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Messages - Jewbakka

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Was going to send an email but I am too lazy to dig it up.

Some Wobbly Rocket enemies appear to be floating in the air.
Scene:377 /Code:32 Data Error. Two hedgehog pies and a crawler. Stole from crawler, killed a pie, Aerith and Cloud both started attacking the crawler and the error occurred.
In a group of 3 Sahagain in the sewers with Aps, the front-most enemy was "out of range" and could only be killed with magic/limits.
Sample boss is all messed up still. Only way to reliably beat it is to kill its minions every turn so it cant use anything else and cause a data error.
Enemy Skill Balance doesn't seem to work.. Unless it now has a chance factor to it?
After the Kalm flashback, I noticed that my Revive materia, Equipped on Tifa, is shown as mastered with just 410 AP. No extra revive was created. It has no equip effects anymore. It did when is was unmastered.
Mandragoras don't seem to do anything unless one of the monsters in the battle is damaged. They'll all attack once then do nothing.
Maybe I'm just remembering things incorrectly but at one point I think the buster sword's description said "Grows with user." Probably not though.
Enemy skill Balance has randomly turned into Big Guard after a battle.
It appears as though Red's Mythril Clip has lost its 3rd slot, leaving my steal materia unremovable in an invisible slot.
Yuffie came with a mastered Poison materia. Not sure if intended or not.
Wind materia is mislabelled as Transform on the field when picked up. Either that or Wind is given instead of Transform on Mt. Corel.
Found a grunt from the first reactor in the infinite desert part of Corel Prison. It's a rarer battle so maybe it has replaced the cactuar encounter?
Stingers have been replaced by Sneaky Steps, but this seems intentional for you to clear up space for more encounters.
Shinra Mansion, a battle against 3 Jerseys in the room with the Safe. Scene:562/Code:32. Seems to happen randomly, maybe when they try to use an attack that's not there? Happens in "physical" state.
Cid came equipped with mastered Wind, Deathblow, and Added Cut materia. Again, not sure if intentional or not.
Just noticed I have a weapon for Cait called "smp" (Silver M-phone?) It has 8 slots with normal growth which seems out of place in Rebirth since most weapons still have 4 slots. Anything higher than 4 has a downside (Excluding Aerith's Fairy Tale)
Fire Fangs and Antarctic winds are only 2 gil in Wutai? I dunno, it seems too cheap to me. Maybe bump up the price to 100 gil at least. Makes Wutai seem cheap.
Yuffie's 3-2 Limit is called "alCrtn." Not sure if I like how her limits were just switched. Doom of the Living isn't that exciting, plus it puts too similar limits on Level 3. Literally no reason to use Gauntlet.
Red's final limit in this, Stardust Ray, attacks only a single target.

I wrote this up months ago but forgot to give it to you so if you have any questions, I'll do my best to remember.

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Releases / Re: Final Fantasy 7: Rebirth (PSX and PC)
« on: 2011-01-10 21:52:11 »
Meh, I'll just go over all the bosses..

Guard Scorpion - A little strong for a first boss since you only have limited items. Not sure what you can do. Maybe give the player a few more potions at the beginning of the game?

Air Buster - Fine and not much of a problem if you pay attention to which way he's facing and go in prepared.

Aps - Too easy. I'd lower the damage he takes from his tidal wave attack as well as increasing the damage to the player when the attack comes from behind Aps. The wave that comes from behind the player should stay the same.

Reno - I didn't feel like there was much of a difference between the vanilla version and this other than the Bolt Plume.. (Thank you for that item, by the way.) Maybe make him a little stronger?

Sample: H0512 - Way too easy once you notice it never attacks if you kill one of the adds each turn. To counter this I guess you could make the adds do more damage or have the boss attack more often, so you can't interrupt her all the time.

Elevator bosses - Well done, not much here. Felt much better than the original.

Rufus - Dark Nation needs to be buffed at the very least. Two casts of fire and he was gone, meaning Rufus would be without MBarrier (As he uses Barrier on Rufus, then himself first.) Just switch between using Bio and Cure and he "died" quickly.

Motor Ball - Feels the same a Reno.. It's pretty weak except when it casts that Fire3 thing. Don't even need to be in high health to survive it either.. Maybe increase the damage he does with the other attacks?

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You did say in this demo you only did through Midgar, right? It's a little bit past it but I went to get Matra Magic from those Sweepers and I was given one of the new Enemy Skills. The text (As well as the animation) said it basically did the same thing as the old skill ? ? ? ? but when I used it, it did nothing. It was called Balance and is in the slot where Flashcannon is in that video you made awhile ago. Didn't know if it was a bug or if you decided to change things.

If you did do more than just Midgar (I noticed you updated some shops in Kalm), I'll get back to going through the rest of Disc 1.

Oh, and I have the same odd blue materia that another person posted about earlier. It doesn't do anything at all though.

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Releases / Re: Final Fantasy 7: Rebirth (PSX and PC)
« on: 2011-01-10 07:08:27 »
My feedback.

First of all, I heard about this today as I just happen to go explore Garland's new videos. Really interested in this and I can't wait until beta. Got to the end of Midgar just now.

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First complaint is with Tifa's survivability and/or the power of Wobbly Rockets. The rockets kill Tifa in 2 rockets which is insane considering the packs they come in. I'd recommend either buffing Tifa's lower levels or nerfing the Wobbly's power. Probably the latter since Tifa was fine throughout the rest of what I played. Maybe just a small damage decrease so she dies in three, instead of two.

Later in that area you go into a duct where Jesse tells you why the alarm went off so early. In that area, for some reason, the Wobbly Rockets would never make an action. I believe the area was called "4th Street Plate Int."

I got this error when I went into a battle in the area directly after where Aerith and Cloud jump off after being chased by the Turks. Can't remember what the area was called or what exactly I did. (Irrelevant but Aerith with only steal is because I was getting several ethers from Hedgehogs.. By the way.. noticed you lowered the sell price of them..)

From there everything was fine and had little trouble with anything (Great idea with the Shuagins, by the way.)...Double sided battles with Might Grunts are incredibly hard to survive as their attacks can kill someone in one hit if they're hit from the back. Not really a problem since the only place I can remember these sorts of battles was on that floor where you have to sneak past the guards.

Finally, Sample: H0512. Got this error very often. I reloaded too many times to count since I really wanted to defeat this guy without getting an error and using L1+R1+SELECT. What I noticed is that the error happened at random points through the battle. Although they occurred often when Barret was the first person to make an action and when it used that poison attack for a second time on the same person.

This is how I was finally able to do it. (Aka super lucky) First off, I completely forgot to equip the Star Pendant and I didn't buy a Mythril Armlet.. so no poison protection.. Not to mention I had no Antidotes..

The materia doesn't really matter except I had Cure and Bolt on Cloud and Water=All and Cover on Barret. By that I mean I have no idea exactly what I had equipped except I had Sense on someone.

When the battle started, Cloud was hit with the poison, and then hit again with it the next turn. Was about to reset but just decided to go with it. Had the two use a Phoenix Down and a Hi-Potion on Cloud getting him to full health. Nanaki attacked one of the adds while I had Barret use a Speed Potion on Cloud. When one of the adds die, it forces the boss to revive it instead of attacking so you can fight without him ever attacking other than the opening move. The adds have extremely low health. Cloud would cast Bolt every time his turn was up. Barret would cast Water. Nanaki would keep attacking the adds. (I had him use my only two damaging items. Bolt Plume (Stolen from Reno and casts Bolt2) and a grenade.) Everyone would use their Limits on the boss whenever they popped up.

Not the best method, but hey it worked and I was able to defeat him without an error.

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Amazing work. I REALLY can't wait to see what you have in store for us. I'm eagerly waiting for the beta and then the full release. Keep up the good work.

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