1
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« on: 2012-12-29 06:53:22 »
Hi, i'd like to use your mod for increased enemy stats, but not change spells/mp cost/equipment/etc.. Just enemy stats.
From reading the info in the installer, it seems like just patching scene.bin should do that, tho it mentions battle.lgp is required too, so I did checked those two only.
But that doesn't work. Also tried with those 2 and flevel.lgp.. No difference.
What happens is the battles get all messed up. The stats are right for hardcore (extremely hard, some have 10x stats or more...), but I fight enemies that shouldnt be there.
EG: In great glacier most of the encoutners were Palmer.. Sometimes back attacks. Sometimes I could win and proceed, but some of them would stall or crash the game.
Tried it again later in the mideel area.. I was fighting stuff with mountain backgrounds in grass areas, eg: Under Lizards..
Really only wanted it to make the boss battles hard, as imo it makes the trash battles too tedious.. So I went to try it against ultimate weapon, but that just crashed the game when he engaged.
Running the full mod tho, with the patched kernel and kernel2.bin works fine.. Just as soon as I change those back to default to get rid of the changed spells, everything else gets messed up.
Also would be nice to have something inbetween this mod and reasonable difficulty as they are insanely far apart.
EG checked a bunch of enemies
Reasonable difficulty: Most things are 120% hp/dmg/etc of normal, but you can steal better items to make up the difference so its barely harder overall if you steal things.
Hardcore: Varies from 400% to 1000%, and they can hit for much more hten 10x harder due to the massive increaese in attack/level.. Items are way harder to steal,, even some weak beginer enemies have crazy status inflicting effects they dont normally have (EG: At lvl15 a regular trash enemy berserked and killed my whole party in about 10 seconds, and at that point in teh game, there are no items to prevent or remove berserk).. and to top it off, my enemy skills are weaker.
So yea would be nice to have something thats more like just 150-200% stats inbetween the two.
From reading the info in the installer, it seems like just patching scene.bin should do that, tho it mentions battle.lgp is required too, so I did checked those two only.
But that doesn't work. Also tried with those 2 and flevel.lgp.. No difference.
What happens is the battles get all messed up. The stats are right for hardcore (extremely hard, some have 10x stats or more...), but I fight enemies that shouldnt be there.
EG: In great glacier most of the encoutners were Palmer.. Sometimes back attacks. Sometimes I could win and proceed, but some of them would stall or crash the game.
Tried it again later in the mideel area.. I was fighting stuff with mountain backgrounds in grass areas, eg: Under Lizards..
Really only wanted it to make the boss battles hard, as imo it makes the trash battles too tedious.. So I went to try it against ultimate weapon, but that just crashed the game when he engaged.
Running the full mod tho, with the patched kernel and kernel2.bin works fine.. Just as soon as I change those back to default to get rid of the changed spells, everything else gets messed up.
Also would be nice to have something inbetween this mod and reasonable difficulty as they are insanely far apart.
EG checked a bunch of enemies
Reasonable difficulty: Most things are 120% hp/dmg/etc of normal, but you can steal better items to make up the difference so its barely harder overall if you steal things.
Hardcore: Varies from 400% to 1000%, and they can hit for much more hten 10x harder due to the massive increaese in attack/level.. Items are way harder to steal,, even some weak beginer enemies have crazy status inflicting effects they dont normally have (EG: At lvl15 a regular trash enemy berserked and killed my whole party in about 10 seconds, and at that point in teh game, there are no items to prevent or remove berserk).. and to top it off, my enemy skills are weaker.
So yea would be nice to have something thats more like just 150-200% stats inbetween the two.