missing stuff. I had no idea about Captain Chocobo.

I'm nearing the end of Shinra HQ and I'm curious about a couple things.

1. Is the "Curator" a special boss for later when you have the option of returning to the HQ when you are stopping Hojo? I tried fighting it, thinking that's how I get the Keycard. Needless to say, it did not go well.

2. I pride myself on my memory of this game's dialogue and plot. Have you altered the script? Stuff like "Midgar is not sustainable so that's another reason to destroy Sector 7" and Hojo saying he intended Red to FIGHT Aerith and not...ya know...are both things I'm almost positive I've never read in any script of this game, PC or PSX.

In any event, things are getting challenging and different and that's what I love. Had to fight X-ATM a second time when he came out of nowhere before the second set of elevators. I didn't Game Over or anything but I dislike wasting resources and using more than one Phoenix Down in a fight like that is a waste IMO. I ended up using a few Phoenix Downs against the specimen thing, anyway. Game is getting serious, I gotta get serious, too.

edit:

Oh! A couple more questions.

3. What does "SP gained" mean?

4. Why does Magic-all sometimes reflect onto enemies?\

edit 2:

Tifa: Is Rufus...?
Cloud: Nah but I stole his shotgun.
Tifa: ...why?
Cloud: Because I can.

You're the best, SC.

58
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-04 03:29:53 »
Hey SC, I'm finally ready to revisit the NT Mod. As I noted several pages ago now, it seems to be extensively different from when I played it.  It makes starting the whole thing all over again well worth it.

However, looking over your list of fixes while I was downloading everything, I'm curious about one particular addition. What are "Innates" for characters? From the description it doesn't sound like Chrono Cross Elements.

edit:
Huh, I thought the Locked difficulty setting was something reserved for once you beat the mod once. I guess not? I am glad I held onto my old save files in any case. Also glad they work on the Steam version.


EDIT 2:

Oh, Innates are explained right there when the character joins. That's very considerate. AAn intriguing mechanic. I was thinking of using Barret as a tank like I did in Hardcore Mod but now I don't know!

59
So I finally got this working - and I can tell because I checked some vids on YT and saw Ifrit's HP is about 400 points higher in this than the original - but it's not that hard as of right now.

Or did the mod not take into account Triple Triad? I haven't grinded like a madman for TT cards and stuff like I did in the "Requiem" mod but I'm still packing Aga spells and the like.

I'm just wondering if anyone can tell me if there's a difficulty spike? Maybe it's because I've been comparing this to Requiem a lot but things feel so much...simpler right now. I'm only at Timber so maybe there's more of a difficulty curve in this than Requiem, which started off crazy hard and only got worse, but I'd like to know if anyone here can tell me if things get significantly harder at some point?

Oh and I am on Omega Extreme.

60
I've heard of it, just never seen it.

61
I got the vague idea it might do it if you take too long attacking it or whatever. That was justmy guess though and was proven wrong a few times I think.

As for ignoring defense, the Bahamuts seem to do just fine even with Dragon Force. At least I think so.

But miracles really do happen.  I was beginning another attempt, ready to lose again. But then out of nowhere...I saw a message I've never seen before. Lucky 7's. Vincent shot the thing to death while I sat there agape. This has never happened to me before. It just kept going and going and I was clutching my controller thinking ithas to end sometime and then I'll still lose. But it didn't end until the thing was dead.

62
So, teh turtle boss guarding the Quadra-Magic and Counter Materias is confusing me.

1. What can you do about Dragon Force? I've tried Debarrier and Dispel. Nothing. It makes previously 9999 hitting spells like Shadow Flare do more like 3000 or less. It doesn't seem to wear off, either. Or if it does, it takes an obscene amount oftime to do so.

2. The "Chain Stored" mechanic doesn't work. Sometimes it stores stuff and responds correctly - I attacked it twice so it responds twice - and other times it will do five or so attacks in a row when I know I never hit it that much.

This fight is extremely simple and doable, which is why I'm more confused by my inability to win than anything.

63
I got Typhon for all the good it did me. I am all set to just give up on beating Amaterasu and Tsukuyomi. I come packed with Wind protecting stuff and they never use Susano'o. Just the halve max HP physical attacks.  I made my HP odd - which was no mean feat for Vincent. I had to really fix his materia to get an odd number of HP - and even that reprieve wasn't enough. Either normal Regen isn't fast enough or Regen wears off too quickly with Haste.

The only thing I can think to do is go level up a Restore and All for Yuffie so she can help with the healing too in a pinch. But that leaves no one to actually attacks the boss.

I have been on this fight...for three days now I think. No progress. Got levels, got new materia, got about 20 extra Dexterity and Luck, and all thatadds up to jack and strawberries.
 

Maybe I just suck but I really think I need Full Life/Life2 at this point. Phoenix Downs are just not cutting it anymore.

64
Huh, I never knew Luck Plus was in Temple of the Ancients. I thought I combed over every area I could there. Oh well.

Luck Sources are the easiest thing to get in the Gelnika anyway.

Right now I got a party of Cloud/Yuffie/Vincent because, as you said, his natural Magi stat is sky high and I like that. Yuffie with 2xCut and Conformer has been a huge help in terms of physical damage though and I'm glad to see that is finally a real help. This game has been all about magic up till now for the most part.


But man, I am getting wrecked by the W-Magic/Mime bosses. You have no idea how long I spenttrying to figure out the gimmick of the fight. I figured "there are four enemies. Four enemies you simply cannot survive since they largely deal percentage-based damage so you can't build any real defense." So I thought "maybe there is a status effect I can use that will keep them all from desroying me." I tried every status I could think of. Nothing.

Okay, the Amaterasu now take zero damage from everything. Are they perhaps zombies or something? No luck there. Are they only vulnerable to one element? Nope.

Finally I caved and found a video from some amazingly skilled, and possibly crazy, person who did a Level 1 run of the mod. Don't I feel like a strawberriesty gamer now that I have to watch a guy do a tLevel 1 what I can'tdo at Level 75....

Turns out Susano'o is Wind elemental. It has the Aero animation but that didn't strike me as mea was Wind-based. Well, I used what the YouTbue guy suggested and paired Elemental with Choco/Mog to protect Vincent. Cloud has the...Escort Guard I think it was which nullifies Wind. That leaves Yuffie. Her Zeidrich or whatever it was I stole from Rude was really good up until now but now it sucks. Haste/Regen and hoping the Tsukuyomi's waste time casting their now ineffective move is the only way to keep up with the damages but Yuffie is still vulnerable to Dual, Poison, Confuse, Sleep, whatever else. Putting Resist or Ribbon on her doesn't help matters as she's still left out of the fast healing.

Shield sounds like it's my only hope. That or spend a day grinding the 96000 AP I need to master Choco/Mog. Even at Triple AP, that would take forever with the enemies I have now.

I dunno, this fight just seems impossible right now unless I can find a way to completely invalidate that one move while getting Haste-Regen on everyone.

I remember Shield in your mod was really good but it was now a prize from the optional Gold Saucer fights. I have no idea where it is in the original game. I looked at a list of materia and I had no idea several of these materia even existed. Needless to say, I don't have a clue  where a lot of them are. I just need to hope I can findthem in my travels. I really hate looking at guides. I want to figure stuff out on my own. But I was at wit's end with the Amaterasu/Tsukuyomi fight. A day of getting Speed and Luck Sources and swapping in Yuffie and I still couldn't survive the third stage or figure out what to do.

Maybe there is some good materia in the Ancient Forest. All I can remember was there was Cloud's Apocalypse I think and Typhon, neitehr of which will help me here.

65
Okay, Vincent has probably been officially retired. Yuffie actually makes the fights with the Bad Reps and Basilisks and Poodlers a very simple task, as opposed to a desperate struggle to survive.

Either that or she might replace Cid, I haven't decided yet.

Also, if it isn't apparent, I'm not really good at FFVII. I've beaten it but the reason I'm playing a difficulty mod is because it was too easy, not because I mastered it. I never knew about how amazing Morph was until now, for example. Also I had no idea there were Luck Plus or Speed Plus materia in this game. Don't tell me where they are, I just am curious if they are easy to find? Like if I explore enough, I'll happen upon them?

They aren't rewards for the Rollercoaster thing at Gold Saucer I hope. I suck at that.

66
I want to Source farm because, quite frankly, I'm getting sick and tired of running into encounters that hit me for 9999 before I can do anything. You said those guys who give Speed/Luck are the easiest on the Gelnika? Maybe they have  the lowest HP but they're the enemies I fear the most on there. Some of them are not vulnerable to Sleep.Anything weak to Sleep is easy, like the pointy enemies who give Guard Sources.

They also love to swarm and kill me before I can even do anything, like I said.

Same problem with the Wutai materia cave. There isthe dragon of cours ewhich I just ignore and don't even try to fight but then there are jellyfish things which, while vulnerable to Bad Breath, are likely to kill my party before I can get it off.

Then there was also the big cactuar over by the Corel materia cave.... Talk about immediate annihilation.

So, yeah. I want to Source farm because this isn'teven fair. There is literally nothing I can do. My Level 70 party with, as far as I know, the best armor I can get right now, are just pathetic and keep getting annihilated.

Sorry, I'm just feeling dejected and frustrated because there's nothing I can do. Everything is kicking my ass and apparently it shouldn't be.


67
So are there gimmicks to each fight? Like there's an easy trick to killing the flower boss guarding the Mega All materia and the rest?

Also are they vulnerable to Dual? It is Dual that Flare can inflict in this, right? 'cuz when I was going at the flower boss, it just kinda randomly switched to form two and I hadn't attacked it so I can only assume Dual had been draining its HP.

As for break damage/HP Limit, I thought I read a post of yours when someone inquired as to if that was included in your mod and you said no because everything should be beatable without doing that. I was kinda going with that and didn't install anything to allow above 9999.

As for Barret, I kinda like sticking with one party in my games. I'm already annoyed I'm probably going to have to swap in Yuffie for Conformer and Morph. I mean, I like Yuffie, but I had settled on my party of Cloud/Vincent/Cid and I think they should be able totackle anything. Well, they can, it's just that killing enemies and dropping them to .2% HP without killing them are very different propositions.

But I dunno, I just beat Reno and Rude on the sunken airplane and was kinda settling in for some serious grindage for Sources but if you don't think that's neessary, I'll reconsider.



edit:

This is giving me deja vu, though. In New Threat, one of the bosses guarding one of the materia caves was like a trio of ghost pirates or whatever. To win, you were supposed to cast Regen on the two assistants or something. Dummy me, I just powered through it and killed them all.

I'm not the smartest or most creative gamer.  If we are dying fast, throw status effects at them. Maybe Defend or use Tranquilizers. Otherwise, attack ,attack, attack.

I did notice that Amaterasu does seem to ignore defensive magic. And off course the flower boss cave has Dual automatically on you. I didn't really think these were important beyond being a challenge. Maybe there's more to it than that.

Wait, is the flower effected by the auto-Dual effect, too? I hadn't even considered that till now.

I'm rambling now, sorry. I just figured I had to power my way through but nowm, if there is an alternative, I should try to find it.

One thing I do nee dto grind for is Elixirs or Turbo Ethers. Everything loves to drain your MP at this point.

68
Been Chocobo Breeding all day and decided to see what obstacles awaited me in the Materia Caves.

I was happy to see Amaterasu looked easy....and then you have to fight four of the things?! I can only assume I have to be infinitely tougher. They do about 4000-5000 damage to me right now. There's no way I could tangle with four of these things when they can each hit me that hard.

Oh well, no Mime orW Magic for me. I'll live.

69
Hm good to know.

So, did anybody ever manage to actually steal any of the items from the SOLDIER Trio on the train? I mean, that's just not fair! I'd be all up for defending and nothing else until I stole everything but the success rate is ass and there's a time limit.

What did they have? Something I'm going to regret missing, I bet. Ultimate weapons, accessorries with Str + 50.... Dammit. But the fight isn't easy. I can blitz them to death with Neo Bahamut and Big Brawl but there's just no time for working on defense and trying to steal with only a 3 or 4 minutes left.

edit:

So I mentioned earlier I love how  status effects are king in this game. Mideal's enemies initially worried me until I realized they were all vulnerable to my lovely new Bad Breath Enemy Skill. I even went to Ancient Forest pretty early and beat some enemies there with it. I didn't go in far, just wanted to test the waters.

But I was thinking, "this annoying Dual status effect, can we ever use it?"  It seemsthe answer is yes. Cloud is back in the party and I figured it's time for my first AP grind session. Not too much, I just want to level up some HP Pluses and Magic Pluses. Vincent's HP is taking a huge hit since I pack him with all the summons, Contain and Comet. Anyway, I was fighting the Adamantoise or whatever it is they are in this game and I Sensed it and saw its HP constantly dropping after testing out my lovely new Flare spell. It doesn't look like a 100% sure thing it will land but it has decent odds. I am very happy.

70
Let's see.... Meteorain seemed to do about 2500 a pop and a guide says it hits 6 times and I did it at least5 times so that's...75,000, give or take a few points. And I guess the rest was from  Tifa Limits, Deathblows, Comet/Add Attack and teh two summons.

Geez were you being facetious about that being a "mere" 180K?  Maybe I'm really bad at the game. lol It wouldn't surprise me.

Also I hope nobody faults me for using Ochu to save right before the fight and not at the actual save point. I just really hated having to run through those two areas  and the stupid "wind obstacles" ove and over and over and over.

71
How much HP does friggin' Jenova DEATH have? I thought Jenova WAR was a pain but jesus, I'm using up all my Elixirs, all 3 of my Megalixirs, dropped at least 3 Meteorains, Neo Bahamut, Bahamut, Tifa's Limits, Tifa Deathblows and Cloud Comet + Added Attack and I still lost.

Cloud's Comet/Added Attack does about 5000 thanksto Gigas Armlet and Magic Plus. Neo Bahamut and Bahamut do another 14000, Tifa is constantly hitting for 3000 or 4000 with Limits if I'm lucky and get Yeah's...  After summons I just have Vincent on constant healing duty because you need it.

But it still wasn't enough.... I might have won with the last Meteorain but she musthave some  cheap "goes before everything else" gimmick that beats even Limits because she got off 3 Red Lights while I had selected Meteorain after the first one.

Maybe it's time everyone starts packing Restore materia. I have used only two healers for the entire game and have managed well enough. I made it here, didn't I? I had Barret, Cid and now Tifa just concentrate on physical attacks and Time magic. But now, I'm really feeling the lack of a third healer. Curaga-All is worthless to keep up with the damage here.

EDIT:

A clinch win if ever there was one. I was all out of Phoenix; Downs, Vincent just got KO'ed by Red Light and Cloud just took a Red Light which gave him his Limit. Meteorain won me the day.

Used up all my Elixirs and my last X Potion. Luckily, I have been discovering that "Morph", while annoying, is absolutely amazing. I can Morph those Harpy's in the Gold Saucer desert into Elixirs.  I only did it once, because I 've been trying Morph on everything just to see if it's any good, but I resolved not to grind for Elixirs like this because I'm playing a challenge mod for a reason. But I feel fully justified in at least replenishing my stock a little. I didn't want to use Tifa anyway. My party should have Cid in it. Stupid Tifa and her slot limit breaks....

72
So I don't think anyone is reading these but oh well.

The Battle Arena...it's not as hard as in New Threat. Or I'm better at the game than I was in NT. I've come so close to winning so many times. I know I don'thave to win to get the Keystone but it's a matter of pride at this point. I can't let all those hours be for nothing.

But goddam, I'm so tempted to just give up. I have had nothing but fun with this mod until now. But this repeated failure is soul-crushing.

EDIT:

I did it! So I was like "this attempt is another bust" because the only slot handicaps I was getting were Materia is Broken. This right after an attempt where I kept getting "Yes no handicaps!" slots but eventually "busted" when I got "All Materia is broken" halfway through. Anyway, wouldn't you know it, the one successful attempt was the one where I kept getting stuff like Independent materia is broken, Support materia is broken, etc.. Eventually, as I knew it would, it landed on Magic materia is broken...right for the final fight. Only, the final fight is with one of those dudes on the swinging things from Nibelheim Mansion. Leviathan did a total of 114  damage to it. So needless to say, magic attacks are not  effective. So I turtled up, removed Sadness and instead got Fury, and just clung to life, defending and healing and killed it with Limit spam. Used up all my X Potions, a Turbo Ether and 2 Elixirs but I did it.

And...for what? A Protect Vest and Choco Feather?

Okay, I'm reloading and not even trying. I'll let myself lose. I have all of those items already and they are not worth the investment of 2 out of 3 of my precious Elixirs. All I wanted to do was prove I could do it and I did that.

73
And I just beat Lost Number. He killed me so fast the first time, and I looked at his Level which was 59 compared to our 39 and I was thinking "maybe I just have to wait to do this.'"

But the problem wasn't just how hard he hit but how fast he was. And then I remembered I have this nice Time materia I made sure to get in Gongaga.

Were status effects always this good in VII? It's like, I was so anxious about spending so much Gil on the Seal materia way back, but then I learned how amazing Sleep was on the Cargo Ship.  And of course Poison has saved my ass several times, including here.

It's like, the enemy hits like a truck, what can I do about that? Sleep/Slow/Mini/Poison/etc.. I really dig that. Makes fights more strategic.

74
I thought I could get by on two Mythril Armlets. Gotta conserve that Gil, ya know. The surprise boss fight with Theo/Locke/Venus corrected me on this score. Halled my ass all the way back to Wall Market to buy anther one and some more Tranqs.

I hope my strategy of "use my last Deadly Waste and then turtle up with healing until two of them are dead from Poison' isn't considered wrong or cowardly. They hit so hard and so fast. A lot of it is luck, hoping Barret can Mind Blow away Locke's and Theo's MP. It is Locke and Theo with the super magic attacks, right?

In any event, it's Final Fantasy IX all over again. Gotta steal EVERYTHING from bosses. It's part of the boss' challenge. Well I got my Silver Armlet, Fairy Ring and Headband. I'm happy.

75
And so I have started this game. As per Sega Chief's advice, I got lots of Potions and stuff before fighting he Scorpion. The Scoprion however was nothing  compared to Air Buster or whatever its called. I died so many times there.... I used up about 11 of my 12 Potions, 1 of my 10 Ethers and 1 of my 2 Phoenix Downs. I hope that doesn't come back to bite me... I really don't want to fight that thing again. I'll keep multiple saves just in case.

Also, is your mod designed for any ATB speed? Like, many FFIX mods are made for Wait becase Active can totally screw you up. I myself had to change from Active to Wait for Air Buster because I was getting destroyed. I dunno what "Recommended" is.

But I do intend to beat this. It just looks like I have a long road ahead of me and full of reloading.

EDIT:

Well it took a billion more tries but on my second successful match against AB, I walked out with 13 Potions. Barret was dead and I had no more Phoenix Downs but I think I'm far more content with this victory than the last.

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