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Messages - PhoenixDown

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1
General Discussion / Re: Novice at work
« on: 2012-03-01 17:16:02 »
Haha the hair does look very very tricky as i wanna 'build' onto his face however, i dont wanna keep clicking face verts and sides my mistake lmfao.
Lol when you look at the photobucket link its in alot lower res than my screen and the render part looks really not bad )

http://i88.photobucket.com/albums/k164/shinobi61/cloud_face_remodel_3.jpg

I saw one tutorial where a guy had his model open in PS and he was painting directly onto the 3d model and it automatically put this onto the UV unwrapped map (correct terminology?) This looked the easiest way of doing the textures but is it really or do you lose quality?

Oh i ran into another problem, symmetry modifier........... how to i keep symmetry on the face but then continue to build say hair onto it without symmetry?

Thanks :D

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General Discussion / Re: Novice at work
« on: 2012-03-01 16:53:04 »
Great stuff i will do that tomorrow as i will be heading out tonight, then after that i need to think about the hair maybe? do i create hair ontop of my model face? anyways thanks for the tips ill try clean it up tomorrow and up another screenie. Regards.


**EDIT** neat stuff just gave it a quick go http://i88.photobucket.com/albums/k164/shinobi61/cloud_face_remodel_3.jpg

3
General Discussion / Re: Novice at work
« on: 2012-03-01 06:04:54 »
Thanks Timu you guys checkingmy thread as i go would help me continue to learn fast, i am guessing i need to finish the Head and then best way for hair is to freeze the head then try new object for hair, i am saving work in steps anyway so i can go back to some milestones :D

Blitz thanks for the info on tri polys really awesome :D

Heres where i am now, no idea what to do next lol ;
http://i88.photobucket.com/albums/k164/shinobi61/Cloud_face_remodel_weld.jpg
http://i88.photobucket.com/albums/k164/shinobi61/Cloud_face_remodel_weld2.jpg

I think i need to re work the mouth area' but i realize alot will be different when creating textures so, this why i saved in stages so i can just go back abit if its too terrible. As this is my first go and its primary purpose is to follow all the motions to get a char into the game for learning perposes im not too bothered, after i will probably start over with the skills/tips and knoledge i have learned to create a real nice model cloud and buster sword :D

Please advise me what to be looking at doing next, see ya later all

4
General Discussion / Re: Novice at work
« on: 2012-02-29 21:07:37 »
Did a little more playing about today and learned more about references and reference planes, cool stuff really having a ball ;
http://i88.photobucket.com/albums/k164/shinobi61/Cloud_face_remodel_2.jpg

I have no idea about rendering process or anything beond just making new polys at the moment but im sure soon i need to think about looking forward as i can see using the render button has some effect on the model and i can see 'bad' parts in it, does anyone know if all this needs to be 'welded' to be a model you can use in a game? or can it be 'open edged' or whatever, any tips very welcomed ) cheers

(oh 1 question for you pro's, when i find myself with an empty space thats a triangle, how to i fill it with a triangular polygon? the 'Bridge' tool only works on squares as far as i can see but there must be a way im sure. thanks)

5
General Discussion / Re: Novice at work
« on: 2012-02-28 20:01:30 »
I have started a 1st attempt at a head 'frame'

http://i88.photobucket.com/albums/k164/shinobi61/cloud_head_frame_1.jpg

I based it off reference pics of cloud strife however it won't turn out like him i am sure, just taking it 1 step at a time learning all the way though )
Right now im like 'how the **** do you make hair and stuff lol'

Anyway i'll keep you posted and also if i run in to trouble i'll be sure to give you a shout, im keen to get messing with textures but i need to get basic modeling skills first i think P

*I've since noticed for a character model it could do with being alot simpler than this, with less/bigger polygons but still this is fun and im just starting to get used to the user interface which can't be a bad thing, Is there some special technique to this larger triangle type polys rather than the way i am going about it? cheers xD

6
General Discussion / Re: Novice at work
« on: 2012-02-28 06:22:06 »
Thanks man you are very helpful indeed
Hopefully i will have ' something ' to show soon i am learning alot

7
General Discussion / Re: Novice at work
« on: 2012-02-27 21:00:25 »
Hi man thanks for for the tips, yea i have been looking at APZ work its awesome and so is TA and everyone elses.

So as for creating models in parts i guess importing a model to see what it splits down to is the best way.. also as for making a complete model all in one its not the end of the world as it can be cut up and i guess the same goes for scaling? I have no idea how big to make anything from the begining.

Im going to try some swords but i wanna throw myself into a little bit of character modeling mainly for learning more complex stuff and making mistakes in order to learn from them ha.

What i have done is imported a 3d mesh of a cloud head. i have seen tutorials on creating a plane with an image material of front and side views for reference. Is there a way i can do this using a 3d model as a reference without it being in my way all the time?
I appriciate all the tips they are almost more useful that full tutorials.

Regards



8
General Discussion / Re: Novice at work
« on: 2012-02-27 09:40:54 »
hi Leonhart7413,

I've no experience with this program when i dabbled in video editing i used sony vegas amongst others sorry.

Here is the problem i am having at the moment,

When adding textures from reference images via photoshop i get a decent result in realtime in 3dsmax ;




However when i edit within photoshop w/brushes or any other i get this type of result in 3dsmax ;
this was just a white line with hard brush but shows as rainbow pixels :)



If anyone knows why this is happening please let me know i am wondering if maybe i did un wrapping incorrectly or maybe my canvas in photoshop isnt setup for 3ds to handle ?

Another question, if i were to start making a character model, are things like scaling and body parts essential or can you just dive into creating a model and then think about adding it to the game and all that jaz later on, or is it just 'lost' work? Am i making sense? For example if i created a neat model 'all in one' as it were is that the end of the world or do people generally split the arms/hands/head etc towards the end? I'm trying my best to see videos and such in youtube and get a good grasp at the proccesses involved i have also played with importing models and looking at how they are built up but they seem to be 'all in one' type of deals.

I can see you could create each arm, leg, foot, hand etc separatly however this would be very difficult, i know i sound like a noob but i am trying to get the hang of it and experimenting all the time. If someone has the time to explain to me a few good pointers on here or via skype or even pms i would greatly appriciate it. Maybe it would be that there are some practices i should be doing regarding using models from the game to mess around with.

I have opened my lgps located for example 'cloud' then opened him up in kimera where you can see him nicely ) or biturn and converted him into obj or 3ds file then you can see him in 3dsmax, this shows in battle stance obviously from battle.lgp
Im figuring you need to create a model in the T shape stance maybe for ease, im just a tad stuck understanding the proccesses, sorry for wall of text and also for the questions, meanwhile i'll keep scouting youtube for 3ds max vids but i am having trouble because most 'good' tuts i find are working with single objects and not human types that will be going into a game. Thank you for reading )

(Oh and do you need to create skeleton from start hehe)

9
General Discussion / Re: Novice at work
« on: 2012-02-27 07:00:02 »
After more playing around last night i think i'll be ok for now with 3ds max however im not sure why some textures from photoshop are showing as rainbow pixels :D
Any tips welcomed

10
General Discussion / Novice at work
« on: 2012-02-26 21:13:56 »
So since joining the forum as i am pretty good at photoshop and very keen to make modeling my hobby i have researched alot got 3DSmax 10 but i hear there are some new others that could be better, however i have been learning very basic modling skills and hoping to pick it up very quickly (as quickly as it can be i know its tedious but so is art)

I have set myself a task already of creating a neat looking Buster Sword, although i need about a week i think to get to grips with the user interface and tools in 3DSmax and also combining it with textures using photoshop (which i think will be more my forte' as it were) i have found 1 problem already after making version 1.00 of my buster sword basic model and learning the basics to UV maps/un wrapping and linking my model to a .psd file in real time using PS CS 5.1 i notice i can place images in and they show nicely however if i use any tools from photoshop on the texture it shows on my model like rainbow pixels, is there any reason for this?

Also if anyone has any tips or good guides on 3DS max (im getting stuck with things like bonding 2 objects together atm) im using some i find in utube atm and they are tedious to listen to at the very least with bad mics and such.

Anyway i will keep plodding on and hopefully will have some images of my first attempt at a weapon model up soon :D

Love the community and kudos to all you peeps.

Regards.

11
General Discussion / Re: General questions
« on: 2012-02-25 17:52:12 »
Lol sorry UGerstl  trick to the eyes and speed typo :D i will try all again from start and update you, seems a pain to get even unmodded version working ha

Ok, so now i have a **Plain** install working (this is without using FF7Music too)

1) uninstall all ff7
2) install maximum
3) use 1.02 official patch
4) use Aali's ff7_opengl-0.7.11b driver
5) use my new special file main.frag

now all is working as u would expect with my psx version... this sound about right to you guys?

What i really wanna get into this for now is character models that i can play around with, general updated graphics, menu/battle menu overhaul, FMVs and possibly audio along with new main menu background, opening credits, avatars and all the other fun stuff =) time to ruin this directory i think :D where is it best i make a start?

12
General Discussion / Re: General questions
« on: 2012-02-25 17:33:06 »
nope :P

Its very strange no idea whats going on i am installing the REMIX version i had working last night in a different location i'll see if that all works ok.

13
General Discussion / Re: General questions
« on: 2012-02-25 16:50:19 »
Tool looks nifty,

@ guest thanks, ok now i have a plain install working, do you know why i would have needed to do this though? when i was using outdated stuff before i didnt :S

i ask because if i need clean install again i must edit the main.frag file all the time could you think why? :P

Now i guess ill try adding some mods and see what happens =)

Now movies are working but the audio isnt playing on them, i can't believe im having so much trouble with plain install (un modded) haha
Also no audio on the main menu (new game / continue)

14
General Discussion / Re: General questions
« on: 2012-02-25 15:18:49 »
Hi man, i am going to take a better look after i have eaten, thanks for swift reply, appriciate it.

I'm looking firstly to manually add stuff and play through the game to familiarise myself with it again, i am kinda looking to get the updated graphical overhaul, and some other neat stuff i have seen.

Basically the small portion of game i played through with the 'REMIX INSTALLER' was great some new FMVs overall better looking gfx and models cool audio, however i was then stumbling accross stuff like the FFX battle menus, cool new avatars, awesome inventory menus etc etc (which i have read newer things you shouldn't install over remix) But also bootleg wouldn't seem to let me install 'basic' things and kinda forces alot of mods so you can't pick exactly what u want.. unless i was using it badly.

EDIT : i noticed that i was using an older version of Aali's Custom Graphics Driver i was using ff7_opengl-0.7.09b

so i downloaded these from your post about installation

Patch 1.02 (ff7102zx.zip)

Aali's Custom graphics driver for FF7 (ff7_opengl-0.7.11b.zip)

now when i use this setup i get a white screen and when i skip intro i get a white buster sword hehe, also there is an error message but its so fast im still trying to see what it says i will update when i find it. Now i am even more confused lol. Sorry looks like im going to be a pain in the neck

ERROR : could not find c:\program files (x86)\square soft, inc\final fantasy vii\input.cfg    <------ here is what i think error says but its very hard to catch it :P

15
General Discussion / General questions
« on: 2012-02-25 12:40:28 »
Hello all,

I am new to the forum and i have only just stumbled upon it when nostalgia got the better of me and i was getting ff games to play on my Xperia Play bigLOL.
Great job to all the modders etc on the work that has been done and released here its truely amazing and i wish to get into modding myself as somewhat of a hobby with intent to maybe create some graphical mods of my own eventually as there is nothing i enjoy more than sitting at my desk for hours on end getting stuck into something. and there is nothing better than the best game in the world to work with.
This weekend i wanna spend some time using some mods and trying to get a decent game going the way i like it to help me undertsand some things and get used to some of the stuff involved and generally get a feel for it.

Basically i am very computer savvy although i generally work with websites and game servers and etc this is something i am keen to get into.
I have FF7 along with the essential official patch 1.2 and aali's driver no problem.
I have tested the 'Remix auto installer 2.5.1' (from memory) and it all works great. *i am understanding this is outdated now so it was curiosity*

I noticed that the menu overhaul by kranmer and DLPB does not work with some of the things in the remix and i got problems like no music and dodgy graphics.

I then noticed the very useful bootleg tool however the front end makes you install quite alot of things and i got a similar outcome.

This didn't bother me because i wanted to get used to things via manually adding mods and aali's lgp/unlgp tools are great and i totally understand the way they work its simple really.

So here comes my questions' firstly i am using as a base , maximum install + 1.2 offi patch + aali's driver. I think this is what i should be using as a base.

So first mod im trying... Cloud, i compile the battle.lgp char.lgp and backup originals etc .. run game and the mod works i can play as the modded cloud however i get 1 of 2 results often after adding a mod.

1) Black screen (no title fmv) i can ctrl+q and quit and i can press + and get the menu up then get black screen again when i click 'new game'

2) Game loads fine but without music (sound fx are there just not music)

i was wandering what would be causing this. i am obviously missing a step after i add the lgp and/or mod...


Second question basically is if i wanna add more than one model example : barret - cloud and vincent do i just add all the model files together and the compile the LGP?

If someone can give me some starting pointers for manually adding mods and models of my choice or even assist me in the black screen issue or missing music issue.
Basically i wanna create similar game as the remix would but with some newer stuff in. Also i wanna know if my blank canvas setup is correct.

(maximum install + offi 1.2 patch + aali's driver)

Thanks for reading and i hope someone can help me, i have been browsing alot to try and find some answers but there is so much stuff on here i dont wanna jump the gun and get confused.

Cheers :D

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