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Messages - zenith

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@pitbrat, good to know! that makes life so much easier, as i tried a few different configs of bootleg and was deleting my whole program file, and reinstalling, and then running bootleg again. I am guessing that in order for the installation of new, or updated mods to go smoothly that one should "identify installer path" or whatever it is called in bootleg so that a clean install happens before the mods are installed?

yeah I thought about that after i made the post, pritbat, that it really does not take that much effort to change the resolution and "optimize" the game for your system, i just found it neat that the diablo program was all automated.

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I too am interested in knowing how one would go about updating these mods without having to do a clean install and running bootleg everytime.

I have a suggestion that might be a useful addition to the bootleg project: My brother hooked me up with Diablo II today and i was checkin out hte project files and there is a small app in there call like "D2Vidtst" which is this lil guy that optimizes the resolution of your screen to work the best with the program, I was wondering if it might be possible to have one of these guys within bootleg that automatically sets the resolution based on your native screen?? just a thought, im no programmer so i really dont know. It might just be in my head but I've got blackfan and sl's field models in my modpath (yea it's changed in opengll.cmd) but for some reason i feel like they dont nearly as good as the ones online. My resolution is 1366 by 768 (changed that in opengll.cmd too..) and i have a radeon 3600 graphics card, but it would put my heart at rest knowing that bootleg optimized my hardware.

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oh aweome sauce. I guess ill try and hunt that down......... your installer is currently doing its thang, its taken me since 6pm till now to download everything needed. haha. thanks for the sound font advice, pitbrat. i'll let you know if i find that other "good" one. and ill let ya know if this all works out for me. cheers!

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oh sweet! makes sense... I've only played the playstation version, but i guess i never noticed that the music would just stop at points, it's been awhile. thanks!

im not seeing a "looping" option in bootleg. so just to clarify, the PSF MIDI option is the looping soundtrack, correct? because i just looked up the thread that has the info on finalfan tim's ost remasters and it says this:
What?:
FFVII OST Remastered Edition contains all of the original tracks but are remastered with REAL HIGH quality instruments (samples). So it sounds alot better than the original version on both PC and PSX

meaning that the instruments sound different from the psx version, right? by sound different i mean in terms of timbre and such, not bitdepth. if "psf MIDI" was just the original midi data from the game i wouldnt have to download "ff7 music install.exe" because those files have already been loaded up from the initial install of the game?

also, im guessing "ocremix", "the remix", and "bootleg" are all sort of modified versions of the soundtrack,

i'm so confused...\

edit: ah okay, so i just found the thread explaining what "ff7 music installer" is, but im still unsure as to if the PSF MIDI is just raw midi data to be read by my crappy midi drivers ?( i did notice a change in the song that plays when you collect your loot after a battle when i just loaded up the game sans mods besides 1.02) , while finalfan tim did not modify the instruments from the PSX version, he just ripped them so computers like mine wouldn't ruin the audio?

edit 2: okay there HAS to be a difference in finalfan tims audio because it would be straight illegal to rip the sounds from the game, put them in any format, and then re-distribute it for free, right? from what i understand...finalfan tim took the original midi data, used his own good midi drivers to synthesis the sound on his computer and recorded those versions? sorry feel free to delete this if im just confusing the crap out of everyone n makin' you all facepalmer.................

edit 3 :(haha workin my way through this....) just downloaded finalfan tims preview and yes! i was right! these instruments are way different than the PSX version, so now my question is................ What are my options in terms of getting that PSX sound? are there different midi drivers that i can install to my computer that emulate the PSX's sound synthesis? or should i just select PSF MIDI and be quiet?

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how convenient! i'm megabytes away from giving the installation a shot, on part 4 of the installer. thanks so much for the fast reply.

This forum is awesome. learning about how everyone actually updates these graphics has been blowing my mind all day... going in frame by frame and touching things up sans payment and all for the love of the game is just so awesome to me. and on top of that, giving them out for free, creating neat little programs that allow users to tailor the mods to their tastes, and being so apt to help out people having problems... i really just can't get over it! great work.

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pitbrat is a god among men.

question here regarding soundtrack mods. I've been reading this thread and keep seeing the term "looping flawlessly" in terms of the soundtrack. I am unsure as to what this means...... any insight would be greatly appreciated. seems like everyone here knows but me!

I also would like to strongly advocate the original soundtrack, you guys! it's great that some members took the time to mod it and make it "loop" (what ever that means!) but i just want to point out that nobuo uematsu knew what he was doing when he recorded the music.. according to wikipedia:

 "while the media capabilities of the console (playstation) allowed for CD quality music, Uematsu opted instead to use MIDI sounds.[1] This decision has been credited as giving the soundtrack "a very distinctive mood and feel", forming a strong association for listeners between the game and its soundtrack."

also, he spent close to a year recording all of the tracks.

I love everything about the original tunes, so any mod that changes the sonic qualities of the sound i'd rather not put into the modded version of the game... does the "looping flawlessly" feature change the instrumentation/arrangement of the tracks??

I prefer the original tunes over any remakes i've heard, here or elsewhere, in terms of sonic quality and production and i feel like anything but the o.g tracks just wont do the game justice. just my 2cents, yo.

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hey everyone, first post here. I just want to start off by saying that everyone who has worked on these mods are forever my hero's and i shall not forget you!! there seriously needs to be a memorial built in all yalls honor cos all this is seriously incredible...

I'm currently about 95 percent done with downloading all these mods. thanks for the TUT its been a big help, but there is one thing i am unclear about... the remix 2.5.1 installer. I know that the btjunkie link is kaputt so im gonna download in parts, but there is the option for parts 1-13, and then there is an option for parts 1-4. im going with the 1-4 cos it allows resuming, but what i am wondering is: if i download either of the versions, unpack them so that i am left with "final fantasy VII remix 2.5.1 installer.exe and drop it into the bootleg folder along with my other mods, will the .rar files in red on the mod list turn green or do i have to drop the parts into the bootleg folder along with the installer.exe? I thought i read something about this last night but i looked through this thread again today and didn't see anything.

I noticed on the main post that the screen shot of the bootleg folder that only contains the installer.exe, so i think what i said above is what i'm supposed to do, but since i'm a complete noob at this i just want to make sure.

props you guys.

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