http://www.megaupload.com/?d=ZWMQ2XLNregular enemies are just as bad as the bosses. i loaded it up and each normal enemy was hitting for 5000 damage, 9999 on crits to people in the back row. it was Rude that was hitting my entire group one at a time for 9999 damage, and wiping out all 3 by hitting each of them in a single turn. i am near the end of disc 2, on the fight right before Reno, Rude and Elena. i tried to steal from Elena, and did not have a chance in hell of ever landing it, or so it feels that way. i switched to vanilla, and stole from each in a single try without fail. it's only the bosses that seem ridiculously overpowered, and their HP has been extremely high ever since JENOVA at the end of disc 1.
when i turned on the damage break code, i didn't actually see a number pop up. i know it was hitting them because Elena did her "Ugh..." thing and moved to the back row. i was gaining back "Recovery" levels of HP. also, i don't know if this was also intentional but the fight at Fort Condor, the commander dude, had an enormous sum of HP as well, and was destroying a single character in one hit (i think he was hitting around 3k? so i'm sure that's probably intended). poison was hitting him for 9999 damage per tic, and it took 30 phoenix downs to finally put him down. it's the same issue with the dino outside bone village, poison hits him for 9999 per tic and he hits one of my dudes for 9999 damage.
for the dragon and gate, i abused quite a few drains to kill them. i think they were hitting for regular boss level values. if it helps, i was using the download from the first post. JENOVA on the first disc took something like 8 or so drains to finally kill it, which seems a bit unreasonable. did i patch it wrong? everything was working fine and perfectly until that point, that was the first case of the bosses getting insane levels of HP.
EDIT:
i've held off playing the mod, and instead started playin gjo's mod.