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Messages - vayneruel

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1
Yes, this needs a lot of work. At the moment, I have set the HP to 15,910, which is the maximum value for a 16-bit signed integer. It is necessary to change this to an unsigned integer, but the game works well with this value in battle, the menu, recovery, etc.
I use the Spanish PAL version (SCES-009).

2
To modify the break damage cap, it is necessary to edit BATTLE.X, but this has been done. I searched for HP and your tool does this. How exactly does your program work? Is it similar to cheat codes? Thanks for your reply.

3
Wow, I've never seen this tool before. It's amazing! Congratulations Raziel80, it's great work. I'm really interested in one thing: displaying the HP break at 32767 correctly in the HUD. I'll try to create a permanent patch for PSX by modifying the game's exe file. For now, I've removed 9999 HP to 15910 (I don't know why it's this number), but the digits don't display correctly. Do you think it's possible to create a patch that works well on PSX?

4
Like your previous work with FF7 this is great mod for PSX, conrats Jeet

5
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-07 16:55:30 »
Mi mas sincera enhorabuena, te llevo siguiendo desde hace tiempo y cada cambio que hacias te superabas, no me quiero ni imaginar el trabajo que te habra llevado hacer el mod pero lo importante es que ya lo tienes listo.
¡Buen trabajo!!

6
Have you renamed BATTLE.X to BATTLE.gz, Raziel?

7
Sorry, i forgot you want modify PSX version , i don´t have this version but it´s possibly you need a diferent program to extract files at the ISO. Try CDMage or Ultraiso

8
Use Deling program, open this , go to your FFVIII folder , open folder data, search your languaje folder , open the desire folder and select one archive.
Deling can open field.fs, the rest of files are a folder and Deling give you import/export options

9
use this code:
12    2060
11    4098
80
02    2060
01    4098
80
60    XX   ------------------> this is the quantity enemy´s grown up
30            -----------------> this is the operator (add)
90

10
yes exist a lot of unnused code in the game, also exist a lot of banks (var) unnused, you can use to add new content

11
the answer is no, you can´t modify enemies color using ai, the only way is modify with hex editor

12
with mako reactor , in variable manager you can see the var used in the game, except vars used in world map

13
I tried to create iron man and wolfmeister formartion and yes it´s bugged, possibly it´s a psx limitation

14
If you used USA version , you can use patch extension from Bosola. This patch extend the kernel and scene size.
To create these boss, iron man and wolfmeister are located in the same scene, then create a formation with his id correctly.
AI is a complicated structure, only one number isn´t correct, the code is bad, you must take a lot of attetion in every opcode and jumps

15
You can change Sephirot´s data and this not affect Vincent like young Cloud doesn´t affect Caith Sith

16
Normally when the emulator crashes it´s a formation or animation problem.
Do you correct kernel, right?

17
I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mp
02   2060
02   4140
80
60   0F                check if his mp is higher than barrier cost
86
42
70   0031
12   2070
02   0000
90
60   20
61   0102
92
I think this isn´t the problem , do you assigment the new attack in animations/formations?

18
Can you send image of darkstar ai?

19
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2020-04-13 21:16:11 »
Congratulations, this is a great job

20
Troubleshooting / Re: FF7 PSX expand kernel.bin
« on: 2020-04-08 14:50:11 »
Yeah, this link work , thank you for your help

21
Troubleshooting / Re: FF7 PSX expand kernel.bin
« on: 2020-04-07 16:44:12 »
Yes for extract i also use CDmage but i need create a new kernel file in the ISO, CDmage doesn´t have this function.
My antivirus blocked download link, it´s possible the file have a virus?
Thanks for your reply.

22
Troubleshooting / FF7 PSX expand kernel.bin (SOLVED)
« on: 2020-04-06 17:49:53 »
Hi everyone, i´m triying to expand the size of kernel.bin like Bosola did, but this time is for the spanish version. I need CDprog to insert new files in a ISO image.
Anyone have this program and can share it with me? Or, you recommend other utility?

23
Only emulator, in my experience i cant run correctly the game in original PS1.

24
Because mass iso update the field.bin archive, thats contain all size and LBA of the fields.

25
i dont remember very well but i think yes, mass iso can update the field size

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