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Messages - Clone5

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1
Scripting and Reverse Engineering / Math problems....
« on: 2001-12-17 23:31:00 »
This keeps on popping up every few months or so
Battle Mechanics 101

2
Scripting and Reverse Engineering / Dealing Damage
« on: 2001-11-03 21:55:00 »
There was a post that explained this in the Tech Forum about a year ago:
Battle Mechanics 101

[edited] 113 2001-11-03 22:56

3
Scripting and Reverse Engineering / Is it time?
« on: 2001-08-11 08:33:00 »
You don't have to stick with just one byte.  You can express 255 as 00 FF instead of just FF.  When you add one to and "F", it would go to 10.  Same would happen with FF.  When FF was added to 01 you would get 01 00, which is 256.

[This message has been edited by Clone5 (edited August 11, 2001).]


4
Scripting and Reverse Engineering / Cosmo
« on: 2001-07-05 16:12:00 »
Check your permissions, Ficedula.

5
Scripting and Reverse Engineering / Cosmo
« on: 2001-07-05 02:23:00 »
I've just downloaded 9.4.  I've been waiting for the rest of those control codes for a while.  For some reason the colors Cyan and Purple have been switched in FF.    http://members.aol.com/neimad915/pix.html" TARGET=_blank>http://members.aol.com/neimad915/pix.html   I'm also getting the Runtime error 216 at 00797470 when I quit.

Now for a question.  Is there any way to control which variable is being shown with [Code:Variable]?  Is there a way to specify to show the amount of gil or GP or whatever?

I can't wait for the next version!

EDIT: Forgot the link

[This message has been edited by Clone5 (edited July 04, 2001).]


6
Scripting and Reverse Engineering / Bingo!
« on: 2001-07-07 11:24:00 »
I've just realized that I've misread Fice's field-format document.  For some reason I thought that the... No wonder I wasn't finding anything.  Oops. My mistake.

7
Scripting and Reverse Engineering / Bingo!
« on: 2001-07-07 05:05:00 »
I'm having the same problem as Skillster.  No matter how I look at the numbers or put the together or take them apart, I never get addresses that make any sense what so ever.
Why don't you show us an example. Here is anfrst_1.DEC to 0x2F:

 

Quote
00 00 09 00 00 00 2A 00 00 00 07 5F 00 00 31 5F
00 00 F8 63 00 00 08 80 00 00 58 A1 00 00 22 E1
00 00 56 E1 00 00 3E E4 00 00 D9 5E 00 00 02 05

Seeing what they are will definitely help next time.


EDIT: Thought HTML was on

[This message has been edited by Clone5 (edited July 07, 2001).]


8
Scripting and Reverse Engineering / Cosmo take 3!
« on: 2001-04-05 06:14:00 »
I've fiddled around with the background editor and imported some changes.  Too bad you can't save them, though.  I've noticed that after you open the background editor, you have to reload Cosmo before you can open any other file or edit text, even in that same level. Good work so far. I can't wait to see even more!

9
Scripting and Reverse Engineering / Cosmo VS FF7 :D
« on: 2001-03-04 22:54:00 »
The one in the picture is from mds7. Lemme see which other ones are bad... datiao_4, jumin, hyou2, kuro_1, games_2, move_u, jail2, frcyo, del1. I'm sure there are more, but those are the ones that I've seen in the past.  It is always wrong by one line, like it wasn't expecting the name to be on the first line.  I just d/led 6.5 and got the preview.idx from that one.

10
Scripting and Reverse Engineering / Cosmo VS FF7 :D
« on: 2001-03-01 17:05:00 »
Hmm... The pictures worked fine for me.  Maybe its because they're in my cache. Oh well. Let me see if they display here:

Nope. Didn't work. You can find them  http://www.geocities.com/damienaftp" TARGET=_blank>here

[This message has been edited by Clone5 (edited March 01, 2001).]


11
Scripting and Reverse Engineering / Cosmo VS FF7 :D
« on: 2001-03-01 06:28:00 »
The changes finally finished.  Total Time: 4 hours.  From what I see, it did pretty good.  It does get most of the files, but some of them weren't changed, probably the ones it can't normally open. Here are some pictures for the curious:
    http://www.geocities.com/damienaftp/fmalive.jpg" TARGET=_blank>http://www.geocities.com/damienaftp/fmalive.jpg    
   http://www.geocities.com/damienaftp/brillfm.jpg" TARGET=_blank>http://www.geocities.com/damienaftp/brillfm.jpg  

I've verified the Replace bug and found a new one.  In Cosmo 7.0 the preview.idx it creates is wrong.   http://www.geocities.com/damienaftp/idxerr.jpg" TARGET=_blank>http://www.geocities.com/damienaftp/idxerr.jpg  

[This message has been edited by Clone5 (edited March 01, 2001).]


12
Scripting and Reverse Engineering / Cosmo VS FF7 :D
« on: 2001-03-01 02:59:00 »
Right now, I'm renaming Sephiroth to... Funkmeister.  I have no idea why, but I did.  It seems that each time Cosmo finds a level that has an instance of "Sephiroth" it recompresses. Is it recompressing flevel.lgp each time? Would it be possible to wait to compress it at the end?  Also, I think I've found a bug in Cosmo.  If you've already opened a file, the replace function doesn't seem to work.  I've only tried it once, but once this replace is done, I'll try it again.  See if I can repeat this.  And a word of advice to everyone else, never ever open a   http://www.geocities.com/damienaftp/lgperror.jpg" TARGET=_blank>.a file as a .p  

[This message has been edited by Clone5 (edited March 01, 2001).]


13
You can link two different HRCs together and when it calls one, it gets another.  I once did this so that every HRC was linked to show Cloud.  That was weird, to see Pres. Cloud jump into Helicopter Cloud as the Aircloud surrounded three Clouds.  Some of the characters that have a different number of pieces get a bit mixed up and are all screwy.  Linking them is much easier than renaming them because you can always repair the TOC.

[This message has been edited by Clone5 (edited February 28, 2001).]


14
Sure Sethron, but the document isn't quite finished yet.  All of these were determined from the .P files and descriptions.  I'm going to go through the game and see if I find something new.

And Ficedula.  How does each file determine which character it uses.  Does it go by file name (axdc.hrc) or by description its desciption (avawoman)? I remember in one of the field files seeing a section that had the descriptions found in the hrc files.


15
I've created a file with all the HRC files and what they represent.  I might've missed a few, and some of them have generic names like Man, Woman, Boy, Girl.  I couldn't tell what a few of them were, but got most of them.      http://www.geocities.com/damienaftp/hrc.txt" TARGET=_blank>Here it be.


EDIT: Case Error

[This message has been edited by Clone5 (edited February 26, 2001).]


16
General Discussion / Let the legends begin..
« on: 2001-09-11 16:22:00 »
For more FF7 Related mythology, go  http://people.freenet.de/finalfantasy/" TARGET=_blank>here .  I found this quite interesting.

17
General Discussion / Here's an Idea
« on: 2001-08-08 03:47:00 »
http://www.artminds.com/images/models/baron/br11.jpg" border=0>
No, wait... That's not what I look like... Oh, well

[This message has been edited by Clone5 (edited August 07, 2001).]


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