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Messages - Kompass63

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551
FF7 Tools / Re: [WIP] Game Converter
« on: 2012-08-22 21:24:42 »
What A D at offset $ 5216f8?
I believe that are abbreviations that are found in a store.
But what do they mean? A = Armor? D =???
In what store that is used?

I'm confused ???

552
FF7 Tools / Re: [WIP] Game Converter
« on: 2012-08-22 20:35:49 »
What about Y and Z? They are swapped.

And this

Quote
DARIO
K
ARL
SARA
should not it
Quote
DARIO
KARL
SARA

553
FF7 Tools / Re: [WIP] Game Converter
« on: 2012-08-22 19:58:39 »
I have to make some corrections.

But your text is not quite clear to me.
You wrote

Quote
SURFACE
OFF
SLEIGH

but inside the exe it is

Quote
SURFACE
OFF
BOARD
SLEIGH

Which is correct?

554
FF7 Tools / Re: [WIP] Game Converter
« on: 2012-08-22 19:38:50 »
So my file is not usable for you...

sorry for the disturbance

555
FF7 Tools / Re: [WIP] Game Converter
« on: 2012-08-22 19:19:28 »
Then the German alphabet has lost a few letters ;D

556
FF7 Tools / Re: [WIP] Game Converter
« on: 2012-08-22 19:13:27 »
Removed

557
Hi sl1982,

I've updated the instructions for installation of the Avalanche High Res and GUI v2.0.8 for the German version of FF7.

http://forum.finalfantasy.de/thread.php?postid=2444199#post2444199

Is it possible that you add this link to your "Team Avalanche Releases"?

Have a Nice Day

558
is there a way to build a working .lgp with these new field pictures?

A large 3GB lgp file?
Why that?

559
GLITCH: missed palette write to external texture field/delmin2/delmin2_15    (Costa del Sol Inn)
GLITCH: missed palette write to external texture field/zz3/zz3_15      (chocobo sage's house)
GLITCH: missed palette write to external texture field/icedun_1/icedun_1_15   (frost cave)

do you mean that?





That is either a problem with the original game or with the OpenGL driver

It's a problem with the original game.

greet Kompass63

560
Here's another background that was pointed out to me. Apparently, the door in Aeris' house was closed all the time, even if the door was supposed to be open. ealin_2.

I'm going to include both itown1b and ealin_2 in the new download. Let me know if you guys find any other messed up or missing scenes  :lol:
Work!

Unfortunately, to see the doors open (right) is not good.



561
Thank you so much for the files.
 Unfortunately seems to be present at my FF7 an error, so I can not test just now.

Edit: I'm so stupid, I've manipulated ff8_opengl.cfg  ::)
A "Glitch" is occur, but it work! Thanks a lot :-D
I now have 702 folders

greet Kompass63

562
*To clarify, 'itown1b' is part of the original release, not part of the fix packs, so it will be located in the big 3gb pack you had to download.

I just searched my folders and can not find "itown1b".
(Downloaded via torrent, added the fixes)
There is "itown_i", "itown_m", "itown_w", "itown1a", "itown2" and "itown12"

I've an "UNEXPECTED: zero count" if I enter Mideel...

563
Troubleshooting / Re: no sound effects
« on: 2012-08-18 21:13:17 »
Hi frege

Did you connect headphones? That sometimes makes problems of this kind.

564
Yes, 105 (with "eidoslogo.avi"), have just checked again.
You can just copy the missing files from the CD's

...

Edit:
I'm using this Videos.

565
Hi DestroGalacticmon

Look at this post please.
With some Intel graphics chip is not working the framelimiter.


@ savage-xp

How many files are in the movie folder?
It should be 105, including "bike.avi".
If everyone is there, try whether you "bike.avi" can play.

Greetings Kompass63


566
Oh and the links to main.frag and main.vert are dead.

That's why I packed the files again in this Zip.Archiv.

Quote
but im getting little red error messages from time to time at the bottom of the screen
You have downloaded the fix from the first post and added?

567
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-08-17 15:49:11 »
Ah, I see.

568
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-08-17 15:43:08 »
The question of the installer, whether installed the Custom Driver.

569
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-08-17 15:37:36 »
Could we not then replace the query by Aalis driver with a message that it looks better with Aalis driver?

570
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-08-17 15:29:01 »
Yes, the project I've also discovered.

One more question. I played to reactor 1 without Custom Driver.
Are there any models that absolutely require the Custom Driver?

571
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-08-17 15:19:24 »
Thank you very much for your very quick replay ;D

572
Hi CloudXIII

First off, it is a newer OpenGL driver here.
Also read this report . The two files main.frag and main.vert I've packed into this archive.


Secondly, at the end of the option belongs to the path towards no /.
mod_path = FacePalmer

Thirdly, because the wrong data structure?
In "[game folder]\mods\FacePalmer\field" must be more than 600 subfolders with pictures.

Greetings Kompass63

573
Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-08-17 14:41:49 »
Hi Folks

I came across recently on the "Unified Model FF7 installer" and find it brilliant.
Finally the confusion with the scattered and sometimes erroneous models are cleaned up.
UMI is determined among the most important mods.

Two things I want to even notice.
The installer checks the key
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
whether Aalis driver is used.
I am using Windows 7 Ultimate 64 bit
The key is with me but not used by game and ff7config.
The real key here is mine.
HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics

I'm using the German version of FF7.
In the mini games I have the file "Gcondor.lgp" and "GCHOCOBO.lgp"
The installer does not notice the absence of the files condor.lgp and CHOCOBO.lgp.
If I rename the files before (ie the G removed), everything works perfectly.

Greetings Kompass63


574
Graphical / Re: New to FF7 Mods - What Do I Use?
« on: 2012-08-08 12:25:52 »
Hi Adept

The files have to be placed in DK in a way that reflects the game folders, but without the "Data\".

FF7/Mods/DK/Battle    for background images in battle
FF7/Mods/DK/World   for background images on Worldmap

The folder "FF7/Mods/DK/Field" should consist of about 667 other sub-folders in which the then PNG images are splashing around (Omzy FFVII's Field Pack).

Greetings Kompass63

575
Releases / Re: FF7Music Installer
« on: 2012-08-08 11:34:28 »
Hi Adept,

Quote
Files count: 0
This means FF7Music is not capable of any song with the MIDI's link. Probably a bug in the "ff7music.ini"
Please start ff7music.exe (for my sake with admin rights), click on "Configure" tab, then click the "Files".
Click on the small arrow in "Profiles" and find out the desired profile.
Click on "Save and Exit" and close ff7music (important).
The changes made are effective until the next start of FF7Music.exe.



Greetings Kompass63

EDIT:

@ Covarr

You have forgotten the \ by "Paths=" inside your FF7Music.ini

Paths=Custom_Music\;OSTRe\;FF7_PSF\

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