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Messages - Bushy-Brow-1992

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1
I managed to figure out the problem myself.
I tried using the 1.1.0 version instead of the newest one.
The 1.1.0 actually saved my changes I made to KERNEL files.
Either way, it's sorted now. So yeah.

2
For some weird reason, at one time, I had a Final Fantasy VII folder not only in the C:/Program Files/Squaresoft/ folder, but in the C:/Program Files/ folder too. So I had two kernel.bin in two different places. Of course, my FFVII only loads data from the C:/Program Files/Squaresoft/ directory, so changing the other one didn't do a thing. Maybe you have the same issue ? IE, your game was installed in two different places and your game loads another kernel ?...

Try a right click on your FF7.exe shortcut (the icon you use to launch the game), and select Properties. Then, check the target's directory.

Also, AFAIK, Wall Market should be able to remove the Read-Only flag, but check in Kernel.bin's properties that the box really is unchecked.
I only seem to have the one folder...
my shortcuts target directory is this:"%ProgramFiles(x86)%\Square Soft, Inc\Final Fantasy VII\Run FFVII-Remix.bat"
I also looked into the properties of my KERNEL.BIN and the box for readme is definitely unchecked.

3
I've modified the only KERNEL.BIN that I have...
lol
So I don't know what else it could be loading.
I've removed the h_Kernel.bin's that were mentioned previously... so I don't know whats going on as the only KERNEL.BIN that I have is definitely the one I've edited with Wallmarket.
The only thing I can think of trying is asking someone to modify a KERNEL.BIN for me and making it available for download.
That way I can see if it's the game that isn't loading it, or if my WallMarket isn't actually editing it.
What do you guys reckon?

EDIT: the other weird thing is... I haven't even had my copy of FFVII PC that long... I got it like last month or so...
so the FEB 2010 thing is definitely weird...

4
Yo, just wondering if there are any more thoughts on my problem?
I mean, if it works for everyone else, there must be a reason why it isn't working for me...

5
You've got two kernel.bin : kernel.bin and h_kernel.bin. The game must be loading the other one.

I tried removing h_Kernel.bin
I loaded the game and still nothing. Cloud still has his weapons looking normal and not like the Buster Sword.
:/

6
Make a screenshot of your kernel folder. The issue might be there.

Here:


I dunno if this would make a difference, but my FFVII PC has been heavily modded with various patches and things.. :/
Although, I doubt that would be the issue.

7
I see you managed to save a few things (such as the Buster Sword giving +7 to the Luck stat), but the model IDs are unaltered. Try this : go into your weapons tab, change Cloud's weapons' model ID to 00 in the top-right corner, then select File -> Create Kernel.bin. Then close Wall Market, and open it again. If you see your changes, then it's good and all of Cloud's weapons should look like the Buster Sword.

If not, well... ...it's weird. I tried it, and Wall Market sure saves the changes to Model IDs for me. And since you managed to save other things, I can't see how it wouldn't work. Better call Sculler and Muldy.

That's odd... I definitely didn't edit the Buster Sword giving +7 to the luck stat... all I did was change the model ID's to 00...
Also, I created Kernal.bin like you said, closed wall market, and opened it to see if my changes were there, and they were.
I went into the game, and nothing was different, which was exactly my problem before... :/

8
http://www.mediafire.com

no need to create an account

http://www.mediafire.com/?rs31wqrmzdel2xa

There we go.
As I said... I just went onto each of Cloud's weapons and changed the Model ID to 00 like it said to in that other thread.

9
Upload your kernel.bin

Could I be a bit of a pain and ask how to do that? ... :/
Sorry lol

10
Well... All Cloud's weapons will look like the Buster Sword, while all Yuffie's weapons will look like the 4-point Shuriken, all of Cid's wepons will... well, you get the point.

Yeah, but what I'm saying is... it's not working.
Everything is just normal when I load up the games.
Like Cloud still has the Ultima Weapon etc.

11
Weapons ID are character-specific, as pointed by LostWingx, and so just Cloud's weapons will all look to the buster sword... For the rest I don't know... Upload it maybe? :P

I don't think it's that... lol
I've set all the ID's at 00 because that was the Buster Sword's ID

I just think I don't know how to use the application despite reading the help thing... lol -_-;
I'm a self admitted idiot for these things... haha
I probably need one of those 'For dummies' books for this thing lol...

12
Right... I'm a complete noob when it comes to these things... but I'm having problems getting this working.
I open Wall Market, make my edits (I'm mainly editing weapon models so every weapon looks like the buster sword)
etc etc, I've read the instructions, and so I create the KERNEL.BIN file... I go into my FFVII PC game and try it, but nothings happened.
So... um... help please?
As I said, I'm a complete Noob when it comes to all this and I probably haven't even saved the file right... (although I don't know what I could have done wrong etc... but yeah, help would be very much appreciated.

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