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Messages - jansente

Pages: [1]
1
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 04:37:15 »
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D

Got through the train cut scene after blowing up the first reactor, so it looks like everything is working well for me.
I copied the values from the keys in the "other" location, so I believe they should match.
Also, disabled the run in 256 colors and in 640x480 options from the FF7.exe.

Thanks again for the help.

Code: [Select]
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DiscNo"=dword:00000003
"DataDrive"="E:\\"
"AppPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\"
"DataPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\Data\\"
"MoviePath"="C:\\Games\\FF7\\FINAL FANTASY VII\\movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000002
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"Dummy"="Data"
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Dummy"="Data"
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064


2
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 03:56:41 »
I haven't reformatted in a while ;)

Lets see what happens ...


After a few more tweaks, I think it's all working now. Adding the second set off config files and putting the condor.lpg file back in its rightful place have done something. I can now launch exe without an immediate crash.

I was still having issues with the window/full screen thing, but I disabled a few of the compatibility options from the FF7.exe and changed resolution once the game started.

I suppose I'll be back shortly with an update.

Thanks for all the help.

3
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 03:24:41 »
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?

I haven't reformatted in a while ;)

Lets see what happens ...

4
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 03:03:54 »
???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release

I don't have a second set of keys. I dumped the registry to a txt file to look.

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000001
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000

5
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 02:45:17 »
That was it I wanted to know.

Did you then use regedit, as I've written 3 posts before?

Hadn't, but that didn't resolve the problem either. Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.

6
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 02:20:22 »
Can you use the original FF7config.exe?

Config runs. When I try to launch the game using the 1.02 config.exe the game crashes with the following app.log entry.
For the record, I can run the game with the base 2012 install.

Code: [Select]

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1061621760 FREE 1061314560
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Games\FF7\FINAL FANTASY VII\Data\minigame/condor.lgp

7
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-24 02:00:48 »
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.


Well ...
It looks like I didn't execute the converter properly. I re-installed everything from the beginning and there was a large section of the sound plugin install that had been missed initially (error popped up and I assumed it was part of the "ignore error reports" section). Sadly, this still hasn't resolved my problem ...

Anti-virus, firewall were disabled with no affect.

any other suggestions?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized


8
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-23 20:04:35 »
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.

Not sure which of the two of us you're replying to, but this file exists for me. Running Windows 7.

9
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2012-12-23 18:44:06 »
i'm having similar issues to scitu. new to modding, using the 2012 re-release, and crashes when i try to launch after adjusting the config. Also getting an error when i try to launch with full screen, but one problem at a time ...


Code: [Select]

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\FF7\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\FF7\Data\sound\audio.fmt



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