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Messages - Jasong2004

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My vote is spend more time to fix it. Otherwise, I am going to predict a lot of repeated questions about it.

Sadly agreed also

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-10-24 17:13:18 »
Jex I'm still trying to successfully get everything running but the INFO: Microsoft Corporation GDI Generic 1.1.0 only shows up in my app log when I run FF7.exe in compatibility mode for win 95/98 256 colors blah blah blah. If you tried the "safe" setting in bootloader then all that stuff is set up.  It you have to switch it back manually.

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Hmm well if there happens to be any problematic glitches that happen (I can live with robo barrett) then would the solution just be to attempt a reinstall?

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Wow... I'm very happy now. I got it all working.  I believe the issue was my MOBO's built in soundcard came with special software.  I did a reformat today for kicks for the most part and did a minimalist install with just updating drivers and now Bootleg and FFVII works!  Happy days.  I was selecting the soundcard inside of ff7config but the VIA software must have been interfearing somehow because that is essentially the only difference.  Small problem, everything seems to be running perfectly except Barretts face looks like a screwed up robot.  I can post the app log if needed.  I'll play with some configurations and see what I do but eh.  Not a huge deal.  Anyway for anyone else who might be having similar problems try installing any fancy audio software that is running your speakers.  *shrug* worked for me.

Edit: I wonder if Barrett's face glitch comes from renaming the 1.0.6 hardcore mod to 1.0.5 so it would work with bootleg.  From what I read this shouldn't be a problem because mostly what the 1.0.6 mod does is allow a user to point to a 2012 version of the game.  Hmm may have to try a reinstall in the future.  It's not too bad, he just looks like a terminator with one eye blown away and half of his upper lip cut off but it does have some minor interference in the immersion experience.

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Make sure to configure the sound device after running Bootleg.

Run ff7config.exe as administrator and select the correct sound device.


Thanks PitBrat for the consideration.  I've tried that and many many other things.  I'm busy with school work now and FF7 isn't going anywhere so I'll wait, or if I get bored I'l learn how to do it by hand.  I appreceate all the hard work every member of this community does.  Thank you everyone.  Last thing, I do have one idea though.  Perhaps through some w7 oddity or maybe because of my specific motherboard the soundcard isn't seeing ff7 after bootleg runs.  Tomorrow I may try some tweaks card side while I'm doing some class reading and if the gods smile upon me that's what it is and I may have a viable solution for a few other posts I saw around the site.  If I don't edit this post with a positive solution then it didn't work (and it probably won't).

Again thank you PitBrat for all of your work.  Bootleg is the kind of utility a fan of ff7 dreams of.

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I'm stoked for bootleg 040 whenever it arrives.  I can't get 0390 working no matter what I try (most likely a specific problem with my computer build) but I have hopes for 40.  The start of this thread has an extensive and amazing tutorial for how to do everything manually (or what bootleg does) and it doesn't seem to cause any problems doing it manually but there are so many steps involved that it would be a huge pain to screw up somewhere down the line and have to fresh install for the 20th time (not kidding).  Aside from running bootleg is there an easy (yet not as easy) way to get a lot of bang for my buck without a huge time investment into a potential crash and redo?  I would venture a guess probably not because I kind of want it all heh.  So many amazing graphical improvements!

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-10-11 20:08:14 »
Maybe it's just something goofy with my audio card or perhaps it's not audio related at all and it's just a coincidence it stops there.  Anyway saftle tried what you said, same results.  Sad days...

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-10-10 22:49:21 »
It automatically does that but I check it every time anyway. Anyway yes.

Edit: Trying my best not to clutter forum but trying to add as much information as possible.  I'm looking through the App.log files from when the game works before bootleg and after and the only differences that might be key is this one

INFO: OpenGL 2.0 support detected (before) and then there is no entry stating that after.  (WRONG- this only happened because I changed the compatibility mode)

After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.

my app log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

After hours of reading and reading and changing and ugh... I finally have no errors yet when I open up bootloader or just ff7.exe all that happens is the window blinks black and then thats it.  No error messages and that's all the app.log says.  I am sure that I have a sound device selected in ff7config.

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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-10-10 22:05:59 »
Alright I've been at it for a week and I can't take it anymore.  It's time to consult the experts.  I have the 2012 version of FFVII and followed EQ2Alyza's youtube video and the amazing tutorial exactly and I can't even get out of the starting gate.  Here's the situation:
C:\Games\FF7 (fresh install every time)
Bootleg has administrative privlages and all mods are within the folder (the folder IS on my desktop and that will be the next thing and last thing I try)  firewall/AV/AVC disabled
Used both Kranmer v0.3 and v0.2 new to old and same results
After A fresh install I run Kranmer, mount drive, point the registry at it and then run BFE close everything down and pull up my options and then hit run bootleg.
I've tried the options that I feel will make the game amazing looking and I've also tried running virtually no improvments just bootleg to see where the problem might be.  So far both results are the same no matter what options I have are selected.
After bootleg finishes I run the bootloader and for a second it looks like everything is about to go but then it says the Fullscreen isn't supported kicks down and then I get the error message, "Your Open_GL renderer appears to be the microsoft renderer... (bad stuff)" then windows 7 tells me that ff7.exe stopped working.

That is the ultimate state it ends up in.  What I've done to help trouble shoot:
After running Kranmer I can open it up by running ff7.exe  I can also still launch it from the 2012 launcher.  Both work fine except for the ff7.exe I have to disable shaders in the .cfg file so that not everything is white.  No problem.  I can run Kranmer and then update Alis graphics driver from 0.10. to 0.11b and it will still launch from ff7.exe and the 2012 launcher.  Again have to disable shaders.  I have been able to run Kranmer and then manually install Avalanche High Res.exe and Remix v2-5-1 and it will still launch from ff7.exe AND from the 2012 launcher.  Launching from the 2012 launcher will still show the modified field and battle models.

Conclusion:  So far it really seems like something that Bootleg does Corrupts the FF7.exe in my systerm.  Not sure what else to try at this point other than manually installing everything but at the moment I don't have the know how.  It seems to be bootleg because in every instance before that the 2012 launcher will run ff7 but after bootleg runs then the 2012 launcher gives the same widows 7 message as using bootloader or just ff7.exe. "Blah blah blah crashed."

Any thoughts guys?

Edit: Something I forgot to add in there is after running bootleg just to double check to see if it was something that Aalis's custom driver was doing I copied over the driver that Bootleg 039 with a fresh file of v11b and manually configured the settings and still get the windows 7 game crash.  Also just now tried a fresh install with v11b of Aali's graphic driver and that works just fine (after disabling shaders).  Something bootleg does.

Last thing I have a gtx260 218 core up to date drivers running if that makes a difference.  I know it causes problems with shaders but that's to be expected.

Do I patch or unpatch the Flvel when using Kranmer's tool?  I've tried with both so far but just wondering.

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