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Messages - CkRtech

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1
Archive / Re: FF7 movies decoding enhancement
« on: 2007-01-07 18:51:40 »
I've made some progress so far and I think there will be more. If only a could figure out how to use ffdshow as encoder in VirtualDub. There are some nice filters I'd like to try. But everytime I try to save avi using ffdshow for compression I get this error message "The source image format is not acceptable".  Why's that? :|

Quite a few codecs will not allow a resolution that is not in their "relm of acceptable resolutions" or is not within a proper aspect ratio. Obviously, any movie can be stretched to fill up a standard screen & maintain the 4:3 aspect ratio....but the codecs may require that the movie itself be 4:3 because it is going to assume that pixels are all perfectly square.

If the original resolution is 320x224, then you are dealing with an aspect ratio of 1.43 instead of 1.333.

The thing that is odd is that I am assuming that you are doing an image transform to 320x240 before attempting to save the movie & it is still not allowing that.

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Archive / But what about ff8?
« on: 2006-03-20 01:53:37 »
I think most people have latched onto FF7 because of its historical significance, popularity, and general "programming community" of people working on FF7 projects.

I would love to work on FF8 (if anything because most people have not) & do a few things. However this requires time as well as me programming all day at work....and then feeling like I want to come home and....program.  :erm:

3
Troubleshooting / FF7 crashes frequently
« on: 2006-03-13 23:53:30 »
Well, you could always pull your ethernet cord and *then* turn it off. (or disable your networking device via Network Connections - although that isn't as much fun as yanking cords)

That way you could determine if antivirus has any impact on it at all. I don't really see antivirus causing issues with FF7...but have at it.

4
Archive / FF8 8 bit pallete textures
« on: 2006-03-10 01:54:26 »
Quote from: chaoscontrol
I thought it maight fix the world map, cus it looks so f8cked up =/ Looks better on the playstation =o


Haha. I would argue that nothing would look better on the PSX because Sony pushed the move to 3D too early OR didn't spend enough time developing 3D before releasing that thing. (Large amount of thoughts would go here)

Anyway - chaoscontrol - I hope you can get your world map problem solved.

5
If I had to guess, its a video driver problem. (And hopefully not a hardware problem)

Your event viewer (Right-click my computer, hit "manage") might give some information....

but here - Go to My Computer & right-click for properties, click the advanced tab, click the settings button under "startup and recovery" and uncheck the "Automatically restart" option.

Crash the game. The blue screen of death should remain on the screen and you can write down any english you see. (Like "EXCEPTION OCCURRED IN MODULE KERNEL32.DLL AT 09324:0384938409)

Don't worry about all the numbers in that big block at the bottom of the screen.

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Archive / FFVII Slows down during gameplay
« on: 2006-02-07 01:53:27 »
Yo -

Hey - while laptops are in a breed of their own, you should still be able to run the game on hardware like that. Sure, it's old...but outside of video drivers, there usually isn't too big of a problem running FF7.

I just wanted to chime in since you said "Still sickened about the laptop though."

While clean installing the OS is an option, it is always good to try to salvage the current one as best you can. Laptop manufacturers love to run their own software in the background. You checked background processes and all that - but if you are experiencing slow down playing a game that was made for a CPU of 1997 speed, then *some* process has to be robbing CPU time from the game.

Also - 100% CPU usage is not normal. It should be just under that.

I would take a look at your Event log (My Computer->Manage) and make sure there aren't any errors logged in there during the times that your computer slows down. Also - check for software updates for applications you run. You said you have the latest drivers, might as well check software too. (Trying to find that rogue background process that might be causing you trouble - it could even be a Service having issues)

run msconfig and check out your Startup tab to see if anything looks out of the ordinary. You could even post a screenshot here if you want.

Finally, use a full install of FF7 and try to get the CDs out of the equation. You could even try running the game without sound, in software mode, etc...and see if perhaps your audio or video hardware itself is in a bad mood. (a reinstall driver scenario rather than just an "update driver" scenario)

Good luck.

7
Archive / FF8 Black blocks
« on: 2006-02-07 01:34:36 »
You could always:

1: Create an online petition
2: Gather your Final Fantasy resources (message boards, fan sites, etc) & attempt to get supporting individuals to sign it.
3: Write a big butter-up e-mail to Nvidia requesting they please implement support for 8-bit P.T. in the drivers and link to the petition showing interest.

Best of luck with this, guys. I have a Radeon 9800 Pro like Aaron mentioned & don't have any problems with it.

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Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-09-20 02:31:21 »
I can't read "costa del sol" without hearing the music in my head.

Looking good, Borde!

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Troubleshooting / Amazing! New Crash!
« on: 2005-09-18 21:56:50 »
I know you got past it, but could you list what patches you are using?

Running in compatibility mode?
Version 1.02?
High res?
battle->field conversion?
music patches of any kind?

10
Archive / COmputer turn off
« on: 2005-08-31 23:26:47 »
What Operating System are you running? It can be quite a few things - temperature, power management, etc. Are you playing this on a laptop by any chance? Do you have a UPS?

Look in control panel-> Power to see if you have anything that might look odd - hibernation settings, etc.

If you run the Windows 2000/XP platform, you can right-click on my computer, click on Manage and then select the event viewer option from the "Computer Management" tree. Look in the Application and System logs to see if you see anything out of the ordinary for the times your system shuts down.

11
I just finished the game (accidentally - I was trying to remember how far I could go before using that save crystal, but all of the sudden I was fighting....crud)

Anyway - a few things that might be a recap from earlier (err... spoiler screenshots) -

1: When Cloud falls into ???? (no really...the place is called ????) the initial screen looks like this: "Is  this..."

2: When it is time to switch parties during the 1st Seph fight, the options overlap: "Worried about the other party members"

3: During the credit roll, the top half of the screen rolls the credits while the bottom half of the screen flickers the initial "block" of credits. It's kinda hard to explain....and the screenshots didn't capture it the way I saw it. (I guess I could have made an animated GIF or something, but anyway....)

The bottom half of the screen flickers kinda like when you take a camera in a 3D computer environment and move it "out" of the defined 3D environment. Since there are no properties defined for the "outside environment", sometimes the application just flashes what textures were most recently in memory.....if that makes sense. (Run the game DOOM or DOOM 2 and walk through walls)

In any case, here is the pic w/ a little description written in it: Credit Roll

12
Here are some resources for the Whirlwind Maze bug -

Screenshot mentioned earlier: Barret

Savegame Slot:
Save block 00, Whirlwind Maze (like 5th one down)

There is a LOT of cutscene to chew through, but just walk north of the save point and straight on through the chompers...err...lightning/forcefield area.

13
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-28 01:44:56 »
Cyrus XIII -

Hey, thanks for your continuing work with this project. I will use the new multipatch and see what happens. I have a gold chocobo and am about to tie up some loose ends (weapons) before going on to complete the game. I'll let you know how things go.

btw - In order to keep all things consistent, let me say that I am also using the battle -> field conversion mod. I know that it deals with resource file hacking more than executable hacking, but - one always wants to know everything when trying to solve problems.

EDIRA:

Loaded it up, walked into Turk cutscene/battle....worked perfectly.

Died to reload it and see if it works again -

Reloaded save, walked into area.....it gave the dialog message (whatever it is...."Oh no! They're here!" or something) and then froze.

Dang it. You always hope these things happen all the time & can therefore point to a specific reason that the problem is being caused.

EDITAGA:

Okay. I restored the midi.lgp from the install disc and did a fresh patch. Cool....but still had problems.

I ended up running the config program (since it was patched) -

My midi was set on External Midi. That's odd. I can use external midi because I have a wavetable daughtercard on my soundcard, however I use the digital output to my receiver. If I use the daughtercard, I have to switch over to the analog output in order to hear it. (My soundcard won't convert the analog output from the daughtercard to digital and then pass it through the digital output all on the fly) I figured that the PSX sound patch was doing some sweet hacking (Napolean Dynamite voice) anyway, but it was obviously not using my external midi for anything because otherwise I wouldn't hear the music. (What does it do, anyway? Software-based PSX wavetable sound?)

I changed it over to the Microsoft SW synth just so the least amount of hardware was entering the picture during the game.

I played through the Turks scene three (maybe even four) times, and it never locked up. I have also been in and out of the game twice...AND... ff7.exe is properly terminating. Wow! This process has almost always been orphaned when I have left. I exited once with an alt-f4 and a second time using Menu->Quit FF7.

....weird. I'll let you know if anything happens, but otherwise....things seem to be okay. (but I won't bet my Gold Chocobo on that!)

14
AWWWW MAN!

I just got Omnislash last night & did Fort Condor a few days ago. Hahaha.

Still need W-Materia though -

Thanks for all the updates.

15
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-23 01:37:23 »
I was playing somewhat late, so I didn't tweak it much - however I did retain some savegames.

Top savegame in 3rd save bank should be it.

Save Bank 3

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Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-22 05:15:51 »
Hey there. (fyi - spoilers are probably in this message for those of you who haven't finished the game.)

Thanks for combining the patches, but I am encountering lockups quite a bit now. I have had quite a few in sector 8 - when you last encounter the Turks & can either fight them or choose not to, it almost always locks up right when the music is about to stop. (Turks then enter & then the Turk theme begins shortly after)

I tried all sorts of patch combinations to get this to work, but had no luck. At one point, I even managed to come off the ladder and walk up to the next screen without even encountering them! At some point, I managed to get it patched with high res + sound & encounter the Turks...but it locked up later on after a simple battle.

I reverted to the unpatched 1.02 exe, got past the big "Gya haha Kya haha" monster, saved, repatched, and then had it lock up after walking up the stairs to fight Hojo.

I uninstalled again & then patched with the Saint High res 0.97 patch. (seperately from the multi installer).

So now I am back to high res with regular MIDI and things seem to be just fine. (Just saved at the start of disc 3)

Note that using the multi-installer and only installing the high res patch will still cause lockups - I had to use the seperate installer for the high res patch in order to get it to work.

Any idea what might be up with all of this? Did the PSX music patch modify midi.lgp? I noticed that it is dated 08/21/2005 on my machine & remains that way despite uninstalling the patch.

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Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-17 04:55:50 »
Can the sound patch work with the saint high res patch?

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I had to register to say how cool a lot of the patches are on this forum - including the one this thread represents.

I gotta hit the sack, so I didn't have a lot of time to search for this....but -

I am having an issue with the ff7.exe process not closing after exiting the game. I have to manually shut it down with task manager (Win XP Pro).

Sorry if you were already aware of this. Keep it up! Looks great!

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