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Messages - vashtriguner

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General Discussion / Re: Help to make the FF movie real!
« on: 2013-03-05 17:17:39 »
Level can just be used as a term to gauge skill so it makes sense that he would be more skilled which would be why he was able to defeat Bahamut so easily.

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General Discussion / Re: Help to make the FF movie real!
« on: 2013-03-05 07:14:05 »
How would Cloud be useless, he was probably at least level 70 after the game plus with all the training he does. I'm pretty sure he was level 99 by the time of Advent Children. I thought Cloud felt useless because he let Aerith die until he realized that Aerith needed to die to save the planet. I guess Cloud wasn't as strong as I thought he was since he completely copied Zack's personality and didn't even realize it but I think that's what makes him more human to me rather than someone as callous as Sephiroth.

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General Discussion / Re: Help to make the FF movie real!
« on: 2013-03-05 06:05:43 »
I never understood in Advent Children why Cloud became extremely mopey and self-absorbed even though his attitude changed in the game FF7. It just seemed strange that he was still upset about Aerith's death even though he completely understood why. You'd think he would be happier that all his friends care about him so much.

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General Discussion / Re: Help to make the FF movie real!
« on: 2013-03-04 19:44:12 »
Aesthetics are lost when something is converted, that's why movies about games never feel right. It's better if they made a fan film about fictional characters in the FF7 universe rather than try to reproduce the main characters in real life. There's that problem and another of how the characters should sound because not everyone's Cloud or Barret sound the same in their head as they do in real life. It takes away the imagination of the player who may see certain characters talking with different emphasize. That's lost when someone thinks how that character sounds rather than looking at their personality.

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General Discussion / Re: Help to make the FF movie real!
« on: 2013-03-03 09:29:10 »
I agree with NFITC1, there are just some things that shouldn't happen. Some things are best left for the imagination rather than a fan movie.

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Graphical / Re: Creating New Enemy Models
« on: 2013-02-28 22:16:48 »
@E1sunz Oh I totally overlooked that on the bootleg mod list ( ゚ Д゚). Thank you for that, I'm going to go through all of it to learn what I can.

Thanks for the help everyone.

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So after using Zangan how does one extract the battleground file. I am most interested in this project but I am uncertain of the battlegrounds that have been already completed. If anyone has more information on how to go about this dilemma I will be most pleased. A list like the one for the field models would be most helpful but alas google docs are not my expertise. Even with these implications I hope this project can continue or at least shed further light on anyone else wishing to continue this project.

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Graphical / Re: Creating New Enemy Models
« on: 2013-02-27 22:13:34 »
Thanks a lot, hopefully your help can get me started. Although I was having trouble with Kimera but I figured it out now. Another question I have though is would I be able to model things in 3dsmax or Blender then convert it to a .p file or are there problems with that?

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Graphical / Re: Creating New Enemy Models
« on: 2013-02-27 18:18:35 »
Oh sorry for not elaborating but I was talking about PC.

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Graphical / Creating New Enemy Models
« on: 2013-02-26 22:50:23 »
Hello I'm sorry if this sounds stupid but I was wondering how I would go about editing the enemy models in FF7. What I was trying to do was remake the enemy models for FF7 and I was wondering if anyone knew the best way to go about it. Any tips or tools or someone that can point me in the right direction are more than welcome. I just want to give back to this community and I figured redoing the enemy models is the best way possible.

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-02-25 00:39:36 »
Every link leads to an ad. -_-

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Oh I get it PitBrat, like Brad Pitt. Anyways keep up the great work PitBrat! ^3^

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Releases / Re: FF7Music Installer
« on: 2012-04-23 08:29:58 »
fortbcx and räddy make sure you have OSTRE file in your ff7 music

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Is it possible we can make a torrent of all the necessary files for bootleg I would be willing to make one but would like approval to do so

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@Vex  Have you tried re installing FF7 Music without the bootleg configurator, for example by itself?

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@Vex Make sure FF7Music is running in the background or use ff7music to run the whole game.

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@UGerstl Yeah I've been updating it and tried fixing my .net and everything but I was able to get it to work by doing a fresh install of windows 7

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@UGerstl Yes they are compressed is that a problem will it affect BFE
Well I uncompressed the files but the problem still persists.

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I installed FF7 to my D drive with maximum install and made sure my .net 2.0 framework is installed and updated it but i seem to keep getting a stop working error when trying to start BFE.exe even after running it with administrative privileges.

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Releases / Re: [REL] FF7 Unified Model Installer
« on: 2012-03-05 01:24:16 »
If someone gathers the pictures to each model can we at least use it for reference or just packed with the installer?

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