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Scripting and Reverse Engineering / Remaking FF7
« on: 2001-03-15 16:06:00 »
FF7 probably uses some type of bytecode interpreter for its game files. It has been stated that a certain archive contains scripts, etc- this probably contains the necessary bytecode to execute the program. Additonally, the PC port was a reality because only the game kernel and basic interpreter had to be ported over and linked to win32-native libraries.
The trick, then, is to decipher the bytecode, write a compiler.. people have done it with Infocom's adventure games, but those are text-based 1980s era console text games.
If you really want to write a remake, you should write your own game engine. If you're lazy like I am, I reccomend http://www.wildtangent.com" TARGET=_blank>http://www.wildtangent.com - it's fast, pretty, and easy.