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Messages - mrsparks

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1
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-28 02:37:11 »
I thought I had a nice solution, swap laptops at the tv, play the game, case closed.  I hooked up the older laptop, to the tv, bumped the res up to 1080, and BAM.....the exact same problem.  the older laptop has a top res of 1280x720(will put out 1080p via HDMI) so it was good on the coffee table.  Both laptops use Nvidia cards, although the other card is much older, probably 3 yrs old.  all in all the older laptop runs it fairly decent from its screen.  I decided to check out the qosmio w/o tv hooked up, but it still cut off a good chunk of the screen.  Hooking up to 1 yr old Samsung 46" T.V.  via HDMI.  Been using LCD tv's for monitors for about 4 years now, and have never encountered this before, so I think its safe to eliminate the display as being the culprit.  I'm interested in any experimnets you guys have in mind, I don't mind being the guinee pig.

2
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 23:26:23 »
I'm using 7.10b
I deleted everything and tried only installing your driver direct( no remix) same issue.  I'm going to delete and reinstall again
kills me that my old terd computer took to it like a duck in water

3
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 23:12:10 »
here's an interesting twist, I'm watching the beginning on my other laptop, that I installed remix to.  The beginning on here is completely different than the one on the pc i'm having problems with.  on the bad one(qosmio) its the stock intro, I'll bet that may have something to do with this

4
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 22:53:34 »
I'll recheck, its only 2 months old(tops), and I completely updated it when I got it
I'm all up to date

5
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 22:44:16 »





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Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 22:30:53 »
if you have a place for me to post, that would be helpfull flickr degrades the origional to 1024x576, my origionals are all 1080,

I just installed ff7 and remix on my 2yr old laptop and it worked without a hitch.(this one stays at home)(almost ready for closet)
My other laptop is the one I take on the road with me(gone 80% of the year) I would really like to figure it out
I'm working with a quosmioX505   I7(q740) processor 4gig ram and a Gforce GTX 460M
win 7 home prem. (64bit)
I don't mind rolling back to the older drivers you guys developed on if there is some kind of incompatibility

7
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 21:53:22 »
windows was set to 1080, when you run lcd tv, every time you change res(or input) it displays what its been changed too(including res),(god i wish it were that simple) I used win snipit to get pics, then posted to flickr, then resized kinda low quality I know

8
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 20:51:21 »

this one's running full screen at 1080

sorry, I didn't mean to step on anyone's toes

9
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 20:43:38 »

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Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 20:22:06 »

11
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 19:38:40 »
sure, haven't done one on pc though, I hit print screen, but is something happened, I sure don't know where it went
k I have the pics, how can I post them?

never mind, figured out how to post

12
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 19:16:59 »
this has been one of my numerous experiments.  basically I have found that no matter what resolution I run in windowed or not, the screen cuts away a large portion of the viewing area.  If I roll back to direct 3d basic driver it works fine in 640x480,  I have been playing around with turning off preserve aspect for some mixed results.  I can't remember which res it was but I had more like 7/8 viewing instead of 2/3.  one strange thing is that as I change window mode on or off, and as I change res, the viewing area that is cut off shifts.  Its always either the top is gone or the top/right side.  In its place will be a black bar


13
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 18:58:50 »
how do you want me to go about this test?

14
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 18:07:12 »
fallout 3    fallout 3 vegas     diablo 2, thats about it though.....completely flawless, also when I reinstalled ff7 for the 3rd and 4th time last night/this morning I double checked to see if res was correct b/f I installed remix.  I have spent the last several hours resizing the opengl.cfg, and it does resize the display, however the internal res is always larger than the output

15
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 17:57:31 »
I'm willing to bet its user error, can you set me straight?

16
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 16:44:46 »
I have tried many different resolutions that are supported by my T.V. including the one noted in the install guide.  I don't seem to notice any difference in any thing when I do.  I did manage to run windowed once at quarter screen, and every thing looked normal(wouldn't let me resize though)

no, this tv, has been my desktop monitor for its entire life, it works perfectly via HDMI desktop runs at 1080 res

I did try resizing to 1440x1080, and came up with this

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 460M/PCI/SSE2 4.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
ERROR: ChangeDisplaySettings failed: The specified procedure could not be found.

INFO: Original resolution 640x480, window size 1440x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END

17
Troubleshooting / Re: screen resolution way out of wack
« on: 2011-02-27 16:40:05 »
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

18
Troubleshooting / screen resolution way out of wack
« on: 2011-02-27 16:28:54 »
I have gone through the steps in the guide over and over, and scoured these forums, I have found on other person with this problem, however his problem was never addressed

my screen is being displayed much wider than my settings, so 1/3 of right/lower right screen is gone.

I tested ff7 on standard install and all was well, I installed remix, configured 1920x1080, and turned on preserve aspect

here is my app log

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al. 
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 460M/PCI/SSE2 4.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal  resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


Any ideas?

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