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Messages - Nikkolas

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76
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-03-03 00:03:29 »
Yeah, I don't much like speedruns either. It feels like it defeats the point of RPGs, which, for me at least, is to give you something to do for like a week.

Out of curiosity, how does your Ozma stack up to Unleashed's? I could never beat Ozma there. It was all that damned Curse's fault. It did crazy damage and 9/10 wiped my party straight away. My poor Level 77 party was no match for him. If we could ever survive, damaging it wuldn't have been an issue but we just couldn't.

Is Lich's Final Sentence dependent on someone having Auto Haste on? That's a nasty surprise.

Trance Kuja was a fairly simple affair. Necron beat me, though. He's just so fast and Grand Cross' status effects can really pile on you. Still, I'm pretty sure he's beatable. Just need to be more prepared. No real way to protect against Zombie or Berserk but I can at least guard against Body Temp. I'll try him again later.

EDIT:

I wish I had my original team... Maybe sub out Freya for Quina but otherwise, Eiko is WAY better than Garnet for t his and Amarant' support abilities, plus Throw, would be really handy.

As it is, I'm at the mercy of waiting for Mighty Guard to dissipate so I can do real damage and I have to pray I get Reflect on him before he uses Regen on himself. If Eiko was here, I could Dispel all of that and this fight be so much simpler.

I also don't understand the turn order. Sometimes he just gets no less than four turns in a row. What can I do about a Blue Shockwave followed by a Meteor? The answer is nothing.

77
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-03-02 08:43:00 »
Luck was on my side I guess. I beat Silver Dragon, Garland and Kuja all on my first try, and got all their steals very quickly. That one attack of Kuja's was nasty though, that reduced everyone's HP permanently to 1. Luckily I got the Light Robe before he had managed to inflict it on more than Zidane and Quina.

EDIT:

Very interesting gimmick with the Tiamant fight. Thank goodness I got; the Grand Helm early. Now I need to grind for Hades. Everyone is only around Level 50 and I don't think thats enough.

EDIT 2:

Okay I beat Hades without grinding although I dare say there was a lot of luck involved. If he starts with Powering Sword and steals Remedies than uses Curse, you're just plain old screwed. I don't think there's anything you can do there.

Fortunately for me,  on my successful run,  he just used Freeze and Mustard Bomb and his sword attaks. Between Zidane having Trance right off the bat, Steiner's Sword Dance and Garnet's Bahamut, we beat him pretty fast.

I gave up on stealing the Robe of Lords. You cannot screw around in this fight or risk losing all your best items. Besides, I can Synth one anyway, or steal it from Quale. At least I could in the old game, dunno if you changed this.

78
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-02-29 16:02:39 »
Well this isnt my first game over but its the first one that just made me put down the controller.

Desert Palace. I ferning hate it.

But this isn't Unleashed. I didn't spend hours getting Garnet, Eiko, Vivi and Quina Half MP.. I didn't stock up on 60 Ethers.  I didn't think I needed to be super prepared or to worry about random encounters.

And what happens? I go into a random encounter with those two floaty jackasses. I see things are looking grim as Vivi is dying and losing MP and not moving which I hadn't noticed. I tell Garnet to just summon them to death. CAN'T CONCENTRATE. fern, now she's dead. Okay, Eiko, Fenrir them. Nope, now she's Frozen. And then she and Quina died to Bio.

ferning status effects. I have a lot of my AP sunk into  Auto Haste for everyone. AI should care more about Antibody or even Body Temp but there are otehr things I wanted. I thought I could handle it. I was handling it, up until this fight. fern.

This has always been my least favorite dungeon in this game. I was right near the end, too. Goddam.

79
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-29 07:38:35 »
Long time no see, Nikk; I remember you. 1.4 has a different progression curve that puts you on Disc 3 at roughly around Lv.70+, some of the sidequests are different and start earlier in the game, and I streamlined some things like Junon Leagues and Extra Battle to mix their enemies more into Disc 1 & 2.

Interesting... I really want to replay FFVII but I'm tempted to try gjoerulv'Hardcore Mod before I replay this. The HM be something completely new, ya know?

off course, the posts I'm reading in here makes a lot of things sem very different about the modern version of NT. This mod has undergone quite a number of revisions. I was recommending your mod to people elsewhere back when I played it and one guy said he had tried an even earlier incarnation than I had, where you apparently were making liberal use of some status effect you came up with, or so he claimed.

I also recall you saying  Comet2 was OP when I spammed it against Nemesis. I just couldn't see any other way to do real damage.

Have you suped up some of the bosses? Emerald and Ruby were actually among the easiest parts of NT when I played it. Emerald especially was destroyed by having Bolt Elemental weapons on Cloud and Yuffie as I recall.

In any event, maybe I can just do Hardcore than replay this.

80
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-02-28 12:15:21 »
Yeah, I didn't have this much trouble with getting it in Unleashed. I did finally get it here, though. Then I couldn't get the Poison Knuckles from Amarant because that's just a waste of time. With him constantly inflicting Slow on Zidane, it's just a needless waste of time. One-on-one fights in these types of games are almost always tedious, nothing you or anyone can do about that.

Now I'm at the start of Disk 3 though. Game is soon gonna open up at last. For Unleashed, I went with a party of Zidane/Freya/Amarant/Eiko. It worked pretty well. I have already seen some of the differences for your Zidane Freya compared to Unleashed's but I dunno if I want to rock the same team, even if they are different. I want to try and make more use of  Quina and collect all your unique Blue Magic.

81
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-02-28 04:07:45 »
I'm glad to hear that. I just recall reading how one modder somewhere removed save points in a game because he felt being able to save so often meant you didn't try as hard during boss fights.

Out of curiosity, can you change the success rate of Steal? I am convinced this...unpleasantness with the Fairy Flute and Hillgigars is some kind of mistake on the developers' part. I could easily destroy the boss - Focus + Drain = 2000 damage a pop just from Vivi - but I've spent the last couple hours and countless attempts trying to steal from this giant jackass and I'm so tired.


82
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-02-27 02:53:08 »
Question.

What determines Beatrix using Stock Break in the third fight? Is it time?

If you go to town on her, you can deplete her health really fast between Magic Sword and Zidane's physical attacks w/MP Attack.
HOWEVER, I am one of those FFIX players who thinks it is mandatory to steal all items from bosses. It's part of the challenge of the boss fight, as far as I'm concerned.  But whenever I spent too much time trying to get that Survival Vest, she inevitably busts out Stock Break. There's no healer at all in this fight and your party will have low HP due to a combination of Doom and Shock KO'ing everyone. In short, there's really no way to deal with it as far as I can see.

Also I hope you don't mind Save States. I only do them before bosses so I don't have to rewatch cutscenes over and over.

83
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-02-26 12:08:24 »
Yes I have the patch on. I was just lucky and had Trance ready to go right at the start of the BW #1 fight so I killed him pretty fast. lol I guess I didn't get to appreciate the changes to the boss.

But man, your Beatrix fight is harder than even Unleashed's. Actually making you have to beat her to a certain point instead of just running out the clock was a welcome surprise.  The only grinding I've done is for a bit of extra money and even then it wasn't too much. But man, I am ever thankful I thought to let Freya win the Festival of the Hunt. Without that Coral Ring and Cover, I can't imagine how I would have ever won. Even with those two, it wasn't easy. She hits so hard and so fast, even with Silk Shirts on everyone to reduce Thunder Slash's damage.

But yeah, it does look like your mod is more relaxing, as you say. I was used to Unleashed which threatened to kill you at every turn even with random encounters. Not so much here. off course, it lulled me into a false sense of security from which Beatrix rudely awakened me.

But in the end I won! And I even managed to get all 3 Steals.

I am enjoying myself a lot. Your mod is a lot more balanced than what I had previously seen in FFIX mods. I think it's the fact you kept in Attack increases on equipment. Unleashed removed that. It basically made Focus Spamming Vivi the real member of the team while everyone else was support. But in your mod, everyone is pretty useful so far.

I am eager to start Disk 2 later today and then hopefully beat the game within the next week.

84
FF9 Gameplay Releases / Re: [FF9] Alternate Fantasy (v3.2)
« on: 2016-02-25 22:36:52 »
Hey Tirlititi, I've been playing your mod and so far things seem pretty tame and same to the normal game. Just beat Black Waltz No 1 ad Sealion on my first attempt.  Although I am grateful that this isn't quite as grueling as the Insane Difficulty "Unleashed" mod, I am curious if there is a noticeable difficulty curve at some point?

But regardless, the changes you've made sound very intriguing and I will see this through to the end. I was just wondering if there are any difficulty spikes. Don't want to get complacent now.

85
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-25 00:04:45 »
Will 1.4 be significantly different than the one I played?

Really want to replay FFVII again and while I loved your mod and am eternally grateful for all the help you gave me, I'd be interested in seeing new things.

Also since you probably don't remember me, I last played the NT mod in October of 2014.

86
So the link in the OP  doesn't work anymore? It's not working for me right now at any rate.

87
So I was thinking about doing Nightmare but if that's so incomplete this looks like a good alternative.

I'm just curious about one thing. Does this mod alter stat growth to give everyone clearly defined roles they can't power through with materia? I like job classes more than "everyone can do anything."

88
Oh hey SC! Dunno if you remember me but your New Threat Mod was awesome and you helped me out  because my stupid mods made it so some things didn't work right. It was a lot of fun.

I was just looking to try my hand at another mod that changed the gameplay. But if it's as incomplete as you say, maybe I'll just do gjoe's Hardcore mod.

89
That's enough for me. Although what happens to the job class stat growth and new materia/skills after Nightmare?

90
So even though this mod isn't complete, would you all recommend it? I was looking to replay FFVII all the way through again.

I never played gjoe's hardcore mod so If it that is what the mod turns into after some of Disk 2, it'll still be ne and interesting content, right?

91
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-31 16:46:45 »
Well if anyone wants to see absolutely how NOT to fight Nemesis, here's my third Hero Medal vid:
https://www.youtube.com/watch?v=-BWpp34l8wM

It takes way too long I figure but, well, I suck. Also it's not the best quality because my computer can't really handle the game and Fraps running at the same time too well.


Can I just say I hate the Limit Break system in this game? "Oh yes we'll make it so you can't use any more physical attacks until after you use your Limit. Or you die, either or." Maybe I don't want to use my Limit because the boss counters with Ultima!

My favorite part is when you use a Limit on Nemesis, he counters with Ultima, but that doesn't count as his turn so his actual next turn is Armageddon. Coming right on the heels of Ultima. This video is 100% Good Luck on my part with both of those missing Aerith. But yeah, if not for that thing I got from thE Mammon Machine, this would have been another failure video. Again, it's more of a guide how NOT to fight Nemesis.

 I find the smartest strategy of dealing with the counter-Ultima is to have a W-Magic/W-Item lined up and ready to go. If you need some last second healing to ensure you survive the counter, use one spell/item to heal, then activate the other character's Limit to interrupt the W-Magic/Item, and then immediately after the Limit and Ultima the healer will complete the W-Magic/Item turn, restoring your party  to decent levels, if not full.

Still, I love that fight. I might have to retry it now Comet2 is weaker.  I'll def have to think of a new strategy.

Honestly I'd rather have made a video of the new Jenova WAR encounter where you get some backup because that was awesome. But I'd have to get back to the fight and it just be a bit of a pain. Besides, PH is spreading the good word about the NT mod so I don't need to make any more bad videos.

92
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-25 11:48:02 »
I actually tried that KOTR strategy but my game kept freezing every time it tried to complete the summon animation. Dunno why.

But anyway....

PROOF OF SUCCESS!!!!
http://i.imgur.com/kDkcJfw.png

I didn't need to go grind Limits or anything! That was what was really killing me. i was SO CLOSE to finishing the game and I didn't want to head all the way back just to grind for an entire day.

But with some creative use of my Materia, I pulled it off. For one thing, I now have a new appreciation for Quadra Magic. I mastered it once but it didn't seem very useful. Ultima is massively depowered per use so maybe you come away with a 1000 extra damage but so what? HOWEVER, even when it was equipped to a weakling like Cait Sith or Tifa, Quadra Magic Ultima did 1500 a shot. So even they could not do almost 8000 damage a turn.  Yet this led to more anxiety on my part. Since I had dismissed it as useless, I only had one mastered QM. For a time I tried using it on Team 2 but that wasn't working. I ended up just giving Cait Sith Ultima to do a pitiful 2000 or so a turn while Cid did at least some damage with his Rocket Jump Limit Break - about 3000 or so. He was nice enough to get it all the time thugh so that helped. Then I gave Vincent a Circlet and one of my Mastered Comet Materias to be the main damage dealer in Team 2 and once you get every other part out of the way, Comet2 will wreck the Core.

For my two person team I kept trying with Barret because he has more HP than Tifa but theN i recalled Tifa also had one of her Defense Weapons, God's Hand.  I ended up giving Tifa my Mastered QM while Red got a W-SUmmon. That way he can start the fight with Bahamut ZERO and Typhon. Together they pretty much kill all the parts. At most it takes one more attack. I used those Magical Ashes or something I got from the Mammon Machine.  Once all the parts were down, I repeated my strategy from Team 2 and used Comet2 to obliterate the Core when it was unprotected.

It sounds so simple and easy yet it sure wasn't. So many failures and rearranging of materia to figure out this....

I was worried about Safer because none of us had Barrier Materia to protect against Mega Nova and I DID NOT want to have to go through that previous fight again.  I ended up using one of my Gospel Sparks on Aerith just to be safe. Needn't have worried though, it did only about 2K, maybe 3K damage. And he died immediately after using it.

Phew....I did it! I'm very happy. 

93
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-24 18:46:14 »
Ugh, I'm definitely going to need to buff my secondary party members... I've ever done this whole thing with Bizarro Sephiroth and while I was able to kill some parts of him, I didn't know the strategy to it until I looked it up. Killing both Arm Parts and then the Core Parts  isn't easy and means my Level 50 other teams around for a while and none of them can survive anything. Well maybe one attack, barely....


I didn't want to grind Limits. It's boring as shit. But it doesn't look like I have much choice. The only way any of them are going to be able to win is with Level 4 Limits. I have some Mastered Comet and Ultima too but, again, they're all weak as hell.

Do you know how much HP you gave the Core Parts?

94
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-24 07:48:02 »
The Mammon Machine is the boss guarding Knights of the Round. 

I just kicked its ass too. Thank God I decided to go and finish up the Extra Battle bosses first. I got a Wizard Staff from Tyrant that allowed Aerith to get 2K per hit in Comet2. She was dealing 36K per turn. So awesome. I used up a few of my Megalixirs but oh well, I still have 4 more, plus 20 regular Elixirs. With W-Item now, that should be more than enough. I was worried there at the end of the fight when it said it was approaching limit since I assumed it would do some crazy damage technique that we could not survive, even with Wall or Shield. I was going to use my two Gospel Sparks but then Aerith was kind enough to win the fight before it could use the limit.

BTW, does Tyrant give any more rewards? First fight I got Red's Magic +30 weapon, second fight I got Gospel Spark and third fight was the Wizard Staff. Fought him about four or five more times and got nothing else. Was hoping to get a Magic +30 weapon for Cloud or Yuffie.

Speaking of KOTR though...um, is it supposed to kill me? I tried to use it on the Midgar Zolom because every fight up to this point the thing has just immediately ended the fight by ejecting my party.  I wanted to try and kill it at last. Only I killed myself with my Sneak Attack KOTR.

Anyway, I too would love Dark Aeons. Hell, I'd love just a New Game + feature. That woud give me more incentive to keep playing the mod even after I beat the game.

So I think that does it for optional bosses, right?
Viridian Weapon - Beaten
Carmine Weapon - Beaten
All Extra Battle Bosses - Beaten
Al Kalm Traveler Bosses - Beaten
All Materia Cave Bosses - Beaten

All that's left is the final bosses, right? I'm pumped!!!

EDIT:

Wait, was it the Hero Medal you said earlier that I needed for the "secret ending"? You advised me to get a couple of them right? For NG+? I could probably do that. Be easier now with W-Item and stuff.

EDIT 2:

I now have 2 Hero Medals. I might go for a third but I can't see me doing any more than that. Don't be too hard on yourself - Nemesis is no pushover as a superboss for this mod. The fight is long and intense and you constantly need to watch out. Even with Ultra Spark's status ailments gone thanks to Ribbon, it will bring you down to just too little HP to survive Armageddon.

The new equipment I got from the Mammon Machine is helping a lot though. Mystile or something like that? Whatever it is, a lot of Nemesis' attacks miss now. The Minerva Band also seems to help Yuffie dodge it on occasion. Cloud though, he always gets hit and even if all he ot hit by was one Ultra Spark, it takes him to 100 Hp too little to survive Armageddon.

It's a pretty awesome fight. You have to keep on your toes.

EDIT 3:

Looking at this video
https://www.youtube.com/watch?v=WbGPS9bGmzo

He seems to do way more damage. That Cannon move only does like 2K or so on me, maybe 3.  Then again, the fight seems to go way quicker for the LP'er than it does for me.  Plus he has like, thousands more HP than I do. lol

EDIT 4:

Do you know if Nemesis gets stronger each time you fight him? Because holy hell, he will not stop killing Cloud now. I have not changed Cloud's equipment at all that I know of... Maybe one or two Materia I removed made all the difference but before Cloud could survive Armageddon, now he cannot. I'll have to look into this. I was trying to make my own video but it ended up being just an epically long failure.

EDIT 5:

Got my 3rd Hero Medal and made a video of it! A half-an-hour long! 6 GB! And that was half-sized in Fraps.... But yeah, long fight. I guess that just means I really suck. I don't know what made Cloud die easier on my third attempt but I remedied the situation by saying screw it to the Gigas Armlet. I didn't want to get rid of it because it had Str + 30 but I wanted to test out the Escort Guard. Well, no longer was Armageddon doing 6600 to Cloud. Now it only did 4900 or so. Plus losing 30 points of Str didn't hurt as much as I thought it would. Cloud only did like, 100 less damage per slash. So...yeah, gonna stick with the EG from now on.


95
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-23 20:15:03 »
Well it was a tough fight in a sense that none of the Greens I tried did a lick of good in terms of hitting the damned thing. I had to just spam magic and when I got Cloud's or Yuffie's Limits up I'd use whichever green lowered its Defense/raised Attack.  Then I'd use the other Green that raised Defense/lowered Attack after I got my Limits off. All I know is I got off two Omnislashes and 2 Doom of the Livings (with Omnislash doing 2K per hit and Doom doing about 600 per hit) plus Aerith's magic must have done....uh, I dunno, 100K? i used a lot of Turbo Ethers on her.

Anyway, was I supposed to be able to kill the thing? How much HP does it have? I didn't think it would run away but I guess the last Greens I threw to it went faster than the others maybe?

Also yeah I saw what you were going for with the mod's Nemesis being like FFX's. I thought it was a pretty cool fight. Armageddon is a helluva move if you aren't healed up and ready for it.  Plus you need  Ribbons to survive Ultra Spark and that makes  it a bit harder since it means you won't have Accessories to boost stats or anything.

Although I forgot to mention - Cait Sith's sidequest? That was both hilarious and awesome. It was also one of the harder optional bosses.

96
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-23 17:37:48 »
Ohhhh yeah! Nemesis is toast! All that is left for optional bosses (that I know of) are:
Tyrant
Kalm Traveler boss for the Desert Rose
Mammon Machine

Didn't you say there was a special boss you haven't seen anyone face? Where is he/she? Let me at 'em!

Honestly I probably fought Nemmy in the dumbest way. The only person doing any real damage was Aerith with W-Magic Comet2. Cloud and Yuffie sometimes jumped in with 4xCut but that barely amounted to 4-5,000 a piece so...yeah, Aerith with her 1,500 or so per hit twice every turn was the only way I could have won there. Only used one Megalixiri too so I'm proud of myself for that.

Is Armageddon a "every so many turns" move? I interpreted it as a "you've chippped away so much health" thing but I wasn't really basing that off anything. i just kept thinking "okay, he's used it once, he's 25% dead...okay he used it again, now he's half-way dead..." I guess I just needed that because, you know, I had no idea how outmatched I was or not and if I was actually getting anywhere close to killing him.

I do have to admit though,  Carmine was kinda disappointingly easy. I beat it in about...6 minutes? On my first attempt no less.  I guess Omnislash helped but even still, Cloud's regular physical attacks (with Mastered Elemental Lightning equipped) did about 5K-6K per cut.

I'm feeling really good right now though, hehe.

But since I have to get those two extra Behemoth Horns anyway, I think it's time I start some more AP grinding. I haven't leveled up Qudra Magic or Mastered W-Magic or anything. Definitely going to want at least 2 or 3 of that. W-Item too maybe.

EDIT:

Wait, what's supposed to happen with the Chocobo boss? I waled on it forever and it just ran away... I don't think that was supposed to happen?

97
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-23 08:30:27 »
EDIT:

Okay, I was worried something got screwed up with Vincent's sidequest but I forgot the trigger the "second event" with Lucrecia you have to fight 10 random battles. So all is good and I have all Oversoul Shards now.

EDIT 2:

Okay, a new weird thing is happening. I can't make Tyrant.

It says I need 1 Red Crystal, 3 Megalixirs and 1 Behemoth Horn. I have the Red Crystal from the super-Movers or whatever they were called, I have 11 Megalixirs from all across the game and I have 1 Behemoth Horn from Morphing the Behemoth King in North Crater. (or King Behemoth, whichever it was named)

Is the Red Crystal supposed to be an item or Key Item? It's only an item for me. Maybe I'll try to get an extra Behemoth Horn.

98
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-22 17:18:13 »
Wait, do I still need to beat Emerald to get the Earth Harp? That...could be trouble. Does he still have 1,000,000 HP?  If that's so i won't be fighting Tyrant any time soon. I still haven't been able to beat the Mammon Machine to get KOTR. (awsome Chrono Trigger reference!) I got it to the part where it summons the little helpers but I have no idea how far I was away from winning. I managed to kill one of them before MM used that combo on my party (Antipode I think and then the other two) and no one had Shield up so we died.

But yeah, I already got Shadow Flare from Ultra Weapon. He uses it on whoever kills him so I had the ES Materia on Cloud and made sure to win with him.

The only EB Bosses I have left are the one I need the White Materia for, Tyrant and the last one. ????? or whatever.

Thanks for the tips on the Greens.

EDIT:

Wait, can you not use the White Materia? You just have to trade it in for the boss?

99
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-22 16:44:30 »
So Sega has been the coolest guy ever and helped me and now I just have a quick question since I'm back on track on making and beating all the extra bosses.

Where is the Red Crystal? Is it an item I get from one of the sidequests?

100
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-21 17:13:34 »
Uh...I don't think so. I had Cloud loaded up with Strength-increasing equipment. Gigas Armlet and Champion Belt. Oh and Ragnarok for his weapon.

As for using Regen on the crewmembers...I had no idea about that. It never crossed my mind. lol

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