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Messages - Tooks

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1
I never got a beta key, feel a bit left out to be honest seeing as I pre-ordered the game in its original state and even stuck with it for a good few months despite all its faults ._. I'm also now paranoid I won't even get the free 30 days as squeenix seems to have stopped using the old version of their account login [I can still access it but their main website doesn't go anywhere near it, even the site FOR FFXIV]. if I log into my account on the new website the only thing in my games list is FF7 so i'm a tad concerned.

2
I say it often but when I make my hard difficulty mod, I am going to look at Breath of Fire III for inspiration.  That didn't need insane levels of HP etc.

Oh god I love that game. If only it were a moddable PC game so I could relive my youth in high definition.

3
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 19:56:04 »
I can almost imagine the discussion at the security desk when it was decided that's how they'd perform a disk check... Insane.

4
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 19:44:00 »
hang on are you saying the original game doesnt even check for the actual disc?  It just checks for the name?

Pointing it to my hard drive named FF7Disc1 worked, so I guess it does.

5
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 15:26:16 »
Its odd that you do not have a flevel.lgp (this is probably why both the Rerelease and the old version are not working), the flevel.bak should be the Flevel from the release (my installer creates that as a backup), check the date on that file by right clicking the flevel.bak and clicking properties, if it says April 2012 its the rerelease flevel and you need to rename it to flevel.lgp and run the Flevelpatch.bat again, if it says 1998 its my patched one, if its the 1998 one rename it to flevel.lgp and you don't need to patch it.

EDIT- also your app.log still shows that Aali's driver is not running

uch this is giving me a headache haha. The .bak file is from 2012 so is the re-release version. When I rename it and run the batch file it hangs for a while and then tells me there are no suitable patches (and then renames my flevel.lgp back to .bak but doesn't generate another one) and i'm kind of going around in circles. Think i'll just pull my disc copy out of cold storage and play that, seems MUCH less headachey at the moment hah.

Squall, I didn't think to do this before trying to install the patch, but my other half also purchased the rerelease yesterday and has it installed on his computer. Do you think stealing his unmodified directory and using it to restore mine would cause issues?

6
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 15:01:03 »
Well that app.log shows that Aali's driver isn't running, so i guess something has gone wrong, a few people in the past have complained they couldn't open FF7CONFIG, i am unsure if they ever fixed it
if you can't run FF7CONFIG anymore you could try deleting the registry entries by opening REGEDIT (just type that in your search box on your startmenu) and then in the window that comes up make your way to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\
then delete this, then reinstall my installer and hopefully you will be able to open FF7CONFIG again (with any luck), just remember to set everything correctly (double check on the graphics page that 640x480 FULLSCREEN is ticked and that the drop box says CUSTOM DRIVER then set anything in the SOUND and MIDI screens then hit OK)
And also never forget to run it as Admin.

Done that, it allowed me to setup the FF7Config (double checked everything was set as it should be, custom driver, 640x480 fullscreen, midi enabled etc), same issue. However I decided to look in the APP.LOG and noticed the last line;

Failed to load: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\field/flevel.lgp

Upon investigation, it appears I don't have this file? I have a flevel.bak and a fflevel.lgp and even an flevel.lgp.bak() but no flevel.lgp. I've not manually modified this directory so am quite unsure as to what might be causing this now =/

Edit: Just to see what would happen I renamed the flevel.lgp.bak() and ran the game, it actually crashed with an error code this time, and APP.LOG looked like this instead;
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026228224 FREE 1022031872
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 4 RGBA 0:0:0:0
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Enix\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND

7
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 14:40:05 »
OK if its closing after a few seconds here is what you should do, first run FF7CONFIG.EXE as administrator (even if you are logged on as admin still right click it and click run as admin) and set all the options and make sure sound is set correctly, then run FF7.EXE as admin and see what happens, if it still closes then post the file APP.LOG (just copy and paste the contents) here and we will see what went wrong.

For some reason the FF7 config won't open either. It did when I first installed it, I setup Aali's custom driver (although I did forget to check the sound settings...) and now whenever I try and open it it just stops working. I'm going to try restarting my computer and see if that makes any difference.

For reference, my current APP.LOG
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026228224 FREE 1022031872
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 4 RGBA 0:0:0:0
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\data\sound\audio.fmt

8
Random question guys, hopefully someone might know the answer to this;

If I redownloaded the installation file and ran it (without uninstalling my copy of the game) would it give me an option to repair it without needing to reactivate the game? You get literally 4 Activations because Squeenix have apparently become EA. From my knowledge of trying out mods in the past the easiest way to recover from a fudged up modification is to reinstall the game (which I kind of need to do =/). I'd like to be able to do this without using up my Activations, though, because I'd rather not give Squeenix another £8.

9
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 14:28:33 »
Every tester is useful on this, thanks for anytime you spend on it.
Well i have made a second beta version (the only difference is that this fixes the \ in the registry), and i have included 2 REG files, open the REG file in NOTEPAD for your system (64bit for you) and edit the line that says
"DataDrive"="D:\\"
change the D:\\ to whatever drive your USB drive is, so if its your H:\ drive change it to
"DataDrive"="H:\\"
then save it and open it and click YES when asked, and that should allow it to use your USB as a CD. Hope this helps.

EDIT- HAHAHAHA i forgot to post the link to v0.2, sorry about that
http://www.mediafire.com/?jvzjuojzb9cb96c

Okay so now I'm not getting the DISC1 error anymore, but now the client opens and then closes again after about 5 seconds with no error at all... I'm having no luck with this what-so-ever hah. Feel like i've kind of shot myself in the foot too as now i've installed this the normal version, naturally, doesn't work. Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.

P.s. Don't know if this is relevant but I'm running Windows 7 Professional 64bit.

10
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-16 13:27:07 »
I'm pretty new here (and to modding/using mods in general) but I'll give this a test, see if I can get it working. I'm a 64bit user, btw.

Edit: Files installed without a problem, only issue is now FF7.EXE is asking for a disk 1. I've renamed my USB HDD to FF7DISC1 but it doesn't notice it. I'm not quite sure how to make a dummy iso so kind of at a stuck-point here.

11
I was watching Terporfin's stream, and everytime he got to the point where you talk to the chocobos for the choco/mog materia, the music would play out, but the chocobos would dance indefinitely.

After 4 freezes, he finally replaced the music with the original and it worked fine...

I wonder what could have caused this?
I think i found a similar issue. I just used the Inn in Wall Market Sector 6 and after the music died down I got to stare at a wonderfully nice black screen. I'll try replacing the ogg with the original to see if this is causing the issue.

Edit: Tested it a few times and can confirm that the original yado.ogg allows me to rest with no issues where as a higher quality yado.ogg doesn't. I'm using the Remastered Edition version so maybe thats something to test too. I'll try the Anxious Heart version to see if theres any change)

12
read the whole thread here
http://forums.qhimm.com/index.php?topic=13424.0
you have to move scene.bin, kernel.bin and kernel2.bin from the new file path to the old pc file path, run the patcher, then move them back.
I noticed that after posting, and came back here to amend my statement but alas a bit too late :oops: Now to start a new game and check out this hardcore mod :D

13
Hardcore Mod: Should work. 

Just tested this on the new release and unless i'm doing something wrong (or am trying the wrong hardcore mod maybe) it fails to install
Quote
Checking files.
 File check-> C:\Program Files (x86)\Square Enix\FINAL FANTASY VII\data\battle\scene.bin FAILED!
I'm new to this though so i'm probably doing something wrong.

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