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Messages - ultima espio

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76
Gameplay / Re: FF7 any leader proof of concept
« on: 2013-07-13 21:23:52 »
You can get the game to load characters past the Chocobo ID. I set the Mythril mines to force a party of 12/Aeris/Red XIII, and set 12 to load Reno:


Of course he dies instantly in battles, but it's still neat  :P

77
Gameplay / Re: FF7 any leader proof of concept
« on: 2013-07-13 18:36:26 »
Maybe not, I mean white chocobo can edit the shops in the exe, so...

The wiki doesn't have much of interest on it, nothing on the exe it seems. Oh well, small problem that can be left for now.

Been doing some messing around, and unlocked the forgotten capital. I did this through a glitch years ago, it can be explored again after Aeris' death. There's nothing to do there though, but what's interesting is that you can get to the alter again by jumping. Nothing there either, but it's weird that it's set up to let you do that when you can't normally get there again.

78
Gameplay / Re: FF7 any leader proof of concept
« on: 2013-07-13 14:02:44 »
Or it's referenced in the exe somewhere. Last I heard editing that was a nono.

There might be something simple in the world map lgp that we need to change.

EDIT: No, all that's in the lgp is just model data and some text.

There's a reference to bbe.hrc in the exe, renaming it to Tifa's loaded her model over Cloud.

cloud.../bbe.hrc....tifa..../dlb.hrc....cid./ata.hrc....

I think that's just a reference though, there must be a list elsewhere. I thought that the limit break animations were stored in the exe as well, but Borde proved that wrong...

79
Gameplay / Re: FF7 any leader proof of concept
« on: 2013-07-13 11:17:00 »
It looks like a great project; unless there's a max file size limit for the flevel then this should work out really well.

I've been doing the whole replacing the main character thing a different way, going through the game's flevel and swapping the skeleton/animation file names around scene by scene and editing the models used by the mini-games and world map. Is there a way to get this mod of yours working for the world map, though? Is it going to need extra models, new animations, etc. added to the world_us.lgp to account for every character (assuming the game can be made to read them) or will it default to Cloud/Tifa/Cid's model?

It'll end up using either Cloud, Tifa or Cid's model for the world map, unless that can be changed in the time I've been away?

Very cool, I'd love to be able to swap out field characters.

I'm guessing there hasn't been any progress on the FFVIII style following mod you made a while back, huh? Was really looking forward to that too even with glitches :(

No, nothing. If I recall the closest I got was just one following behind, and it was very messy...so after 3 years nothing really changed  :P

80
Gameplay / Re: FF7 any leader proof of concept
« on: 2013-07-12 22:07:52 »
Pretty much like FF6, except you need to change screens for your leader to be updated. Once it's set up for one character, it's really easy to get the others in it too.

It would take a while to get it all done, but luckily it's mostly copy and paste.

Note that your leader can only be changed by PHS, NOT order in the menu. To get Aeris and Cloud swapped, I had to unlock Cloud, replace him with Aeris, then exit the menu, go back in, replace Barret for Cloud.

81
FF7 Tools / Re: [1.5.1] Makou Reactor - a FF7 field editor
« on: 2013-07-12 21:55:34 »
Little request if you don't mind, it would be cool to copy and paste models and animations from one field to another without having to manually set them. Like copy Red XIII's model and animations from bugin2, and paste it into mds5_1 for example.

82
Gameplay / FF7 any leader proof of concept
« on: 2013-07-12 19:51:01 »
It's actually really easy, all you need to do is just merge Cloud's codes with the other guys. Here's 2 videos to show it does work:

http://www.youtube.com/watch?v=zrCba7lzYWI
http://www.youtube.com/watch?v=9FXYlIssXAc

Simply put, in order to do that, you just need to take Cloud's scripts and put them on the other characters, moving any other scripts into other slots if necessary. So far I've managed to get Kalm town to the end of the mythril mines playable as Aeris, with only Kalm being able to have Cloud as a party member at the moment.

83
I had that exact error a few days ago. Tried so many solutions I forgot what actually fixed it. Just make sure:

You have the official 1.2 patch
Latest drivers for your Graphics card
Latest Custom Graphics Driver.

I think that's what worked for me. Make sure they're installed in that order as well.

EDIT: oops, didn't realise there was another page xD

84

85
Gameplay / Re: Aeris playable in Dissidia
« on: 2013-07-01 15:18:59 »
Remade this mod in the hopes of adding new attacks, and getting AI to work.

AI is still broken for some reason, no idea why. However, I did manage to add Fury Brand to her list of attacks, just by copying Gabranth's ex charge.

I'm trying now to get her to use Tifa's blizzard, but having a hard time combining the magic data. At the moment it'll only load either Tifa's attacks, or Aeris'.

86
Hi!!
I upload a first pack with textures!!
look the first post!!
the next weekend i upload other character pack.
just for fun I retexture the garnet and zindane head, the models of ff9 are have more details are really cute Xd
anyway was only a test maybe in a future a  plugin will work inject hi res textures :p


I love you.

88
Gameplay / Re: Aeris playable in Dissidia
« on: 2013-03-29 12:55:05 »
Where are you gathering the battle sounds from? (Voice clips and such)

They were all in Dissidia to begin with, they were just taken from her assist. The only one that isn't is her victory quote, which is from her first meeting Zack in CC.
Ex revenge crashes the game for some reason, and she has no ex mode. I built her over Tifa, so Tifa's is intact there, but crashes upon use.

89
General Discussion / Re: FFWiki
« on: 2013-03-28 15:52:42 »
I don't really see the point in it tbh, the average fan doesn't really care. Fair enough if you have it at the bottom or like in a separate page, but most of them took up most of the article. Had to scroll for ages before getting to what I wanted :|

90
Gameplay / Re: Aeris playable in Dissidia
« on: 2013-03-28 13:43:46 »
It is, there's a weird glitch where it lasts twice as long. They are supposed to be freed when the bubble bursts, but the stick there longer than they should.

91
Gameplay / Aeris playable in Dissidia
« on: 2013-03-28 13:17:59 »
Remember ages ago I made that graphical mod where Aeris replaced Yuna? I managed to get her working with her own attacks and voices! As well as Tifa's chase attacks.

http://www.youtube.com/watch?v=gqvwcchDxZo

Her own ID still won't equip attacks, and since we can't add new data into the package, I had to overwrite Feral Chaos. At the moment I'm looking into giving her some new attacks, but it's proving hard.

I am very proud of this :D

92
General Discussion / Re: FFWiki
« on: 2013-03-28 13:13:23 »
Someone took off with some scans I made for here a few years ago with no credit, as well as a render I made of Aeris when Dissidia 012 first came out.

I actually went through all the ff7 pages a while ago removing the AI scripts. WHAT is the point in those being there? I mean really, who gives a fuck? My changes ended up being reversed.

I occasionally go around checking FF7 related pages are correct.

93
Gameplay / Final Fantasy VII+
« on: 2013-01-01 18:21:08 »
I've been thinking about this for a while now. What I want to do, is combine a few mods/ideas together to make a new experience. What I was thinking was:

Aeris patch -  Optional, she will need to be "resurrected" through a side quest

Cloudless party - Play with any character you want, except for certain scenes

ATE's from FF9 - Moogles next save points if an ATE is available. For example one in Wall Market to show you what Barret and Tifa are up to.

Battle square Dissidia mode - fight the other party members. (Is that actually doable?)

I wanted to get some ideas/feelings from you guys first before I did anything. I think this will be a big one to do, so I may need a team. Anyone up for it?

This time I want to discuss things through first to get a clear idea of what people want.


94
I'm curious as to what was changed in the Aeris patch :)

95
Gameplay / Re: Caith Sith Death
« on: 2012-12-30 18:17:09 »
Cait Sith dies anyway, just comes back ;)

96
:/

Well it just showed Lightning in the new world, with Hope talking to her and a battle. Also Chocolina was shown.

So, we have Hope, Snow and Chocolina confirmed to return. No word on what's happened to Vanille, Fang, Sazh or Noel yet. I wonder if Alyssa got erased or not...

98
I can just see them breaking into song in the middle of a fight scene...

99
General Discussion / Re: Kingdom Hearts series
« on: 2012-09-24 13:05:46 »

100
Well there goes my original idea...

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