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Messages - Bowser9

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76
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-01 03:34:35 »
@JLOUTLAW
Ah, Sega Chief must be referencing the old mediafire upload that included a bunch of things. The current link just as the installer, so you'll have to wait.

EDIT: Whoops, it's part of the zip archive.

77
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-01 03:23:19 »
Nah, it's never 2 hours for the morphs, and you only ever need to morph maybe 5 of any type of creature that morphs into those items while you run to the next boss, which is insanely easy with Tifa and high dex. If you're spending that long to morph things... then yeah, don't use Morph or the item strategy unless you're comfortable with it. Max speed settings, counting hits, etc; it's not for everyone.

Why are you strapped for Gil? Sell all your Phoenix Downs and Ethers and just chuck the cheap rods. Or don't. It's clear you don't like Throw, but I haven't had any issues with it, so I'm calling it out as a valid strategy. I also just have a long history of geeking out over it. Sega Chief knows.  ;)

I wasn't talking about pure physical attack damage. You misread my post. However, if I had to use just physical attacks, there are plenty of setups for str/dex that will give a turn advantage, starting from Shinra HQ, which isn't that much slower in real time compared to magic so I'll do it just to change things up.

How dare you; I never over level in NT. Ever. I love rare steals to the point where I always run away from fights if I haven't already killed the enemies therein at least once (so I can fill out my morph/steal list).

78
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-01 01:15:32 »
Nah, Throw is love. Throw is life.

Also, Tifa is not useless in early disc 1. Her first "upgrade," courtesy of Hell House, gives her +30 dex at the cost of some str. She attacks/chucks things like Bolt Plumes, Fire Fangs, and Vampire Fangs (obtainable in Midgar easy) so quickly, it out-classes anything you can do with other characters/materia for a good while. Once you get to +50 dex + Haste, it's over.

79
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-31 11:10:27 »
@aquecoucou
Get a character to an odd level. Otherwise, consider draining their MP to 0 first. I don't recall if they were vulnerable to transform, silence, or berserk, but those are worth a shot, too.

You can also tank the attack with 2 star elemental materia + any holy.

Barring all that, if you still want to push through, assuming you have enough Ink, you can fury them and hope they miss.

80
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-31 05:27:52 »
@magictrufflez
It will not affect your save. Direct the exe to the data file like always.

81
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 23:04:54 »
@Sega Chief
Thanks for the latest patch. There ain't no gettin' off this Japanese bullet train.

82
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 20:53:44 »
If you make the grinding completely irrelevant for the sake of "tight" balance, then you'll end up with Paper Mario Sticker Star. Sure, that game might be more fun for YOU, but for a majority of people that liked the Thousand Year Door, who'd explore all the options and do all the things, it was a big slap in the face.

As I understand it, the goal of NT isn't to only service that narrow group of individuals that plays FF7 once or twice EVERY YEAR since the original release of the game, or that always goes for low-level runs with optimal strategy. It's also meant as an acceptable mod for first time players and people new to JRPGs, and that's why I like NT. It's what makes this mod special compared to all the other difficulty mods for FF7 (and JRPGs in general), and it always fills me with joy to find all the tactics Sega Chief has implemented in order to teach new players how to play a game that was originally "hold X to win"; all with that signature humor of his.

As long as there's a counterbalance in the system, like with the experimental Arrange materia values, equipment penalties, and element/status affinities, there's already plenty in place to consider before level and SP comes into play. So hopefully, if SP must be addressed, it will be easy to find a happy balance.

83
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 01:29:43 »
@Sega Chief
It's good to have you back. Looking forward to the 1.4 era of this thread. We're already off to a great start. ;D

84
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-11-03 00:57:41 »
@Zara9
You get what you pay for.

Hero Drink 2 is awesome.

85
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-11-01 22:00:22 »
Getting Rank Up to work with displaying the current SP and what's needed for a Rank from a Save Point rather than having to jump into the actual Rank Up area itself to check proved to be less of a headache than I expected. Way it'll work is it displays all of the characters and a #/30 next to it; if the SP value is above 30, then a Rank can be bought. It'll deduct 30 from the variable whenever a rank is bought.

But I'll have to figure out what to do about the Date scene due to this change; it's not great if points for that are being deducted. Either I'll migrate the values to a new set of variables (at the cost of precious space), or I could have the player choose directly which date to get? It'd be a dialogue box similar to the one in the cell up on Floor 67 of Shinra HQ, when Cloud approaches the door and is prompted: 'I wonder how 'X' is doing'.

What do you guys think?

I love Mr. Smiles, though.  :-\

Choosing directly who to date loses some of the charm of suddenly realizing where you screwed up your affection values, but I'm open to your proposed change if it means saving space. What will happen to the original dialogue options throughout disc 1? Will they still contribute to rank up?

86
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-10-29 21:26:34 »
@Sega Chief
Saw the Youtube update. Grit sounds awesome. Reminds me of Breath of Fire 2. RIP focus and its early game damage spike, though.

87
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-10-08 07:52:25 »
lol Thanks, Sega Chief. You da man. =D

88
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-04 02:58:12 »
@rgmarks
Garudo in Wutai would be the simplest.

89
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-03 11:34:26 »
@lappers84
Well, for starters, make sure you experiment with all sorts of materia and party (limit) combinations. Test out what kind of spell combos work best for your play style. If all else fails, you could always aim for lucky 7s.  :wink:

90
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-01 05:44:54 »
@rgmarks
No prob. I meant you should just physically attack the manipulated target. Use someone that deals low damage with their basic attack, like a tank or support.

91
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-01 05:02:04 »
@rgmarks
Hmm, Hypnocrown should also prevent manipulate. You could also just love tap whoever was manipulated or cast Resist.

92
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-31 23:10:47 »
@rgmarks
Yeah, that's a nice bonus boss. Definitely winnable on a first attempt, assuming you buffed your tank in time. You shouldn't have much difficulty winning most of these fights even from this point forward. Most of the bonus bosses are pretty fair.

93
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-31 19:40:31 »
@rpgmarks
In Arrange, especially with the exe, the damage is pretty good. I recommend playing on that mode despite it being unfinished. Vanilla is still balanced towards new players, which is a direction that I whole-heartedly appreciate and support. The boss damage in disc 2 is suitable for someone going through the game at a brisk pace, with the odd rare steal and morph here and there, and not aiming for anything in particular with Rank Up.

94
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-31 01:45:40 »
So I'm inviting people to offer their thoughts and opinions on possible changes to Rank Up, equipment, characters, item drops, etc. I'm also preparing a 7H patch to make sure it's completely up-to-date.

Let me know what you think needs boosted/nerfed or other changes you'd like to see within battles.

I consider NT's equipment, item, enemy, and materia balance to be pretty amazing, so I won't have much to bring up.

Looking through my notes. In no particular order:

- I'd like Fort Condor to mix it up with rewards like Holy Torches instead of the stream of Remedies (10th, 11th, 12th).
- I miss the Sneak Glove's bonus to a stat (though I guess it makes sense if you got it as early as outside of Kalm).
- Any chance Chocobuckle could be given a little power boost?
- Braver and Big Shot could use a tiny boost in the exe. Low priority, since from a vanilla-NT early-game perspective, the damage is still fairly balanced.
- People in this thread complained about Hell House being too hard to morph. Just thought I should bring this up as a reminder in case it's still an issue.
- Destruct in Shinra Mansion should probably still be changed to something else. I just can't think of what would fit as thematically as Destruct.

95
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-21 07:23:14 »
@Authen
Glad you enjoyed your run of NT.  ;D
You can gain SP by grinding the Junon League, which you can find at the Beginner's Hall in Junon. Hope you enjoy your rank ups, and if you haven't tested out each character's unique ability, I hope you get the chance to do so in the future.

96
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-18 20:09:20 »
@Chaos447
Yeah, like Sega Chief said, go for the Magic version. Make sure to Osmose the boss before that point and you can clear the boss (well) before level 30, no problem. You can also experiment with paralysis and slow to buy the time you need to ham string the boss.

@Sega Chief
Cait Sith's Mime Rage is hilariously awesome and Transform makes dreams come true lol. Makes certain Arrange fights much much safer, especially if you're a morph maniac.

97
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-17 06:35:16 »
@Sega Chief
Ah, it was probably a result of stacking Strength. By level 20, I was out of Midgar, had Power Wrist, always went for Focus, and the old exe had Morph, elemental, etc. grant +4 str/mag. All of that, plus Rank Up, made it so Tifa was doing about the same damage with her limit as I've seen her do in my previous NT runs. She goes down in just 2 hits, though. Sometimes even 1, depending on the boss. I've had a few resets here and there in Arrange.

To clarify, I'm not trying to say her limit is stronger than the base suggests. I was just voicing that none of my limits did less damage than my basic attack. I'm curious as to what happened with Zedes' game.

98
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-17 04:12:48 »
I've never had issue with Cloud and Barret's level 1 limits dealing less damage than their basic attacks. Tifa was hitting for 800 with "YEAH" by level 20.

Ahahaha. I never knew Tifa had status effects on a few of her limits. She destroyed everything she touched, or it was a boss.

99
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-10 22:53:42 »
@rgmarks
I am playing on Arrange. The change to materia isn't meant for only Arrange, so if something like that is happening, then something is wrong.

100
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-10 19:18:57 »
I clean forgot, I changed the actual Materia things in the kernel as well to accompany this. I'll need to put that patch up pronto; the -10 Vit thing is a bracket that was moved to other Materia.

Edit: That's the scene patch up.

Just to confirm.

- All tier 1 magic attack Materia (earth, fire, etc) no longer have -Vitality but have -5 Dex.
- All tier 1 Materia like Time, Heal, Revive, and Barrier do have -10 Vit and -4 Str.
- All tier 1 Magic Materia give +2 Mag, +5 Mag def, -02% MaxHP, and +02% MaxMP.
- All/Elemental/Added Effect materia now has -4 Str/Mag, -10 Dex, and -05% MaxMP.
- MP Plus now has Max HP -25%.
- Morph/Deathblow have +4 Str, -5 Vit, -02% MaxMP.
- Manipulate/Sense/Steal/Throw now share +10 Dex, -10 Luck, and -04% MaxMP (RIP Sense tank, hello Sense support).
- Tier 1 Summons now have +5 Str/Mag in exchange for -10 Vit/Mag def and -05% MaxHP/MaxMP.

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