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Messages - Maverick4031

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51
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-30 00:16:47 »
Hey Maverick4031

Sega chief moved the scorpion to mt ordels now

mt. corel? but i never saw him there either? i know he shows up MUCH LATER there, but i never saw him the first time around.

edit:
on another note....SC.....did you buff the junon leagues by chance? i just got ohko'd as barret with good stats.

52
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-29 23:41:28 »
hey SC, i'm at the part where i am supposed to face off with Dyne....but...
Spoiler: show
isn't there supposed to be a fight with the scorpion mech at this point as well? im not seeing him anywhere.

53
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-28 13:49:07 »
heya SC,

now that everything seemingly works....im noticing that your materia buffs and drops are insanely hefty? exp up has -30 vit and -30 spr for instance, and a number of blue materias have -15s on em. was that intentional? lol. maybe someone already addressed this and if so i apologize. all i know is that im seeing stats drop to straight 0's from the hefty drops lol.

54
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-27 23:38:27 »
Sounds like the .exe hasn't patched. I would recommend either running the installer again or download the 7H folder to find the files you need and drop the .exe in manually: http://www.mediafire.com/file/1378ris52eh43ua/FF7%20NT%20IRO%2010th%20March%202018.zip

unfortunately all that did was break my game....lol
that exe is separate from the ff7 launcher file and asks for disks i don't have.....and i guess it didnt like the other ff7 en file. fml. lol

edit: im at the point where perhaps i just need to flat out buy this thing on steam or something.

basically because the moment i use the ff7 english file from the mod, i lose the ability to play it at all, cuz it starts communicating with my steam program immediately and goes right back to the launcher.

edit 2:

bought and installed steam version proper...i guess it all works now. lol.

55
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-27 21:23:41 »
so sega.....i just got to mr smile again.....and i upgraded cloud but i only got like....1,2,3 sources of each kind and only 1 point for each use. isnt it supposed to be 5 per source now? im basically getting no legitimate stat boost now : /

idk if others have run into this issue already or not. appreciate any solution you could provide though lol.

Edit: for the record, this is the 2018 update of v1.5. the standalone one i think.

56
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-20 04:52:27 »
but yeah on the installation note....i had to crack it AFTER the patch....so hopefully that didnt....break anything. lol. no random steam store visits anymore though.

EDIT: my apologies about the overposting...im not really used to forums i guess. oops.

57
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-20 04:16:52 »
ok so i think i got it working again.

so did you nerf barret by chance? he used to get phys AND magic def boosts from his rear stacks....and now its just phys def stacks? ouch? i rather enjoyed the unbreakable Mr. T. :( lol

58
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 19:34:01 »
oops missed that last part. i'll try doing things without the crack, though the crack is kinda the only way i was able to properly use the game without a key. lol.

59
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 19:31:00 »
matter of fact it goes specifically to the ff7 store page...

60
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 19:28:45 »
ok. well that's good to know. but now i can't even play the game with the 2018 version. just opens steam for no reason.

61
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 19:13:20 »
wait....ok i guess the 2012 remake is steam, but it didnt force into steam after the crack was applied and was separated from it....but the new NT version broke something lol.

62
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 19:10:43 »
ok now im confused.

i installed the new 2018 version over the old one and now it forces me into steam rather than just opening the game....and its not even the steam version.

63
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 18:39:01 »
it appears you updated things recently....so idk what i have at this point lol.

do i just get this 2018 version and no patches, since you don't have any up on the first page?

64
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 18:02:19 »
also, i reintroduced an old save.....so idk if that interferes or not.

65
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-19 17:59:49 »
i have a question/issue.

i recently picked the mod back up....and "plasma bomber" only had a recolor....rather than actual changes? i found a video showing that its supposedly two bombers rather than one?

what did i do wrong? i installed the main mod as well as the patches.

its the 2012 ff7 pc version btw.

66
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 18:57:39 »
It's processed after every action taken by any actor.

I'll be at work, but when I get back I'll go through the most recent posts and add any additional fixes to the patch files I've made before uploading them tonight.

if that's the case with cloud and red then it RLLY shouldn't take long for red to max himself out. i just got cloud's second wind during the x-atm scorpion battle....so it would stand to reason that had red been in there he'd make quick work of the thing all by himself.

67
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 16:25:35 »
so yeah basically when i try to rename anything to something with the same name, my computer asks if i want to merge them. if i say no i can't rename them....if i say yes it will try to overwrite files of the same name within the folder. perhaps a rewording of the readme is in order? unless of course im missing something.

68
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 16:19:44 »
so umm.... i feel i misunderstand how the mod install works. the readme says to RENAME the language folders and the field files......but that makes no sense to me as it might overwrite the main files. can you clarify this for me? last time i did this, i just deleted the files in question that the readme says to rename, as it made more sense to me.

69
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 07:21:27 »
one more thing lol.

is there a reason i can't use all 9 characters for the bizzarro sephiroth battle? it keeps forcing me to drop one of them.

70
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 06:51:10 »
so....when i do finally upgrade to 1.5, should install the main mod AND follow it up with the patches?

71
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 00:44:55 »
in other news.....i still haven't found w-magic in v1.4.    where is the doggone thing? lol

72
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 00:22:43 »
pretty sure the only thing that i ever had to seriously worry about even with him is the goldberry fight in the materia cave. and that's simply because goldberry hax lol.

73
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 00:16:45 »
barret is practically unkillable once you set him up right lol he's like by far the best guy in there if you want to never die lol. i ended up letting my other party members die and went solo against nemesis i think it was.....simply because barret is a god-level tank. everybody else would die immediately compared to him. i hope 1.5 didn't ruin that for me lol. but basically i had him running grav+elem on def, enemy skill using ???? for its gravity based dmg, which auto heals exactly how much dmg he's taken and bypasses touph ring's restore/half clause. then of course boosted his vit and spr as much as i could, had him using hades/added effect for a time on def....which now that i have a certain materia i can just toss resist on him.....i think i tended to give him the best gender-neutral armor stat-wise.

basically what ends up happening is nearly nothing in the game can do nearly enough damage to put him in any danger UNLESS its a specific kind of attack that does set dmg.....and there's not many of those around. at this point i have him running contain added effect on his ult weapon....so that's fun lol. oh yeah even the final materia cave boss couldn't do enough damage to be any serious problem for barret. everybody else however....lol

74
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 22:08:09 »
hmm ok thanks lol. guess i'll have to test it out. i know for a while my most melee dmg-heavy characters were tifa and red, tifa for more obvious reasons (powersoul, DS, berzerk). red just seems like another one that is popular to throw out as a berzerker to me, though i guess he can be an all rounder or mage too.

by the way....not thrilled with my choice of making cloud completely all-rounder. he just seems complete garbage almost now lol. he can sorta fill in on magic use.....not so much on physical dmg......not a terribly good tank but can sort of fill the role at earlier-game.....about all he does well is support i guess. possibly my absolute best characters seem to be barett and aerith, possibly followed by mayb tifa and either cid or red. hard to know what to do with some of the characters lol.

75
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 20:58:22 »
@webhead: just in case i somehow lack understanding on that....does it mean red's turns only or the whole team? and what do you mean by "tick"? sorry if i seem woefully ignorant on things lol, im not well versed on all the nitty-gritty details as of yet. cuz it sorta sounds like if i can force red into haste and run 50 turns down on him, that he would reach his max much faster. either way i go i almost never notice the boost when using him. then again, i didn't use him ALOT....and most fights dont last 50 turns after you start running up the rank system.

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