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Messages - voodoo47

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1
Archive / Re: This topic is to Aaron
« on: 2006-06-10 23:06:07 »
I have a radeon9800pro and FSAA works fine for me,all I had to do is turn on the alternate pixel center option.you can find it in the control panel or ccc or any decent tweaking tool..

2
alternate pixel center+FSAA= no problems for me.our systems are almost identical..

3
Archive / OMG! HELP ME!
« on: 2005-07-27 17:19:35 »
go to your control panel,open "add or remove programs",find nvidia display driver and uninstall it.reboot (make sure to disconnect from internet before you do,if you dont,some trash driver may load from ms update),run the old driver executable,follow the instructions.reboot,and you are there..

4
..not another ati vs nvidia discusion please :roll:  (btw,do you have 6x FSAA working without gridlines on your geforce? no? I thought so :P )

5
Quote from: Changeling
Also Saint, is there any way you could do the anti-aliasing for FF8?  Not the high resolution if you don't want to.  I have an ATI card and I get that messy grid when I enable it which I'm sure you know.

no need for a special patch here.install radlinker->rightclick on ff8.exe->create radlink->rightclick on radlink->select properies->choose directx tab->unselect use defaults->select your favorite FSAA mode->make sure alternate pixel center is enabled->click ok->launch the radlink=game runs with FSAA and no gridlines without wasting The SaiNt's time.this fix will work for just about any game that displays those weird gridlines after enabling FSAA (ff8,resident evil1/2/3,maybe more)..sorry nvidia guys,no fix for ya.I dont deal in geforce cr@p :P

6
Archive / FF8 : Did the blocky and glitch problem fix?
« on: 2005-07-22 22:43:46 »
no.the only way how to play the game under opengl would be using a psx game and an emulator..

7
Quote from: voodoo47
Quote from: rmco2003
Will you be working on other resolutions like 1024x768 once this patch is complete?

Quote from: The SaiNt
Not possible without putting in a lot of effort.
I might consider it sometime in the future.

Quote from: data_lore
If there is a possibilty that you could have the resoloution 960x720 (320x240x3), then that would be great for the people who have crappy monitors (a.k.a. Myself)

Quote from: The SaiNt
I'll probably consider that resolution in the future.
It's a non-standard resolution so I really wonder if it'll work.

I DO love quoting myself :P

8
Archive / New Project: Final Fantasy VII 2D remake
« on: 2005-07-10 19:47:21 »
oh,really?

9
..most people suck,some are ok,and few ones simply rule.guess whats your group :wink:

10
Archive / Getting FF9 (PSX-UK-PAL) to Work on ePSXe
« on: 2005-07-10 18:30:31 »
there are plenty of things that can go wrong,and he has tried everything to get the pal version working and it just didnt help.many pal games have problems..dont try to be too smart. :z

11
Quote from: rmco2003
Will you be working on other resolutions like 1024x768 once this patch is complete?

Quote from: The SaiNt
Not possible without putting in a lot of effort.
I might consider it sometime in the future.

Quote from: data_lore
If there is a possibilty that you could have the resoloution 960x720 (320x240x3), then that would be great for the people who have crappy monitors (a.k.a. Myself)

Quote from: The SaiNt
I'll probably consider that resolution in the future.
It's a non-standard resolution so I really wonder if it'll work.

12
hmm,just had a look at this FAQ,and I have something that may be worth mentioning,my minigames were insanely fast (the bike minigame was over in only few seconds),but using a refresh of 85Hz and turning V-sync on has slowed it down to much more acceptable levels.lower refreshes would probably slow it down even more,but playing at 60Hz sux.

13
General Discussion / ePSXE?
« on: 2005-07-02 22:35:40 »
to answer your question,yes,you will be able to play it with epsxe.you will need the emulator itself,a psx bios (SCPH1001 or SCPH7502,google is your friend),and a graphics and audio plugins for the emulator.and perhaps some tool for making cd images,running from images is recommended.see the following two links and you should have the game running in few minutes:
http://www.ngemu.com/forums/showthread.php?t=58022
http://www.lordkane.co.uk/ff8.php
(note that those seetings are for fast pcs,you will have to tune them down if you have an older pc.)

and a small message for all the people who like to post just to accuse other people,a nice,large and friendly community of similar useless souls can be found here.have a nice day.

14
well,you can try messing with various nvidia drivers (ouch :-? ).

15
Archive / Getting FF9 (PSX-UK-PAL) to Work on ePSXe
« on: 2005-06-27 23:26:22 »
one more thing.are you using epsxe 1.6.0? if yes,try using 1.5.2 :wink:

16
one more idea: have you used the chocobo patch? if you install the chocobo patch before using the hi-res patch the game wont work.the correct setup should look like this:
-install the game
-use the 1.02 patch
-use the hi-res patch
-use the chocobo patch (you wil need to use adaptive patching)
this works for me (as I said,ati radeon9800pro with the latest catalyst driver with nvidia/tnt on,and on 3dfx voodoo3 pci with the latest driver with nvidia/tnt off)..

17
ok,so it works in the nvidia/tnt mode before applying the patch,but as soon as you apply the patch you just get a black screen,right? try win9x compatibility mode.if that wont work,well,I just ran out of ideas :roll: .seems like geforce cards have problems with the patch,and only the creator of the patch can fix that..

18
try disabling the 8-bit palleted textures support in rivatuner and run the game with the nvidia/tnt box ticked.I had all sort of weird problems with ff7 when I had a geforce2,but got rid of it,I'm ati/3dfx only right now,and the patch seems to work fine on both (ati with the tnt fix on and 3dfx with the tnt fix off)..

19
Archive / Getting FF9 (PSX-UK-PAL) to Work on ePSXe
« on: 2005-06-25 22:57:23 »
I should have the patches somewhere on my hdd,pm me if everything else fails.

20
..just wanted to report that the hi-res patch works fine on 8-bit palleted textures capable cards (think voodoo),so using the nvidia fix is not really vital for running in hi-res..

21
the latest patch is posted on the first page,and it does not use any of the battle models.check the battle model thread here.

ok,I have a first bug.nothing serious though:

http://www.inc_exe.szm.sk/ff7bug.jpg

MOD EDIT: Once again... do not post big pictures directly...

edit: sorry.didnt know 640*480 is big.and actually,I can see now that the bug has been posted already.duh.

22
seems like the hi-res patch wont work when you have used the chocobo patch first.restored the backup,used the hi-res patch,and it worked.applied the chocobo patch afterwards,it complained a bit (had to use the adaptive patching),but it seemed to work out fine.game runs with no problems in hi-res,but I have only played it for 15 minuts..(system specs: athlonxp 3000/r9800p cat 5.6/ff7 version 1.02,TNT on,using xp pro.)

23
Archive / Wow, having ff7 problemns... but in Win98 o_O?!
« on: 2005-06-18 13:50:38 »
if you have win98,get a voodoo2 for five $ and you are fixed forever.you dont even need to change your primary graphics card..

24
Archive / Voodoo or TNT?
« on: 2005-06-16 21:04:14 »
I agree with the FSAA part,but other than that,voodoo5 in such an old system is not really worth the trouble..

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Archive / Voodoo or TNT?
« on: 2005-06-14 22:06:51 »
I have tried my voodoo5 on a slow CPU and it didnt run too well (with or without FSAA),and I doubt he wants to search ebay for a card that is quite rare and expensive (usually around 70$),especially when he can have a v2 or v3 almost for free.not mentioning the size of the card,if he has a small case,he will have a hard time fitting the card in there,and old pcs usually have small cases (at least around here).anyway,its his choice :wink:

and voodoo47=ps47 if you havent guessed.voodoofiles&3dfxzone,and couple of other places as well.3dfx is still my game 8)

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