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Messages - Laggy

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FF7 Tools / Re: [1.5.1] Makou Reactor - a FF7 field editor
« on: 2013-04-26 21:43:33 »
Hello,

I'm attempting to import individual field files (as XXXX.DAT) and then re-import them back in to apply my changes across the three different ISOs for the PSX version.

However every time I attempt to import, it throws me an "Invalid file" error. Even stranger, this happens even if I export and re-import the exact same file I just exported onto the same scene!

Any idea what I might be possibly doing wrong, or is this a known bug? I'm trying not to have to do the exact same field script edits across 3 different images, so I was hoping export/import would do this (since you cannot import onto other ISOs directly as the sizes of the imported files are changed with editing).

EDIT: Never mind, solved the issue... was not aware you had to specify Uncompressed DAT file when picking the file type for import. Works now. Sorry for the trouble, and kudos for your hard work, Makou Reactor's an amazing tool :)

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FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2013-03-16 03:06:07 »
It's actually not, though, I feel. I'm reading through the WM helpdoc right now and there are things that I just can't find on the wiki, such as for opcode 92:

Quote
NOTE: This also requires two values to be set first. The battle variables 2060 and 2070 from the calling script's owner. The 2060 is read to determine who executes the action and the 2070 determines whom the target of the action is.

Maybe I'm blind and the wiki stores a list of what the set addresses for battle variables are somewhere, but honestly, your documentation is much more accessible and comprehensive to me, and these details are incredibly important if you're trying to decipher and modify the AI scripts.

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FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2013-03-15 21:53:16 »
Did the help docs get removed on the alpha? I was trying to find them to learn opcodes again and they aren't in the zip.

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