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Messages - Doonge

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1
Announcements and site development / Re: Forum upgrade
« on: 2012-10-16 21:13:39 »
Apparently I'm unable to send private messages.
I can live with it, maybe it's because I don't have premium membership rights or something.

However, I noticed that I get logged off whenever i click on the "new private message" button.

1°) I click on the "new private message" button, in "My messages" page.
2°) I get an error message "Error : you don't have the right to post private messages".
3°) I click "ok", which set me back to the main page.
4°) I'm a guest, and I have to log in again.


I guess it's unintended?

edit: I can send messages now.  I must have dreamed?

2
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-08-26 01:06:19 »
Okay

3
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-08-26 00:26:51 »
Selecting hex documentation in the MO installer is ineffective, return error 'cannot launch Hexteditor.exe, reason : file missing'.
I tried to download it from here, and create a directory dlpb-mods where I noticed the directory appears (in 'ff7/'), to see if doing this would be enough.  But, same way the directory is deleted after the MO.exe process, I suspect it is cleaned and deleted at the beginning too (so even if I create myself the directory, and put the Hexteditor in there, it will be deleted).


Do you have any source code that I could see so I could try to modify it and add some 'padding' option?  If yourself are able to evaluate the size of the box, and fix some left-margin/top-margin, adding a padding of 5px is just width + 10px, height +10px, margin +5px; and positioning the box -5px top and left (not going in the negative).
Maybe I'm completely out of it, and I don't understand at all how it could have been coded, but I'd like to see some source to see if I can do anything.
Thank you.


edit:
plus, I could see how I could change the combat menu, and the general menu too.  I'd like to code, if possible, a templating system for those things.

4
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-08-25 21:12:41 »
http://p.dandoy.free.fr/images/dialog_psx_french.JPG
http://p.dandoy.free.fr/images/dialog_bootleg.JPG

The original border is thicker, but the padding is also bigger.
The padding with your menu overhaul is thinner, and the padding seems thinner too, both giving an "oppressive" feeling, as if the text is hard-pressed in the box.

So, how could one control the dialog boxes properties like padding and border?


By the way I have a suggestion (that I don't event want nor like by the way, but I'm just throwing ideas) : optionnal incorporation of the speaking character avatar to the dialog box.
Like this (first image found on googleimage with dialog box) : http://www.firingsquad.com/games/chronocrosspreview/images/luccia.jpg

5
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-08-25 19:34:18 »
Hello,

I recently discovered that Square-Enix (re)released FF7, and, excited, I wanted to check what's new in that release.  I was disappointed big time, but some comment gained my attention and I discovered qhimm.com (only now, damn me).
At that time, it was 01:00 AM, I should've gone sleeping to be in good shape, but the shock was too great and I downloaded everything following, and tested the Bootleg with various mods.

The result is really great, and is really an improvement.


Few things though :
- How could I control the padding of the dialog boxes?  I feel there's not enough padding.
- I own the PSX game in french.  I think I've read somewhere you need help for french translation : here I am.  I could also fix french translation based on your work and this website  : http://ff7.fr/neo-midgar/ (I'm talking with the owner).

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