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Messages - DLPB_

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9876
Did they do better with FF8 port?

Huh, no. It's basically the same as the FF7 port, but it uses DX6 instead of 5.



I meant the issue of timings and use of timers etc....  Not the overall "how it looks"  if that make sense?

9877
Did they do better with FF8 port?

9878
ok I have tested and works good, can someone verify that the game caps frame rate to 30fps on field screens and to 15fps in battles? or is that my pc been sluggish.

aali and thanks for answering my question on the textures.

yes it does....  

15 fps movies and battles
30 fps field
60 fps menus and battle swirl
30 fps minigame with fix (I think)

Although I have no idea why all these are different (aside from movie).....  It seems to be a bit half assed

9879
Antialiasing cannot improve textures.

For the next release I've made the QPC timer optional, with the other option being the much less accurate, but "always" stable timeGetTime.

I know this is daft because you no doubt know this, but timegettime must invoke timebeginperiod(1)  on systems other than win 95 or it won't run properly.  Still you have probably done this (or original programmers did)

9880
I was going to suggest Queryperformancecounter ;)  well done  (looking at the debug info I would have realised this).  That doesn't need to invoke timebeginperiod(1)  which timegettime does.  I think it is purely based on processor speed

Although I did hear some older processors had problems with Queryperformance 

http://www.gamedev.net/community/forums/topic.asp?topic_id=357918 < debate there about it also.  Seems to be newer not older processors

edit:  also, I take it it is much more difficult to change the FF7 timebased calculations and use frame based?  (I know this isn't so desirable with PC games, but processors/gcards these days are surely fast enough for FF7?)

I am assuming ff7 uses time based calculations.... actually I am not sure, since frame based ones would mean no glitches with the minigames??

9881
Aali what does FF7 use as its main timer?  Timegettime? 

9882
General Discussion / Re: Record
« on: 2009-06-08 07:21:02 »
fraps is specifically a directx/opengl recorder, whereas camstudio is mainly a desktop recorder.  I have never been able to get a full smooth 30 fps out of it...

9883
Completely Unrelated / Re: FINAL FANTASY XIV (14) !!!
« on: 2009-06-08 05:53:56 »
That was a shot at your stupidity f***head.  :-D  :-D   :-D  :-D   :-D  :-D  :-D  :-D  :-D



 :lol:  Go and buy a cait teddy to cuddle up to (console your intolerant fanboy nature).   You poor thing, how will you survive without him  :? :-o

 :-D


 :cry:  cait....how I loved thee

 :-P

9884
Completely Unrelated / Re: FINAL FANTASY XIV (14) !!!
« on: 2009-06-08 05:33:30 »
I wonder if 13 or 14 will have a Cait Sith-esque character

 :-D  Let's hope not.

 :lol: :lol: :lol:

9885
General Discussion / Re: Record
« on: 2009-06-08 02:46:26 »
cam studio is pretty much god awful compared to fraps.  I suggest you get it.

9886
It is definately smoother in vsync.  The game now runs in 30 fps at 75 hz as well.  Although fraps recording drops to 25fps, but this is prob a fraps issue

The immediate issue of 25 fps with my system when at 75 hz is gone.

9887
Completely Unrelated / Re: COME ON FEDERER
« on: 2009-06-08 02:23:57 »
Well done roger federer.....made history in tennis.  Equalled the 14 grand slam total by sampras and became only the 6th man to make a career grand slam.

The undisputed King.

http://news.bbc.co.uk/sport1/hi/tennis/8087015.stm

9888
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-07 02:28:14 »
regsvr32 C:\Windows\msstdfmt.dll

Its ok, i forgot all about this part :P

9889
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-07 02:24:32 »
I attempted that too....

What files do I need and are they all to go in Windows and not system32 ?

9890
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-07 02:21:35 »
Are you using x64 version?  I have tried all that, says there are files missing.  I* attempted to download them but no change.


9891
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-07 01:39:25 »
doesnt seem to work with vista x64?

9892
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-07 01:22:44 »
THANKS!

9893
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-07 01:01:19 »
I second that. 

9894
Archive / Re: STICKY: FF7 Music
« on: 2009-06-06 23:45:01 »
MP3 are practically everywhere if you look.  The obvious places and even game sites.  :)

9895
Troubleshooting / Re: FF7 not working on Win7 RC1
« on: 2009-06-06 18:09:26 »
I thought you were using Aali's....sorry :P


9896
Can someone confirm or deny that this happens with the D3D driver aswell?

It seems to be limited to that battle, and only if you use it with All materia, very odd conditions that should have nothing to do with the driver.

Someone here will have D3d up for testing, place the save file up.

9897
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2009-06-06 17:27:25 »
Yes sorry about number 2, as a hobbiest programmer myself that was rather lazy of me.  It happens all the time so I will send you the full error (below)  Bare in mind that I am using Vista x64

Also, I can't seem to make "imprisonment"  work at all...?  It seems to do nothing...  You see I want to inflict it on myself or another monster and create a death or gameover scenario instantly (kind of like what Zanmato does in FFX)  I could always achieve this by Reducing HP and MP to 0 (so that player cannot use Final attack + revive etc)



Error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
   at WallMarket.Form1.DrawStatIndic()
   at WallMarket.Form1.Draw_Curves(Object sender, EventArgs e)
   at WallMarket.Form1.Radio_CheckedChanged(Object sender, EventArgs e)
   at System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e)
   at System.Windows.Forms.RadioButton.set_Checked(Boolean value)
   at WallMarket.Form1.TabControl1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.TabControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WallMarket
    Assembly Version: 1.2.1.0
    Win32 Version: 1.2.1.0
    CodeBase: file:///J:/UNSORTED/FFVII/FF7/FF7%20PC%20-%20Mods/WallMarket121/WallMarket.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks
    Assembly Version: 9.0.0.0
    Win32 Version: 3.0.30214.0
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.PowerPacks/9.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.PowerPacks.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


9898
Troubleshooting / Re: FF7 not working on Win7 RC1
« on: 2009-06-06 17:21:58 »
Could it be the registry?  Have any of the address/values been changed to a new location?  (they were in vista x64)

9899
Archive / Re: Stronger Final Sephiroth Battle?
« on: 2009-06-06 05:03:03 »
I am going to be making a mod for this too.  I am gonna beef up emerald ruby and safer but not now.,

I did find this info useful

http://finalfantasy.wikia.com/wiki/Safer_Sephiroth

I never knew his HP was decided like that,  Is there any way we can edit these set of variables too?

9900
Ran through the steps again and seems it may have been to do with the fact I left the MP3 plugin in the same folder as the MAD   :lol: :lol: :lol: :roll:

Any case, the driver appears to not have installed properly last time either

All is well.,  Thanks Covarr.

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