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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)
« on: 2025-09-14 12:40:25 »thanks a lot, that is a big help.
i researched you bro, and out of curiosity, are you really busy these days IRL?
how did college go? found interview with you from 6 years ago.
to me it not matter if you now have 6 figure salary job, main thing want to know is if you got time to make more story content for ur mod?
if i was you bro i would pull a sickie and go on the dole and just make mods 7 days a week. dont worry i wont tell anyone. lol
anyhow , no matter. but i think the best thing to add , if anything, is more story content, more custom made scenes, etc.
you wanted to make a difficult / challenge mod when you began, if i was you i would stick to this intention, up to weak players to git gud.
it is the story content and new dialogue and scenes which set this apart bro, u did good.
would like to see u do more good. it enriches the game for me.
btw im currently in the map of the already solved puzzle, the notorious map with the crane between sectors 5 and 6.
im grinding houses and scorpions and almost at level 50 now.
why i did this? just wanted to be OP
Something about this line of questioning and prying into my business doesn't feel appropriate, so I'm not going to answer. I'll work on making mods when I feel like it, and only then.
Hello there,
I'm curious to know how you write the code to make the innate abilities actibe in the game? I'm thinking of making a mod but I never thought what you did was possible. I'm sorry if I missed this part of you have explained it. Thank you
It's done through the character AI in the kernel.bin; each character has the same script layout as enemies have. In the vanilla game, this AI was used for Sephiroth's attacks during the Nibeheim flashback, to handle Vincent's Limit Break attack behaviour, and for a fully functioning but unused addition to the points handling the gold saucer date scene (characters being KO'd, revived, covered, etc. by Cloud would have been tallied as points and then added onto the points used in field scenes, but they were left out of the tally in the final game).
It can be edited through either the Wall Market tool (direct hex opcodes) or the Scarlet tool (interpreted high-level language editor). The AI looks like this:
