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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)
« on: 2025-11-30 16:56:32 »I am currently having this exact issue. Have tried a clean re-install of FF7 and disabling all other mods.
The cause isn't known; I was never able to replicate it. What you may need to do is grab the Ultima trainer and use that to auto-win the battle to bypass the propagate attack.
https://forums.qhimm.com/index.php?topic=28379.0
Hi, is there any way to change the power of Barrier and Mbarrier? They're always overpowered. In the original FF VII it doesn't matter, it's so easy it's not a big deal, but in a more serious version it would be nice if a single spell didn't reduce damage by half. 66% would be fine. Would it be possible to find this in the .exe? According to ChatGPT it's 1DB75E and 1DB77A, but he made that up.
Also, it would increase the difficulty a bit, which I like.
In NT 2.0, Barrier/MBarrier had their effects reduced to 33% instead of 50%; the hext used needed to be relocated to an empty space in the exe in order to get the extra bytes to do the math for it (so the original function is replaced with a Jump to where the relocated function was placed). The # offsets are for when the .exe is dormant/game isn't running:
#Barrier & MBarrier Adjustment = 33% reduction instead of 50%
5DE8B7 = E9 44 54 33 00
913D00 = 99 C1 E0 02 B9 06 00 00 00 F7 F9 E9 AC AB CC FF
#1DDCB7 = E9 44 54 33 00
#512700 = 99 C1 E0 02 B9 06 00 00 00 F7 F9 E9 AC AB CC FF
Hi Chief. First off i want to say thank you!!!! The work you have done here is truly incredible, i played 1.0, finished 1.5, now working on 2.0. Loving every minute of it!
Question, I just ran into a bug, i'm on the first disc, during nebeilheim event. I know im suppose to talk to sepharath again in the library, but the library door in the basement wont open. Am i missing something or is this a bug?
Thank you most kindly!!!!!!
I believe you need to talk to Vincent first. The key should be on his coffin (it was changed from the original where you get the key from the safe upstairs, and the key now unlocks the library instead of Vincent's room).
Hi ! Thank you for this amazing mod ! It solves two of my main problems with the game, which are the interchangeability of the characters due to their lack of specialisation and the feeling that you are just going throught the adventure with the two characters in your team, rather than the full 8/9 characters squad.
I really love that you can see all the characters can be seen in different towns doing their own thing. It is something that should have been in the original game and that they actually implemented only for Costa del Sol. Barret seing Eleanor in Kalm before going to the northern crater was so fitting. It might be my favorite part of this mod. It is discreet, adds a lot to the adventure and feels natural.
Do you think it would be possible to have a standalone mod just for these towns apparitions the way you did it for the combat ?
Cheers thanks for your amazing work
There is a NT version where it's just the scripting and no combat alterations (FF7 NT Vanilla Combat I think it's called).


