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Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2011-08-30 23:14:43 »
Um I think you should for his permission first lol. Besides, he said if he wanted to make a field cloud model, it's gonna be a chibi version
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Nicely done. Now if we can add the Sister Ray <_>
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel 945GM 1.4.0 - Build 4.14.10.4543
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Final Fantasy VII\Movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Final Fantasy VII\/mods/DK/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Final Fantasy VII\/mods/DK/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Final Fantasy VII\/mods/DK/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
INFO: C:\Program Files\Final Fantasy VII\Movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Final Fantasy VII\/mods/DK/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: NPOT textures not suppported, will not be able to load unknown
set music volume: 127
ERROR: GL_INVALID_VALUE
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
ERROR: unhandled exception
I never really liked the way it was. I am very impressed
Could we get some nude redesigns? Because Nude Raider needs can't be the only pixelated obsenity in the modding universe.
How about that, Is that acceptable custom mod?
Good job, kuroda masahiro
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
Final Fantasy Tactics > Tactics Ogre
Final Fantasy Tactics was based on Tactics Ogre though, so I guess I should give it a try.
This will only work if Team Avalanche overhaul beta 9 is installed.
Can anyone get me vincent's field model data... his index model... textures, p files & rsd please
If you use a modpath, they should be in your modpath\menu folder.
If you don't use a modpath, they should be in your Final Fantasy VII\textures\avatar folder.
and it's alright, I can still understand what you are saying xD