Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nope

Pages: 1 2 [3]
51
Q-Gears / Re: Q-Gears.0.07a
« on: 2006-10-25 21:20:13 »
Whenever I try running this new version it crashes instantly soon after displaying the console and window.

Here's the game log, doesn't look that helpful though:
Quote
[21:19:44] Set current renderer: OpenGL.
[21:19:44] SDL init begin
[21:19:44] SDL_INIT_VIDEO initialized
[21:19:45] SDL video mode set 640x480, 16 bit SDL_OPENGLBLIT | SDL_HWSURFACE
[21:19:45] Got 32 bpp (8888), 24 depth, 8 stencil
[21:19:45] SDL init complete
[21:19:45] OGL Vendor: ATI Technologies Inc.
[21:19:45] OGL Renderer: RADEON X850 XT Platinum Edition x86/SSE2
[21:19:45] OGL Version: 2.0.5949 WinXP Release
[21:19:45] OGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
[21:19:45] GLU Version: 1.2.2.0 Microsoft Corporation
[21:19:45] Set SDL input handler.

The time is an hour slow on the log too :-P

52
Q-Gears / Re: Q-Gears.0.05c
« on: 2006-10-12 11:28:11 »
Quote
How about Enhancements? I would like Bump mapping/MP3 Muisc/Per-pixel lighting/Particle effects....
No, as it stands right now, the clear goal is to get an engine up and running. Things like enhanced backgrounds, battle effects, and music are only considered if it's critical to the program. (For example, an increase in resolution to support newer systems.) We need it running as close to the original executables as possable. If you want to add your own effects or functions go ahead and fork the code and go wild. If it's orthogonal enough, we could add it back to the main trunk.

You obviously didn't read this:

http://forums.qhimm.com/index.php?topic=5556.0

53
Q-Gears / Re: Q-Gears.0.05c
« on: 2006-10-09 17:46:00 »
You're doing great work Akari, is it just me or are you the most active coder in the Q-Gears team? :wink:

54
Didn't Alhexx make a list too?

55
Completely Unrelated / Re: GHZ Wars with RAM!!!!
« on: 2006-10-09 09:57:48 »
My god :-o you really need an upgrade, especially your graphics card and CPU, 512 ram is... alright I guess, but you definately need a new CPU + GPU.

Although saying that, I'm giving my old FX to a friend who's still on an MX, now that's bad. :-P

56
I think he replaces Cait Sith.

Pages: 1 2 [3]