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what exactly is a command prompt then?Now that's a funny question
By the way, now that I see you here, do you know if transparent groups work for field models?Thanks Borde, and yes they should work in both the field and battle models. It also seems to depend on what material is applied to that group. Textures seem to blend differently than when just using the vertex colors so some of the options may be different. I'm not really sure why they would not be working, I guess just try all the different options (0-4) to see if it changes.
Yeah, I'm using Pcreator to make the modelsSorry I was talking to Aaron for that first part...
Presently we do not have a way to get custom-made models into the game. All of the customizations/patches you see around here still only use models from the game.hey what about PCreator? It's not the best but it can certainly make custom .p files.
If I recall correctly, FF7 does not have smoothing groups. Is this true? Would kind of suck importing a high poly model into FF7, just to find it is very blocky regardless.
The model is 15000 tris by the way.
Anyway how does this program work anyway? It seems you can port models in, but what are its limitations? Do you have to use the skeleton structure of the original mesh? Skin modifier isn't supported if I recall, I would need to chop up my Cloud model into different body parts, and then scale it to fit the bones?
Hey Reunion, if you are programming it under C++ you could use lib3ds. It will make all the job when dealng with 3ds files.Well its in vb but I rewrote it and it seems to be much better. It has not crashed yet but it doesn't load grouped 3ds files it just load the first group it finds.
2 things
1 any lag
2 giving that ff7 is old do you think that the engine take more hi res models?