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Messages - taterz

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General Discussion / Re: I need to find that tool.
« on: 2012-01-07 15:09:01 »
oh right, completely forgot about cheat engine. the only difference i can think of there is that PSX doesn't require an extra program to work, but that feels like it's kinda grasping at straws. all that's left is the nostalgia factor  :-(

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General Discussion / Re: About games from FFX to today
« on: 2012-01-07 10:45:18 »
X-2 is basically what happens when mario party, charlie's angels, and final fantasy combine. it's littered with mini games and jokes (you don't obtain items, you score them. a hilarious change i actually liked). the story is rather tenuous but the battle system is quite decent, it's the missing link from X and previous games to XII with it's real time battle.

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General Discussion / Re: I need to find that tool.
« on: 2012-01-07 10:42:35 »
PC version cannot run at double, triple or even quadruple speed (thanx mr emu :DDD), which is the one saving grace for the PSX version. especially when you consider the hard mods, where excessive grinding is necessary to stand a chance.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-07 10:39:42 »
that's a rather complicated strategy for the trio of n00bs. i destroyed them using L4 suicide and demi 3 (really, really dislike the name change for that. gravity/gravira/graviga would be my own preference lol). the hardest part of that entire train section was stealing the armors: the warrior bangle from birdy mclolsauce and the minerva/escort/mystile from the trio. i only managed the warrior bangle and mystile before they bit the dust. curse you steal modifier :(.

i'm considering retrying it for the other 2 armors, but i'm reluctant to do that drawn out sequence in hopes that all 4 steals happen within the first couple of tries.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-01-03 03:54:35 »
i had the same thing with schizo, his ice breath gave me both barriers and apparently each breath he hit me with healed me and sometimes damaged. i spent so long on that fight simply trying to steal that stupid ring. none of the boss fights have been particularly hard, but i'm right around the point with the corel train so i'm sure that part would be difficult.

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General Discussion / Re: Final Fantasy 15 on PC?
« on: 2011-12-31 06:46:54 »
i can't imagine an FF game working well without a controller, taking an example from FFXI's horrible keyboard setup.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-31 03:45:10 »
just a shot in the dark, but did you increase the amount of items to be stolen from enemies compared to vanilla? being an increased difficulty i know how important items will be, and as such i've been stealing like a dirty criminal every chance i get. so far it doesn't look like the bosses at the least haven't been changed, except the ones added in.

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Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2011-12-31 03:41:24 »
http://www.megaupload.com/?d=ZWMQ2XLN

regular enemies are just as bad as the bosses. i loaded it up and each normal enemy was hitting for 5000 damage, 9999 on crits to people in the back row. it was Rude that was hitting my entire group one at a time for 9999 damage, and wiping out all 3 by hitting each of them in a single turn. i am near the end of disc 2, on the fight right before Reno, Rude and Elena. i tried to steal from Elena, and did not have a chance in hell of ever landing it, or so it feels that way. i switched to vanilla, and stole from each in a single try without fail. it's only the bosses that seem ridiculously overpowered, and their HP has been extremely high ever since JENOVA at the end of disc 1.

when i turned on the damage break code, i didn't actually see a number pop up. i know it was hitting them because Elena did her "Ugh..." thing and moved to the back row. i was gaining back "Recovery" levels of HP. also, i don't know if this was also intentional but the fight at Fort Condor, the commander dude, had an enormous sum of HP as well, and was destroying a single character in one hit (i think he was hitting around 3k? so i'm sure that's probably intended). poison was hitting him for 9999 damage per tic, and it took 30 phoenix downs to finally put him down. it's the same issue with the dino outside bone village, poison hits him for 9999 per tic and he hits one of my dudes for 9999 damage.

for the dragon and gate, i abused quite a few drains to kill them. i think they were hitting for regular boss level values. if it helps, i was using the download from the first post. JENOVA on the first disc took something like 8 or so drains to finally kill it, which seems a bit unreasonable. did i patch it wrong? everything was working fine and perfectly until that point, that was the first case of the bosses getting insane levels of HP.

EDIT:

i've held off playing the mod, and instead started playin gjo's mod.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-29 00:21:31 »
quick question regarding steal: do enemies have 2 items or just 1 item to be stolen? i seem to recall that each enemy in vanilla only had 1 item to be stolen, yet the little enemy in the train graveyard gave both a potion or a fire claw. made for a bearable reno fight, that fire claw :P

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Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2011-12-27 18:54:11 »
i don't use that patch, as i said i used the gameshark code as i play it on the psx version. i only tested that for this particular battle, since i really don't see any other way of winning hence why i'm asking if it's intended or some really bad side effect.

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Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2011-12-27 05:49:07 »
does this mod break the game from the end of the first disc onward? because that was when i noticed bosses had extremely insane HP levels and double attacks. from that jenova fight, she had a double turn every round (which was faster than my dudes hasted), and the only way to kill her was to spam drain about 20 times (which deals 9999 damage). drain has been the only way to fight anything, because the bosses kill me in a single hit and always attack multiple times.

i'm currently stuck on the turks trio in midgar. out of curiosity, i turned on the break damage limit. according to the site, it lets you hit for the 65,535 damage on each attack. drain was hitting as "miss" and gaining me "recovery" HP. i had to use it at least 10 times just to kill the bastards. is there something i'm missing or is it just incomplete? i was liking the new spell variety until these three showed up and just instantly took out all 3 of me in a single, triple hit combo of 9999 unavoidable damage.

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