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Messages - huhbum

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1
General Discussion / Re: FF7 Steam Tifa's Piano
« on: 2013-07-28 20:20:47 »
If you are using the default keyboard controls, the pattern should be like this(the image in the first reply is accurate too, but one of the inputs is cut off at the bottom):

C, Insert, V, (PageUp or PageDown + V), (PageUp or PageDown + Insert), (DO, RE, MI, TI, LA,)
C, Insert, V, (PageUp or PageDown + C), X, (DO, RE, MI, SO, FA,)
C, Insert, C. (DO, RE, DO.)

You can also get really carried away with playing the in-game piano: http://www.youtube.com/watch?v=wXF5M_Yp68I

2
Okay, I finished my cartography video:

http://www.youtube.com/watch?v=p9ChLy7mzq4

While testing stuff out, I found that you don't actually have to get a Yuffie encounter on the FIRST fight. You can fight on the world map upon re-loading a save file as much as you want and the glitch will still be active, but if you change maps, you will no longer be able to activate the glitch. I edited the OP to recognize this new finding.

Looking through Garland's vids, it doesn't quite cover the same amount of mapping, but I could swear I read somewhere someone who'd mapped out the underwater area before. Either way, this glitch allows you to explore underwater without all the, uh, glitchyness.

3
Aha! I was looking for that video, thanks for the link. I'm planning on making an underwater cartography video using that Key of the Ancients trick, and I wanted to reference Garland's video.

4
I'm just wondering how this got discovered. The poor dude must have not saved at ALL between Junon (or wherever he found Yuffie) and Diamond Weapon (or whichever scripted battle this occurred in)

The guy who discovered it, Neohart, is an FF7 speedrunner. I think he was trying to find a speedrun route that included recruiting Yuffie, and probably game over'd on a practice run somewhere and reloaded prior to the recruitment fight.

Here's Neohart's original posted Youtube video:

http://www.youtube.com/watch?v=g3zowlMmU9w

It should be noted that there is a post from GameFAQs dated January 12, 2013 that predates Neohart's discovery by about four months, where it -seems- like a guy encounters the glitch on accident, but doesn't understand it at all:

http://www.gamefaqs.com/boards/130791-final-fantasy-vii/65163009

5
Hi there qhimm,

I made a topic several months back about a PC-specific glitch I encountered regarding prizes at the Chocobo Square in FF7 that I'd found, and the feedback on it was really helpful, so I'm posting again!

Here's a new PC-specific glitch called the "Yuffie Warping Glitch". I can't take credit for discovering it, but given that it's several orders of magnitude more awesome than the one that I discovered on my own, I figured I'd post about it and see what you guys can do with this new knowledge. Although, if you already knew about it, that's fine too!

The Yuffie Warping Glitch allows the player to wrong warp to any field map battle in the game from a Mystery Ninja encounter(the fight where you battle Yuffie before recruiting her). It was discovered by accident, and first documented(at least, to the best of my knowledge) by Neohart on his livestream(twitch.tv/neohart) a couple months ago.

It's well-explained by NEroNeRoNerON in his video about it here:

http://www.youtube.com/watch?v=d_A_SV86LeM

If the video is TL:DR, here's how to activate the glitch:

Step 1 - Get to a field map battle(or the Diamond Weapon boss fight) and intentionally die, causing a Game Over
Step 2 - Load a save file from just before a Mystery Ninja encounter on the World Map.
EDIT: It seems like you can actually get in any number of encounters before Mystery Ninja, and defeat/run away from enemies, as long as you stay on the World Map.

Step 3 - Get into a Mystery Ninja encounter and defeat Mystery Ninja, at which point you will either wrong warp to the place where you encountered the fight where you Game Over'd, or, if the fight was a story battle(such as a boss fight or scripted battle) you will IMMEDIATELY get into that fight after receiving the battle spoils from Mystery Ninja

Needless to say, this glitch has some...interesting(and badass) side effects: for example, turning into the Key of the Ancients and clipping through the entire underwater world if you wrong warp to the Gelnika from a Disc 1 save. It seems to work on both the original PC version and the PC 2012 re-release, but not on the console versions of FF7.

I do have one question that you guys might be able to answer, though. Why does this glitch even work? I mean, some of the things you can do with it are amazing(like bringing Aerith to Disc 2/3 battles!) but I have no idea WHY it works.

Was hoping you guys might be able to shed some light on this mystery. If nothing else, I hope you enjoy tinkering with it!

Again, I take no credit in this glitch's discovery: it was mentioned to me by Neohart and NEroNeRoNerON, and I'm posting this info here with their permission.

Cheers,

-huhbum


6
OK! After another eon of testing, I finished testing A and S-CLASS races too. I'm going to make another mini-podcast about it, but before I do that(in the next couple days) I figured I'd throw the info here and see what you guys think.

-A CLASS-
 
(PSX NTSC VERSION)             (PC 2012 VERSION)
 
---                                          Potion
Hi-Potion                                ---
Phoenix Down                       Phoenix Down
---                                          Hyper
---                                          Tranquilizer
Hero Drink(common)             Hero Drink(rare only)
Fire Fang                               Fire Fang
Ether(common)                     Ether(rare only)
Antarctic Wind(common)       Antarctic Wind(rare only)
Bolt Plume(common)             Bolt Plume(rare only)
Ice Crystal                            Ice Crystal
Fire Veil                                 ---
Swift Bolt                              ---
Elixir(rare only)                     ---
---                                        Megalixir(common)
Counter Attack(rare only)    Counter Attack(rare only)
Sneak Attack(rare only)       Sneak Attack(common)
Enemy Away(rare only)        Enemy Away(common)
Cat's Bell(rare only)             Cat's Bell(common)
Sprint Shoes(rare only)       Sprint Shoes(rare only)
 
 
-S CLASS-
 
(PSX NTSC VERSION)             (PC 2012 VERSION)
 
---                                         Potion
Phoenix Down                      Phoenix Down
Hero Drink(common)             Hero Drink(rare only)
Bolt Plume(common)             Bolt Plume(rare only)
---                                         Ether(rare only)
---                                         Antarctic Wind(rare only)
Ice Crystal                            ---
Fire Veil                                 ---
Swift Bolt                             Swift Bolt
Turbo Ether                          ---
Elixir(rare only)                    Elixir(rare only)
Megalixir(rare only)             Megalixir(common)
Precious Watch(rare only)   Precious Watch(rare only)
Counter Attack(rare only)   Counter Attack(rare only)
Sneak Attack(rare only)      Sneak Attack(common)
Enemy Away(rare only)       Enemy Away(common)
Chocobracelet(rare only)    Chocobracelet(rare only)
Magic Counter(rare only)    Magic Counter(rare only)
Cat's Bell(rare only)            Cat's Bell(common)
Sprint Shoes(rare only)       Sprint Shoes(rare only)

Sorry about the formatting again. In any case, based on these results I found a pattern, which I deduced based on the data I found. Here's a pastebin link to the mini-FAQ(still a work in progress, this is first draft) that I came up with:

http://pastebin.com/G5qp0SPK

TL:DR version of it: It seems like each prize slot in the PSX version corresponds with a prize slot in the PC version, with a few slight anomalies. I mapped them out as best I could, but yeah, whoever put the prize list together in the PC version did some real funky stuff with it.

In any case, I'm not sure if any of this stuff interests you guys, but there it is. Feel free to take this info and run with it if you feel like it!

-hb

EDIT: finished the podcast! It's pretty long, and the TL:DR stuff is all more or less here in this thread, but here's the link anyway:

www.youtube.com/watch?v=p82X93U9_o4

7
Thanks for the replies! I didn't know the original PC version was like that. That at least sheds some light on the differences if they stem from the original.

I'm not sure how much they messed up the script compared to the PSX version though

This is what I found so far(sorry for the bad formatting, it's a copy/paste from my .txt FAQ:

-C CLASS-

(PSX NTSC VERSION)             (PC 2012 VERSION)

Potion                                     ---
Hi-Potion                                Hi-Potion
Phoenix Down                        Phoenix Down
Hyper                                     Hyper
Tranquilizer                            Tranquilizer
Fire Fang                                Fire Fang
Ether                                      ---
Antarctic Wind                        ---
Bolt Plume                              ---
---                                          Ice Crystal
---                                          Turbo Ether
---                                          Megalixir


-B CLASS-

(PSX NTSC VERSION)             (PC 2012 VERSION)

---                                             Potion
Hi-Potion                                  Hi-Potion
Phoenix Down                          Phoenix Down
Hyper                                       Hyper
Tranquilizer                              Tranquilizer
Hero Drink(common)                Hero Drink(DISC 2/3 ONLY, rare only)
Fire Fang                                  Fire Fang
Ether                                        ---
Antarctic Wind(common)          Antarctic Wind(rare only)
Bolt Plume                                ---
---*                                          Ice Crystal
---                                            Swift Bolt
Turbo Ether(rare only)             Turbo Ether(can appear as common)
Elixir(rare only)                        ---
---                                            Megalixir(can appear as common)
'Enemy Away'(DISC 2/3 ONLY)    ---

(I don't have data on A/S class yet.)

*Ice Crystal appears as a valid item in most FAQs in B-Class but I could not get one to appear in testing.

When I get around to testing A/S class as well on both versions, I'll fill in the missing info.

Thanks!

8
General Discussion / FF7 PC 2012: Chocobo Racing prizes?
« on: 2012-11-16 13:47:48 »
Hi there,

I've been playing a lot of FF7 lately and I ran into an interesting version difference between the PSX and PC(2012 re-release version) of FF7. After scouring the internet and e-mailing various FAQ writers, I'm still stumped, so I figured I'd ask the PC experts, which is you guys!

(Forgive me if this has already been answered before, but I did a quick search on these forums and didn't come up with anything.)

But yeah, in a nutshell, I've(after hours of going nuts doing Chocobo Square racing) discovered that the prize tables for races, at least as far as C and B class races are concerned, are different in the PC(2012) version. I made a mini-podcast about it on my YouTube channel, which you can watch here if you like:

www.youtube.com/watch?v=sr-4HSjQyTM

The video is kind of long and not that exciting, so the basic TL:DR of it is: the prizes differ, at least in C and B class, from version to version as well as potentially disc to disc, not only in the prizes offered but also their rarity.

Most notably of these differences is that Megalixir is available in the lower classes on the PC version, while certain items such as Hero Drink don't appear on the PC version until Disc 2, and even then only as a rare item. While the PSX version correctly orders item rarity by GP value, in the PC version the item rarity seems all out of whack(a 20 GP item in Antarctic Wind only appears as a rare item in PC 2012, whereas a 300 GP item like Megalixir can appear as a common item).

Anyway, I realize that my information is far from complete, but I still wanted to ask around and see if anyone knew why the versions differ! So if any of you guys could shed some light on this mystery, I'd be much obliged!

Thanks!

-huhbum


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