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Messages - Kompass63

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651
Troubleshooting / Re: Fading problem
« on: 2012-02-25 05:53:09 »
Hi Cronus,

The Option "compress_textures = off" can maybe prevent you for screen freezes (slow or full Harddrive?).

I have made some Tests and can't recognize any Fading-Problem.
Do you have installed the newest Graphic Card Driver and Service Pack?

greetings Kompass63

652
General Discussion / Re: A little help please
« on: 2012-02-22 18:20:25 »
Hi mikeerfol,

don't double Post, it's forbidden. Edit your last Post instead.

653
General Discussion / Re: A little help please
« on: 2012-02-21 22:22:43 »
Hi mikeerfol

I don't know anything about FF8 launcher 1.4 but you can use Aali's Driver 0.7.11b instead.
Extract it and put all Files and Folders into your [Gamedir], open the ff8_opengl.cfg with notepad and edit "window_size_x" and "window_size_y" to a resolution, that your Monitor support.
Then edit "preserve_aspect = no", "use_shaders = no", save this and start ff8 ;D

greetings Kompass63

Edit: You have also to extract the Patch 1.2 and move into your [Gamedir]

654
Troubleshooting / Re: Fading problem
« on: 2012-02-20 19:27:21 »
Sorry, that was my fault!
I had forgotten to mention that I have taken the link (5 Posts above) from UGerstl.
Sorry, UGerstl.

655
Against the "white screen" might help this report.

656
Troubleshooting / Re: Fading problem
« on: 2012-02-20 13:24:22 »
Here is the ff7_opengl-0.7.11b.zip.

657
@ TeridKane

I use an eax.dll downloaded from the web and it works just fine.

More specifically, the alternative version on this site: http://www.dll-files.com/dllindex/dll-files.shtml?eax
The found of you eax.dll is 184 kb big ...

But you're right, it works with ff8.


@ lordgeny

Are you using the Italian patch and Aali's driver?

658
when i put driver file then return me eax.dll error


on ff8
the include in the driver eax.ll is 42kb

if i put a my eax.dll downloaded on the web (75kb)

it run but in directx mode

in ff7 i have same eax.dll (42kb ) and dont give error .


error is c:\windows\system32 /eax.dll

i'm on windows7 64 bit

Do not use the eax.dll from web (75kb).
Download FF8 1.2 Patch from here, extract it and execute "EAXUnified".
You should have a 40KB eax.dll inside "C:\Windows\SysWOW64".

659
additional:

gflevel.lgp

GCHOCOBO.lgp
Gcondor.lgp
gsub.lgp
high-ge.lgp
snowboard-ge.lgp

(I don't know)
xg.lgp
ygm.lgp

Geetings Kompass63

660
I think, the Server is crashed. You can download Aali's Driver from here.

661
Troubleshooting / Re: FF7Music Crashing
« on: 2012-01-19 11:14:17 »
On my PC (Win 7 Ultimate x64) I use compatibility mode for nothing. But I also do not use Covarr's installer.
When I start FF7Music with compatibility mode, I get two messages:

FTH: (3724): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
FTH: (3776): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

I do not know what these messages are intended to mean, FF7Music still works.

662
Troubleshooting / Re: FF7Music Crashing
« on: 2012-01-18 22:37:32 »
An idea.
Start FF7 Config.exe, go to MIDI, check the settings and do the test.
Click on OK and try again with ff7Music.

663
Troubleshooting / Re: Problem with Avalanche GUI mod
« on: 2012-01-16 05:31:56 »

In the starting menu I get the error message "Texture could not be compressed. See applog blabla...".


Aali's Driver has an Option in its config file, you can set it to "no":

compress_textures = no

Maybe this can help.

664
1 GB Ram? I think that's a bit less for so many programs at once. ???

665
Turning sounds effects off (as in volume down to 0), is buggy.  Some of the effects still play, like the sound effect when you are on trains.

This happens even without Aalis driver?

666
Hi Richie,

Quote
However on my laptop, there is a constant epileptic-warning flickering/flashing throughout the entire game (FMV's, Menus and main game) it is entirely unplayable

With older ATI graphics card drivers in combination with Aali's driver FF8 is sometimes back to almost 0 FPS.
 I do not think you can use the Catalyst 11:12 for your graphics chip.
 Instead, you can maybe use FF8 in windowed mode.
  (fullscreen = no)

 Greeting Kompass63

667

Hi thaihonglan,

 because no one else responds I'll try.

 1) Reassure yourself that you download the right patch 1.2 (English) used
 for computers with the NVIDIA GeForce card http://ffsf.aaron-kelley.net/downloads/ff8_1.2G.zip
 for all other computers http://ffsf.aaron-kelley.net/downloads/ff8_1.2.zip

 2) Extract the patch into your game folder, overwriting the old files with new ones.

 3) Run "EAXUnified.exe" from the game folder.

 4) Never Aali's eax.dll paste into your system folder, it is not a full eax.dll!

 5) Unpacking Aali's ZIP archive into your game folder.
 http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip

 Aali's driver is automatically included when Aali's eax.dll in the game folder is. A selection of FF8Config is not necessary / possible.

 Should not work the Geforce patch, sometimes try to NON-Geforce patch.

 regards Kompass63

668
FF7 on my old computer runs fine with or without Aalis driver, also with Direct3D. Maybe helps my Opengl.cfg.

Code: [Select]
# ff7_opengl-0.7.11b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz
# display mode vsync must be enabled and working for this to have any effect
minigame_framelimiter = off

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game,
## default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = off



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = off

# prevent glitches due to rounding errors by rendering in the nearest
# (larger, if supported) multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however,
# deleting anything from the cache will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open
# direct/char/aaab.rsd first, if this file doesn't exist it will look for the original in the
# LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = off

and my app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 German
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.3889
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: u:\Spiele\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: 89118911
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 40
MIDI set volume: 127
40% of 127 = 50
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: V:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: V:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
40% of 127 = 50
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
40% of 127 = 50
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
40% of 127 = 50
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 129
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
40% of 15 = 6
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
40% of 127 = 50
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 132
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
40% of 15 = 6
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
40% of 127 = 50
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

greets Kompass63

EDIT: Sorry, forgotten, running Windows XP Professional 32 Bit :-D

669
Hi Xenphor

I had to run it in software because the game crashes with Direct3d.

Have you updated your graphics driver from the Intel site?

670
Hi gamefreak07

if you have an 'IntelĀ® 82945G Express Chipset', you maybe should read this article.

671
Troubleshooting / Re: [UNRESOLVED] No sound at all on FF7
« on: 2011-07-29 14:39:55 »
I think you have not installed FF7Music is that correct? Then in the file ff7_opengl.cfg should again the # in,

 #music_plugin = plugins/ff7music.fgp

I guess that plugin is to be used only with FF7Music.

Also, you should start FF7 Config.exe Take control of the sections Sound and MIDI , if that's where the right equipment.


greeting Kompass63

672
Quote
I think I will try Avalanches High Res patch

Please, please, please report here if this solution works, that I really want to know!

 :)

673
Hi mickking

Quote
yah sure i have the 1.02 Patch installed. Im very very sure about that


OK, but...please download the Patch from 

this Site

and extract it into your Gamefolder.
After that you have to extract Aali's Driver (0.7.10b or 0.7.11b) into your Gamefolder, be sure to overwrite the "FF7Config.exe" with Aali's one.
Start the "FF7 Konfiguration" and choose 'Custom driver', also have a look at the Sound and MIDI Section and test the Sound.
Start the Game and close the Game (ALT+F4).
Have a look into the APP.LOG for something like 'INFO: FF7/FF8 OpenGL driver version 0.7.11b', this indicates, that the Driver is working.
Report here!

Greets Kompass63

674
the German boy of whom I have told, has the following conditions:

Windows 7 64Bit
NVIDIA GeForce 9600GT, Driverversion ??? (I'll ask him)
German FF7
Aali's Driver 0.7.11b

What are your conditions?

greets Kompass63

675
Troubleshooting / Re: FF7.exe load Black screen
« on: 2011-07-26 21:53:55 »
Do you have installed Aali's Customdriver? Which Version?
The Messages indicates, that Aali's Driver not work, so you should post it into Troubleshooting for Aali's Driver.

greets Kompass63

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