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« on: 2013-11-21 22:43:32 »
Hello I have been trying for ages to get this to work to no prevail, I have the latest aali's driver 07.11b need confirmation if all the options are correct.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to
change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = NO
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in
textures/
mod_path = mods
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose
their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options
include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if
supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however,
deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
I have made sure that I have hi res fonts on in the ff8 config and I have done a straight cut and past job of the mod into the into the mods folder
so I can not figure out why this is not working. Thank you for any help in advanced.
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