Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - twitch

Pages: [1]
1
General Discussion / FFT:Advance is fun to pass the time
« on: 2006-03-03 08:43:15 »
A good RPG for GBA is Advance Wars. I wish I still had my FFT PS1 cd.  :(
That game was the best. IMO FFTA is too 'kiddish'...lol

2
I don't mean to bitch, but Sad Jari; I thought you left. Stop bitching around will ya?

3
General Discussion / Re: The Best Materia Order
« on: 2005-10-24 12:22:12 »
Quote from: Rajamic

But really, If you are going to have Master Summon=MP Absorb and MP Turbo=KotR, what else are you ever going to need?   :o


Well, my idea was to have EVERY command the game has to offer. It doesn't matter how much damage I can do. I just need to have 'em all.  

I can't help it. I'm greedy. :P

Quote from: hay

personally I'm a fanatic of [4x cut], [added cut]=[master command], [hades/contain]=[added effect] and of course some high level restore or master magic and enemy skill with at least white wind, big guard and death force.


Hmm...interesting combination. I'll be trying that out soon. This is my latest materia layout for now.

Wpn:{MPabsrb+MasterSummon} {MPturbo+KOR} { FinalAttck+Phoenix} {QuadraMagic+MasterMagic}

Arm: {HP absorb+MasterCommand} {MegaAll+Counterattck} {HPplus+Enemy skill}

Changes:
1. Replaced Speed plus with enemy skill.
2. Paired Master command with HP absrb. This combo saves a lot of potions!  :D

4
General Discussion / The Best Materia Order
« on: 2005-10-23 14:49:13 »
Quote from: teH2SO4

Ya Twitch, maybe that's how new materia works, it has to be "broken in" I suppose ;/ but it's still kinda immature :P


Tell me 'bout it. It still makes sense though. It differentiates MASTER level materia with low level materia.

Quote from: teH2SO4

And on the topic of the Battle Arena, did anyone ever have it when the slot machine broke? As in, it would only have one option as a handicap outcome? The first time I saw it I crapped myself laughing at the amazing amount of choice there was...


I think there was this one time I had two choice from all of the slots. A bug maybe? Doesn't happen much though.

Is there a way to come up with a patch so that there we can pair 3 materias at once? It would impact the game so much. Imagine= {quad magic+master magic+ mp absorb} ..wow

5
Troubleshooting / Does Omnislash crash the game?
« on: 2005-10-23 08:25:59 »
Quote from: Threesixty
It's a known crash. I had it with Win98 and the obsolete drivers of SBLive. So if you do have that crash...it's probably related to your Sound Driver.


Oops, I didn't know that. I'm using XP. Sorry 'bout that.

6
General Discussion / The Best Materia Order
« on: 2005-10-23 08:14:57 »
Quote from: teH2SO4
Twitch, Vincent's damage charges up according to how many enemies he's killed, so to answer your question, you're gonna have to take him for a ride and just own some enemies :)


Yeah I just knew about this. Thanks for pointing that out. Before I just thought that you just have to attack using Vincent for many times. The fact is that you need to actually kill (Final Blow), the enemy using Vincent's Death Penalty.


Quote from: teH2SO4

By the way, did anyone notice any other glitches? It happened quite a few times in my games, but basically the first few times you use a new materia combo it doesn't work. All and that works fine, just the less "used" combos, such as MP-absorb. I put it on Yuffie with Ice, and she cast Ice2, and it didn't give back the 10% of the MP as promised? After a few times it started working, dunno what's up with that ;/


IMO, this is because when you equip new materia, it is still a low level materia, therefore there would be no immediate effect. It would just work RANDOMLY. A MASTER level materia, on the other hand; may have an everlasting effect.  

Quote from: machaorules

wat should i equip for the battle arena


Well, it is a single battle. I never had much problem with my equipped materia order in my 1st post in this thread. However, you should take note that after a battle in the battle arena; you will have to take your chance with the slots. "Materia Break" slot is devastating, especially if your character is too Materia dependent. Therefore, it is best that your character is strong (STATS wise) and you have plenty of healing items.

7
General Discussion / Final Fantasy VII Fighting Game
« on: 2005-10-20 19:53:30 »
Yeah, I agree with you Hay. Doesn't matter if the game sucked- as long as it has FF7 characters in it. This was what influenced me to buy games like Chocobo Dungeon and Racing.

8
Troubleshooting / Does Omnislash crash the game?
« on: 2005-10-20 19:48:07 »
Where did you read THAT? :D
Personally, I never had that problem. Been playing for quite a while now.

9
General Discussion / Final Fantasy VII Fighting Game
« on: 2005-10-20 06:01:10 »
I played the playstation version. I mainly bought it coz i saw the screenshot of cloud vs sephy... The game really wasn't a good fighting game in terms of combo and individual fighting style. Heck, every damn fighter moves almost the same. The mini games are a disaster, very short and repetitive. The graphics are horrible (even for the old ps days). Also, personally; I hated the start screen because there was a japanese-trying-to-sound-american taunt of "EHRGEIZ!!!" . Come to think about it, there was really bad taunts throughout the game.  Hehehe...

10
General Discussion / The Best Materia Order
« on: 2005-10-05 12:58:51 »
Quote from: Talran
I also usualy have one person decked ou with a few Counter Atks and a cover, and no magic Materia so that I can cover and counter for straight 9's.....


If a character has magic materia will it not attack for 9999 although it has 255 strength? My current character with 255 strength seems to dish out 9999 although equipped with master magic paired with Quad Magic. However, this is only for Cloud and Yuffie. My 3rd character (Vincent), attacks for only about 6500-8500 (althogh his strength is 255). Maybe it's because of Death Penalty?


Quote from: The Skillster

Has anyone tried Mastered Elemental + Master Magic/Summon in to their armour and see if it adds all elements to the armour?


I tried that. No effect. It seems that elemental materia is intended to be paired with single magic such as Fire. You're better off with equipping armour such as Edincoat which nullifies [Lightning/Earth/Water/Poison].

11
General Discussion / The Best Materia Order
« on: 2005-10-04 12:59:20 »
I was playing ff7 one day when I wondered what could be the best materia constuct. Currently, I have the same materia order for all 3 characters such as the following:

Wpn:{MPabsrb+MasterSummon} {MPturbo+KOR} { FinalAttck+Phoenix} {QuadraMagic+MasterMagic}

Arm: {W-Summon+MasterCommand} {MegaAll+Counterattck} {HPplus+Speedplus}

Note: Weapons are all ultimate therefore has 8 materia slots. Armor used such as esort guard, mystile has 6 slots.

The problem I get with the materia order (above), is:
1. I don't get 4xcut although I have Master command. The attack command is replaced by slash all, which IMHO is just not cool. (Vincent using slash all?)

2. The mega all materia screws up some actions. For instance, when I use cure 3 (it's supposed to effect all characters and cast 4 times due to Quad magic and MegaAll), it will only cast for one character for 4 times although the cursor shows up on ALL characters. WTF?

3. I really want to have enemy skill, but can't decide which slot to substitute.
 
Assuming we have 14 paired slots, what will be the Ultimate materia construct for the characters? (Espescially the remedy for problem 2)

12
Which patch exactly did you use? Is it Saint's High Res Patch? If it is Saint's, then probably you didn't find the FF7.exe file. What other patch are you talking about?

13
Archive / Getting Started All Over Again
« on: 2005-09-04 10:23:38 »
Firstly install patch 1.2
Then; Chocobo patch
Riva/tnt patch

optional:
High res patch
Reunion patch

This is what i did.

14
Archive / FF7 8-Bit Test fails
« on: 2005-08-24 05:17:21 »
How do you set the antialasing settings?  Where do I find this application to control it?

15
Archive / FF7 8-Bit Test fails
« on: 2005-08-23 09:19:59 »
I tried that patch. Tried the TNT mode. The graphis became worse. There were ugly lines. Uh well, maybe I'm stuck in software mode.

16
Archive / FF VII/VIII and 6800GT
« on: 2005-08-21 18:41:03 »
It seems another person had the same problem with the same Graohic card.

Check it out.
http://forums.eidosgames.com/archive/index.php/t-50125.html

17
General Discussion / Is it worth it? What's new?
« on: 2005-08-21 18:28:10 »
I'm wondering if FF7 PC supports a game controller. Playing with a keyboard kinda ruins the FF7 experience.

By the wat,does anyone know how to make the hardware mode with on board graphic cards?

18
General Discussion / Is it worth it? What's new?
« on: 2005-08-21 15:18:54 »
Well, to get better graphics than the PSX isn't easy. There's all the incompatible crap. You'll need patches. On the Ps version, you just pop the cd in. They corrected some dialogue? Didn't notice much change.

19
Archive / FF VII/VIII and 6800GT
« on: 2005-08-21 09:42:51 »
I'm guessing you're using XP, then you'll need the FF7 1.02 patch. Since it was a '97 game, today's computers aren't 100% compatible. (Unless you get the right patches that is). I suggest getting the 1.02 patch. I'm not sure for 6800GT though.


FF7 Minimum System Requirements:
Windows 95 compatible system
DirectX 5.0
Intel Pentium 133 (recommended Pentium 200)
4 megs Video Card (8 megs 3D accelerator recommended)
32 megs of RAM
4x CD-ROM
DirectX 5.0 compatible sound card (AWE64 or XG-MIDI compatible
recommended)

20
General Discussion / Is it worth it? What's new?
« on: 2005-08-21 09:10:04 »
Basically the PC version is similiar to the PSX version... but the drawbacks of the PC version are Bugs, crashes and the keyboard control just isn't the same with the PSX's controller... Remember running away from battles by holding down R1+R2+L1+L2? It felt so good back then. Also, the PC version uses MIDI music. No sephiroth's choir theme :isee:

On the other hand, there are patches (1.02 is the official), but the higher resolution patch didn't work for me. Ultimately, if you're a hardcore FF7 fan, you won't mind the controls @ the MIDI music cause it's still FF7.

21
Archive / I can't seem to encounter Yuffie
« on: 2005-08-20 20:46:39 »
The chance of encountering yuffie should be around 1/15 chance. Have u trried saving n reloading again? Maybe there's a bug. Try replacing back Sephiroth with cloud n see what happens.

22
Archive / Strange Problem.
« on: 2005-08-20 18:04:37 »
hmm... I'm using a USB logitech keyboard. Works fine... I don't think u need an emulator for that. Maybe the UP button is screwed... Better still, get a new one... FF7 is worth getting a new keyboard.

23
Archive / FF7 8-Bit Test fails
« on: 2005-08-20 16:50:57 »
Help... I cant pass the 8-bit test...
My pc specs:

Pentium 4 3.0 Ghz
512mb Ram
Intel(R) 82915G Express chipset family

FF7 won't support my stupid intergrated card. I'm playing in software mode now. The graphis are decent, but i need more... :isee:

Mod Edit: Split from this topic and moved to Game Tweaking.

24
General Discussion / FF7 Remake Project (?)
« on: 2005-08-20 16:30:19 »
Wow... A remake by Ficedula. Square would have a run for it's money if he complets it.

Joy for FF7 fans!
Ficedula is Godly.  :love:

Pages: [1]