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Messages - darknil

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1
7th Heaven / Re: Modified music not looping
« on: 2015-10-14 23:34:32 »
None of the others I've noticed have anything except a LOOPSTART tag (and other tags that the game entirely ignores, with no consistency), with the file truncated at the end to loop seamlessly. I know FF7Music used a LOOPLENGTH tag since I had to tag a few OGG files for it, but that doesn't seem to be the case here.

2
7th Heaven / Re: Modified music not looping
« on: 2015-10-14 23:08:59 »
General
Complete name                            : E:\Games\final fantasy vii\mods\Music & Sound\OST Remastered (Modified)\vgmstream\bat.ogg
Format                                   : OGG
File size                                : 2.89 MiB
Duration                                 : 2mn 40s
Overall bit rate mode                    : Variable
Overall bit rate                         : 151 Kbps
loopstart                                : 477071

Audio
ID                                       : 32333 (0x7E4D)
Format                                   : Vorbis
Format settings, Floor                   : 1
Duration                                 : 2mn 40s
Bit rate mode                            : Variable
Bit rate                                 : 160 Kbps
Channel(s)                               : 2 channels
Sampling rate                            : 44.1 KHz
Compression mode                         : Lossy
Stream size                              : 3.05 MiB
Writing library                          : libVorbis 1.2 (UTC 2007-06-22)

3
7th Heaven / Modified music not looping
« on: 2015-10-14 06:43:48 »
It seems that when I physically change a track it doesn't want to loop, despite having a LOOPSTART tag. Is there some restriction that I'm missing? It's the battle theme, specifically, and I know the original loops properly, as do the other tracks included in the Music & Sound package, so far as I can tell.

[edit: gave wrong tag]

4
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.40)
« on: 2014-12-21 16:45:00 »
Ahh, that'd do it. Found a 0KB file, which seemed to be the issue. Thanks.

5
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.40)
« on: 2014-12-20 17:02:29 »
Not sure what, precisely, triggered this. Deleted the /apps/roaming files and then tried again, but once I set up again, it started crashing again, same error.

Code: [Select]
_7thWrapperLib.IrosArcException: Signature mismatch
   at _7thWrapperLib.IrosArc.ArcHeader.Open(Stream s) in c:\Iros\7thWrapperLib\IrosArc.cs:line 84
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 302
   at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 80
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 152
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

6
Troubleshooting / entire game running at single digit FPS
« on: 2011-12-10 02:42:52 »
[Edit: Fixed? A reboot seems to have resolved the issue, but if anybody knows what's causing it, it'd be nice. This has happened multiple times and I'd rather not have to reboot every time.]

For some reason, my installations of FF7 have begun sputtering at approximately 1FPS with no apparent provocation. They install fine and I can boot the game fine for an indefinite period of time, but then they suddenly start doing this. Is there some setting i'm missing that has been triggered? I'm not understanding the issue, and I'd rather not uninstall and reinstall the game, along with the 25-30 minute bootleg installer each time this happens.

As I said, the game installs fine, normally runs fine, then it decides it doesn't want to run fine anymore and runs like crap.

APP.log in case that helps:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2 2.1.2
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 640x180, 15.000000 FPS, duration: 10.263000, frames: 154
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

7
Troubleshooting / Error: Could Not Open File EARITH T09
« on: 2011-06-23 06:23:06 »
Edit: Going to do a clean install and see if the problem was whatever version I was using, as it was a pre-packaged,and I think pre-patched copy, and that is likely a large part of the issue.

Hoping this works.

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