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Messages - mirex

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801
Archive / Nice Qhimm
« on: 2002-04-25 11:24:16 »
Yea, looks just like Xp, soo neat, i really like it. Good work Qhimm.

802
2- try to post here some of thos 102 errors, so we can tell you whats wrong.
Btw, is that include directory & lib name correct ? Didn't you moved that lib somewhere else ?

803
General Discussion / Game Pop Quiz!
« on: 2002-04-16 12:18:00 »
Goku7: I think that it is your turn to place your question .... or is it end of this thread ?

804
My experience - frozen at 14.8 %

805
Scripting and Reverse Engineering / Yatta!!
« on: 2002-04-15 12:00:00 »
Hm, and i thought that i'll be the first to post info about __da files.  :( But i didnt make it. Never thought about other type than 4byte float.

I'll post info that i gathered in the evening ... i dont have it at this computer.
Quote

As for the third value for each bone; either 1 or 0. Well, looking at Aeris' model, she has 31 bones, of which 23 are marked "1". Now, looking at the polygon files, there's 23 of them...


Fice: yes, i think that 1 means 'model_bound' too.

========== so shadows came and evening is here ===== :)
so here is what do i think that files are:

AA      skeleton file
AB      might be list of magics ?
AC-AJ   Textures
AM-BZ   Body parts P
CK-CZ   Weapons P
DA      skeleton movement

==== AA - skeleton file:
(but all of you know about this)

offset 0x0C (long) number of bones
offset 0x1C (long) ?? but same as in DA
       0x30 (long) might be checksum
0x34: bone info start:
number of bones * {
  (long)    parent, -1 = root, 0 based)
  (float)   bone length, negative, i dunno why
  (long)    model_bound: 1 = yes, 0 = no
} (record length:12b)

==== DA:
file goes like this, starting on offset 0

(long)          recs count of records

recs * {
  (long)        rec_a = ??, but usually same for all blocks
  (long)        rec_b = ??
  (long)        block_length,  always modulo 4 == 0
  block         data block, block_length bytes long
}

block:
{
 (short)        block_a, same as rec_b
 (short)        real_data_len ??
 data           data block, real_data_len bytes long, at least i think so.
                this isn't even allways, so there should be some variable
                info in this data block
}

IMHO there are some spare bytes at end of block

and that is whole file (except of that data, but that is explained by phaeron)
-----------
example, file JCDA:

06 00 00 00                                             ; records count

record #1 goes now, adress 0004:
02 00 00 00,   0D 00 00 00,   40 00 00 00                 ; rec_a, rec_b, block_length

data header #1 now, length with header = 40h :
0F 00,  3A 00                                            ; block_a, real_data_len

and data ( 40h - header length(4) = 3Ch ):
00 00 00 FF FE 00 BE 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00            

record #2 goes now, adress 0050:
02 00 00 00,  13 00 00 00,  54 00 00 00                   ; rec_a, rec_b, block_length

data header #2 now, length with header = 54h :
15 00,  4D 00                                            ; block_a, real_data_len

and data ( 54h - header length(4) = 50h ):
04 00 00 FF FE 00 BE 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

record #3 now, adress 00B0 ..... and so on, 6 records

Hope it helps.
Bye bye and good night to you all :)
[edited] 171 2002-04-15 21:45

806
Should work. But i never used that 'ifstream' thingy. This is the way how i use it, and it works in both dos and win.

FILE *fin;
float f;

fin = fopen( "this.one", "rb" );  //rb means read-binary
if ( fin != NULL ) {
  fread( &f, 1, 4, fin );  //size of float = 4 bytes
  fclose( fin );
}

807
Scripting and Reverse Engineering / Remake Inquiry
« on: 2002-04-11 11:42:00 »
Quote

On 2002-04-09 03:52, ShinRa Inc wrote:
Might .fda be in some way related to the Battle Model's da files?
Long shot, and probably something already looked into, but I didn't find any posts along those lines, so I figured I'd say something on the thousandth of a percent it's usefull.

I dont think so... imho ??da files are animations for battle models ... and i dont think that there is much to animate on the world map. I mean not much skelets to animate.

808
General Discussion / Game Pop Quiz!
« on: 2002-04-08 11:58:00 »
I bet it is some kind of sim with F15, but i dont know any.

809
Scripting and Reverse Engineering / A call to arms!
« on: 2002-04-08 11:30:00 »
Halkun: how is it going ? Where can we see the results ?

810
Scripting and Reverse Engineering / Remake Inquiry
« on: 2002-04-05 10:35:00 »
I dont know, http://www.rpgamer.com/games/ff/ff7/graphics/location/worldmap/wmap04.jpg  looks similar to what i remember; But i remember it was white wireframe on black background; I thought that picture that Saint posted was created by him, i remembered only picture, i dont remember what he said about it.
Sorry   :(

811
General Discussion / Game Pop Quiz!
« on: 2002-04-04 11:31:00 »
Hey Jari, the question is too hard for us mortals .. please give some BIG hint about its name, or try some easier question.

812
Scripting and Reverse Engineering / Remake Inquiry
« on: 2002-04-04 10:19:00 »
Hey i think i saw some picture of wireframe of terrain here on board, some time ago. I think Saint posted it. Ill try to find that topic ...

813
Really strange ... I wanted to post the same question on the board today ... snakeye316, we are somehow telepaticaly connected  :)

Anyhow, pleeeeeze tell something, at least about work progress, how are you on format decoding ?

814
Scripting and Reverse Engineering / Remake Inquiry
« on: 2002-04-03 10:31:00 »
Seph: Kefka - funny name .. in my language it means 'tooth brush'  :D

Format hackers: how are you all doing in ff7 formats ? Some advance in something (mainly battle models) ? Im trying on battle skeleton movements, but im moving about 1 byte understood in a day   :(
Does anybody knows where is some info about field skeleton movement ?

815
General Discussion / Game Pop Quiz!
« on: 2002-03-27 12:26:00 »
hmm fallen angels ..... Requiem, Diablo .... cant remember more.

This is a hard one.

816
General Discussion / Game Pop Quiz!
« on: 2002-03-26 11:32:00 »
Strange question, so it should be some strange game. Maybe 'I have no Mouth and must scream'  ?

817
General Discussion / Game Pop Quiz!
« on: 2002-03-25 12:04:00 »
I have no idea, what about some nice hint ?

818
General Discussion / Server problems
« on: 2002-03-25 11:55:00 »
Yeah me too, i could not get here for 3 days. :(

819
General Discussion / Game Pop Quiz!
« on: 2002-03-19 12:24:00 »
Something game related ? I think that there was a game for each of them ... is that it ?

820
General Discussion / Forum rule calification
« on: 2002-03-19 12:09:00 »
3. I dont see any usage for HTML in discusion board.   :-?

Quote

On 2002-03-19 05:34, Qhimm wrote:
4. Why don't people post more serious stuff on the board? Why do General and Spam account for more than half of the posts?

Probably there is nothing interesting to discuss. And IMHO i think that it is better when there are posts in spam & general, as if there would be no posts at all. Dead board is not a good thing.


821
General Discussion / ff-series Debug on the PC
« on: 2002-03-18 11:23:00 »
Darkness: not yet, it is in development, but hey ok, you'll be the first one to test it.

822
General Discussion / Let say about "Kingdom Heart"
« on: 2002-03-18 11:21:00 »
Disney aint that bad. I liked Aladin and Lion king too. Good jump'n'runs, but hard as hell in some parts

823
Scripting and Reverse Engineering / PHPBB / FF8NV23.11
« on: 2002-03-18 11:15:00 »
Seph: server aint anything scary, it is just a little program. Download apache, modify config file (downloading some help text for that is a good idea, i needed it too) and run apache.exe. Then your machine will act as server. Run Netscape or whatever (on the same machine !) and type http://localhost, and you'll see your page with active php script.

824
General Discussion / Game Pop Quiz!
« on: 2002-03-13 12:12:00 »
hm i dont know if i understand it correctly, but there were lots of aliens in 'Tower Assault'.

825
General Discussion / Most liked/hated Square/RPG games
« on: 2002-03-13 11:47:00 »
Most liked: FF7, FallOut 1 & 2, Diablo /
Most hated: Shadows over Arcania

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