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Messages - nmn132

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Someone like NFITC1?

Does anyone know the address for sources and the stat ID for them? If it's like materia I can just make new sources from the unused items and change their stat ID to 8 and 9. (8 is for HP and 9 for MP in materia).

The value, if it's like potions, could be changed to 100 for HP source and 10 for MP source.

2
Gameplay / The Telpostone
« on: 2012-11-25 19:38:05 »
While browsing through the field messages, I noticed something odd in map 539:

Recieved "Telpostone"!

Sounds like a teleport stone. Maybe it was intended to warp the party to any town or perhaps even any save point. Or perhaps it worked like the older FF games EXIT magic; warping the party out of a dungeon. This probably had major story interruption issues and was probably why it was discontinued.

I'm just wondering if there was a way to make an item like this, except it can only be used in certain locations. Just like how the SAVE CRYSTAL can only be used in the crater. It could perhaps be used to warp the party out of the crater, but it could only be used at a save point, so the story isn't interrupted.

A really cool use could be to warp the party to one of the unused rooms and call a shop. This would be like a mobile shop that could be accessed only at save points or other safe areas.

What do you think?

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How do I make HP and MP sources? The data for sources are all identical except their item IDs. Is there an ID for HP and MP sources that was unused by the developers? Or would I have to hex edit them into the game?

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FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2012-11-15 01:37:08 »
Lol. She is a model SLUT. She's definately a looker. Her bust is FF, but they're fake. Thanx for the info. My guess is #2. Bad formation data. I messed around with that and perhaps that is why the enemies look messed up. Ex: The Sea Serpent battle had a bad camera angle, as if it was supposed to be a smaller monster. Correct SCENE, wrong enemy. I think my SLUT is fine, but my enemies are just out of place. I am using an older mod and just working my way back up, being careful this time. Good thing I back up my mods after major changes.

BTW, are you going to add that info on SLUTS to the wiki?

5
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2012-11-14 04:40:23 »
Does anyone know the address of the damage formulas? I would like to make new formulas out of the less useful ones. Is there a ROM map of FF7 on this site?

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FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2012-11-14 04:30:06 »
Yes. I'm 100% sure. I just checked again for the sake of it. I think the problem is my scene.bin. I have other modded scene.bin files that do work. But I would really like this particular scene.bin file to work. I'm thinking that I changed something in the scene.bin to cause this problem. I think maybe the battle formation data(the scenes themselves) are messed up and the kernel is still reading it as though it is normal. Maybe I have too much data in the scene.bin file. Is it like an odometer? If you make the number too high it rolls over to 0? That would perhaps explain this. I don't know much about it but for now I will just use a different scene.bin and start toying around, testing periodically to see when it messes up.

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FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2012-11-12 08:07:13 »
Hello. I am having a problem with Proud Clod. When I try to update the KERNEL.BIN look-up table, I see this message from Proud Clod:

          "Everything's fine

                  (!)   KERNEL.BIN look-up table appears to be correct."

But it isn't correct at all. I am still fighting enemies in the wrong places. Such as Gas Ducters in the sunken Gelnika. I will try another approach in the meanwhile. I plan on using an unmodded KERNEL.BIN with Proud Clod, updating it, and then comparing the look up table in the unmodded KERNEL.BIN with my modded one. Then I can just change the look up table in my modded KERNEL.BIN manually.  I modded my SCENE.BIN and my KERNEL.BIN extensively so I can't say exactly what is causing this. As a side note, Hojo and Scene.edit also will not update my look up table, but I posted this here since Proud Clod has made those two programs almost obsolete. Do you think I may have modded my SCENE.BIN too much? I thought there was plenty of memory in the PC version but maybe I added too much and that's why it's unable to update. Thanks for anyone that can help.

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