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Releases / Re: [WIP] New sound effects for FFVII
« on: 2011-05-09 18:05:11 »
I can't extract the game sounds, even under virtual XP. Don't know what I'm doing wrong here. Maybe I'll try again when I have more time!
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I have a problem : When I set in_vgmstream.dll as the input plugin in FF7Music, I configure it then save, but immediatly after, it is back to default. Could someone send a plugin.ini so that it will stop doing that?
I've got an x64 machine with the same graphics card (minus the M) - I can check it out if you want.
>Stuff about FF7 not working with latest nvidia driver
http://ncs.millenia3d.net/Screencap/2011-04-20_1504.png
hmm it might just be the 64 bit because it runs perfectly on my my 32 bit windows 7 ultimate
"CWDIllegalInDllSearch"=dword:00000000
for "cosmo.exe".Plugins ready
FiceStream Trans_Table not located!
EXCEPTION: EFOpenError Cannot open file C:\Spiele\FFVII\data\sound\AUDIO.DAT
I do not know if our mods work with the german version or not.