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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-29 01:18:40 »
@Tanoshii
Throw is also an excellent option for strength builds if you just want to plaster a boss in NT without consideration for element. Requires that you steal from enemies as you go and avoid selling old weapons (I sold ethers/remedies instead), which some people would rather avoid. In my case, I abused the fact that NT makes stealing and MP absorption pretty quick. So, despite stealing from each encounter once (max) my last playthrough, everything went quickly thanks to the changes made in NT and my elemental-physical load-out. Writing down the enemy type weaknesses mentioned in the revamped Beginner's Hall really helps. After that, it's just abusing the shorter animations, which meant a lot of time saved overall. Pretty much everything Sega Chief explained above. Of course, if you were to grind a bit, magic should be doing more damage per action. Limit grinding ends up taking a bit longer, so that's normally not a factor. The parity between weapon tiers and spell tiers can shift depending on your play style. Typically, the faster you go and obtain equipment/elemental/summons, the easier it is to see and maintain parity.
Throw is also an excellent option for strength builds if you just want to plaster a boss in NT without consideration for element. Requires that you steal from enemies as you go and avoid selling old weapons (I sold ethers/remedies instead), which some people would rather avoid. In my case, I abused the fact that NT makes stealing and MP absorption pretty quick. So, despite stealing from each encounter once (max) my last playthrough, everything went quickly thanks to the changes made in NT and my elemental-physical load-out. Writing down the enemy type weaknesses mentioned in the revamped Beginner's Hall really helps. After that, it's just abusing the shorter animations, which meant a lot of time saved overall. Pretty much everything Sega Chief explained above. Of course, if you were to grind a bit, magic should be doing more damage per action. Limit grinding ends up taking a bit longer, so that's normally not a factor. The parity between weapon tiers and spell tiers can shift depending on your play style. Typically, the faster you go and obtain equipment/elemental/summons, the easier it is to see and maintain parity.