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Messages - Genji

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1
So guys may be it's time to throw suggestions for boss modification ?
Here is the my list of them:

- Guard Scorpion
Make Rifle multitarget
Make Scorpion Tail add 'Poison' (Even swordmaster can't fight poison :)
- Air Buster
Make his counter attack HP based
- Aps
Make him Absorb Water
Make Lick add 'Sleep'
- Reno
- Sample:HO512
- Hundred Gunner
Make one of attack multi-target and HP based
- Heli Gunner
Same
- Rufus
- Motor Ball
- Bottomswell
Absorb Water, immune to poison
- Jenova-BIRTH
- Dyne
- Gi Nattak
Remove weakness to 'Holy' and absobtion of 'Restore'
- Materia Keeper
Immune to 'Poison'
- Palmer
Same, and make his attacks No Elemental
'Slap ass' move add 'Confusion' :)
- Red Dragon
Immunity to 'Poison'
- Demon's Gate
- Jenova-LIFE
Non-Elemental Blue Light and Blue Flame
- Schizo
Non-Elemental Breath
- Jenova-DEATH
Non Elemental Tropic Wind and Red Light
- Ultimate Weapon
- Carry Armor
Punch add 'Confusion'
- Rude & Attack Squads
- Diamond Weapon
Diamond Flash deals 9999 dmg.
- Rapps
Immunity to 'Gravity'
- Proud Clod
Need 'HP Based' attacks
- Hojo
- Hellectic Hojo
- Lifeform Hojo NA
- Jenova-SYNTHESIS
- Bizarro Sephiroth
- Safer-Sephiroth

Heh, cant think something else for now.

2
Wow nice... Full list of enemy moves.

3
Quote
They are combined the same way as statuses and elements except for one thing. Rather than each bit being set, the effects apply if the bit is NOT set.


So to get right number we must use formula like (FF FF - [combination of offsets]). For 'Magic Hammer' it will be: FF FF - 02 11 = FD EE.
02 11 here is combination of 00 01, 00 10 and 02 00.
Right ?

4
Wow I have been planning to do this too but you beat me. So I leaving everything to you :P
Thanks ;)

5
Well knowing which byte which animation is good. But for 'hardcore mod' we need just Accuracy, MP Cost, Targeting, Damage Type and Damage Modifier, Status and Elemental modifier isnt ??

So I guess we should slowly start planning changes at bosses's attacks along with studying Enemy Attacks data.

Like made Rifle multi-target, Sight Scope inflict 'Darkness' :p
Some bosses will be interesting with HP Based attacks.

And I wanted to ask you. Will you modify WEAPONs stats ? Ruby can be paralysed. Isnt funny ?

Hardcore is Hardcore -)

Quote

Code: [Select]

If I want Poison and Frog:
               0x00000808
What if I want 0x00000040 Confusion
               0x00000080 Silence?
Do I use       0x00000120?


Hmm... maybe 0x000000C0 (4h + 8h = Ch)

About 'Cure Status'.
This will cure status (positive or negative). For example:
Code: [Select]

7F FF FF 01 00 00 00 - Cures 'DEATH' (Life)
7F FF FF 08 00 00 00 - Cures 'POISON' (Poisona)
7F FF FF 00 87 17 30 - Cures 'DEATH FORCE', 'RESIST','SHIELD','BARRIER','MBARRIER','REFLECT','REGEN','HASTE','SLOW','STOP' (DeSpell)

6
Question :
What with Satan Slam mentioned twice ??
Before and After Finishing Touch.

7
Wow ! O___O

Attack Data dump is great find. Lot things to study.

Quote
Undocumented is the first byte, which, if under 10, is the level modulus required for the attack to hit.
Thus L4 Suicide has a 4.

First byte stands for Accuracy I think

Quote
but it should be a chance of infliction from 00-3F or 00-7F

- 3F - Inflict Positive Status;
- 7F - Cure Status;
- 92 - Toggle Status (Mini, Toad);
If less than 3F then chance of status infliction (may be)

Type of Damage (TD):
11 - Physical
22 - Magical
23 - Magical HP\MP Based
24 - Restore Max HP Percentage.
25 - HP Restore
26 - Magical Fixed Damage * 20 (?)
60 - White Wind (Max HP Based, Barrier ignoring)
61 - ???? (Current HP of User - based)
69 - Chocobucle (Quanty of escapes - based)
83 - Level Based (L4 Suicide, L5 Death)

8
Quote
Strange, I set the byte i was guessing is status to 3F to test sleep


Hmm... did you noticed that after 3F (Spider Web) goes FF FF and then offsets with 00 -> (00 02 00 00). May be they important to. For the status attack.

But in other hand. I've fully changed 'Rifle' offsets to 'Super Nova' and attack was like 'Super Nova' (percentage based, multiple targets, 4th turn) BUT no Slow, no Confuse, no Silence were added:(

9
Huh ??
You switched them ??
- MP cost IS 00x04. Not 00x05

- And IA with TA they are 00x01 and 00x02, but you put them like 00x03 and 00x02

Right breath for example :
Code: [Select]

     00  01  02  03  04
4C0  FF  FF  00  FF  0A


00x04 here is 0A. Right Breath costs 10 MP

10
I will use Sweeper's Attack Data
My thoughts...
Code: [Select]
---------IA-TA----MC-----------------------------------
0x530:4b ff 00 ff 00 00 ff ff ff ff ff ff 03 *40* 11 18    
0x540:ff ff ff ff ff ff ff ff 00 20 ff ff

IA - Impact Animation (Animation used then attack contact it target)
TA - Target Animation
02 - (target will fly into the air and fall down)
MC - MP Cost (SURE)

11
Thanks. I will try it later.

Hmmm... I've tested No Elemental Jenova. I made Blue Light, Blue Flame and Aqualung non-elemental, went to game and equipped Water Ring.
Result : Blue Light and Blue Flame DEALS damage ! -) But no Aqualung. Aqualung healed me.

So I think Fire2 from Soul Fires will be Fire Elemental. Seems spells elemental property stored somewhere else, and will affect spells casted by enemy and player.

P.S. I've fixed my problem with 'Healing Wind'.

12
Quote
EDIT: Genji, are you changing these values everytime and then saving the scene.bin and then testing in game or have you tried editing in the memory realtime?

First. I dont have programs to edit memory. Only HEX editor.

Side note.  My game freezes when Aerith uses 'Healing Wind' =\
Is it XP problem or something other ....

EDIT :
Quote
By the way, any idea where to find the byte which sets an attack to target the whole party, as opposed to targeting a single ally ?

I think it is 00x0C ;
03 - Single Target, 07 - Multiple Target (Spliting)
00x0F - it is a damage modifier (Pwr)
00x00 - Attack accuracy

13
Quote
Schizo's data is in Scene186. I opened it with my hex editor and noticed that the Attack Data is listed in the same order as the Attack names.

Yeah ! That why I found them. And btw, Enemy Mechanics FAQ by Terence - great help here. Download it at Gamefaqs. It have all needed information about enemies and their attacks.

Quote
I have a question... Let's say I make the Soul Fire's (you know, the flame spirits accompanying GI Nattak in Cosmo Canyon) Fire 2 into a non-elemental spell. Will the characters' Fire 2 be non-elemental too ? I don't think so, but I need to be sure...

I think you modify only Soul Fire's Fire 2. But you can test it anyway ;)
I dont have saves because I just got my PC copy. So I had testing all my ideas at Guard Scorpion's Rifle -)

[edit]
00 x 0E.
I think 11 it is a physical type damage; 22 magical type damage; 23 percentage based.

14
Heh. Dont get excited yet -) It need testing.

15
It's in 'Gears'. Look for 'scene.bin format' and there will be ' Data file specification'. Look for 04C0 Offset named 'Attack Data 1'

Or here : http://wiki.qhimm.com/FF7/Battle/Battle_scenes
Look for 'Data File Format'
Attack Data stored here :
0x04C0    32 * 28 bytes    Attack Data (32 records)

16
How progress going ? I still want to test mod, but but I still haven't received file .... ))

Btw, How about to make Guard Scorpion's Rifle to deal dmg on multiple targets ? I guess I found offset to do this.

17
I've made Guard Scorpion's Rifle Fire Elemental -)
Code: [Select]

000510 01 00

I've equiped Fire Armlet (Jenova helps here) and Rifle healed me.

P.S. I still haven't received file :\ Did you sent it ?

[EDIT] It seems 00x18h is elemental property
00x19h is type of attack : Shoot, Punch, Hit etc.

00x0Eh=23h changes attack type to HP or MP Based and 00x0Fh is damage.
For example if 0Fh=10h, then attack will deal 16/32 Current HP damage.
How about to make Sight Scope deal HP damage -) (j\k)

[EDIT2]
Jenova-Life have 4 moves.
How about to make Blue Flame HP Based and Non-Elemental, and Blue Light Non-Elemental and target all opponents. Jenova must be HARD.
Same for other bosses. Giving them one HP-Based attack will make battles interesting )) Excpecially Proud Clod (Boring battle ever)

00x18 ->
00 -Non Elemental
01 - Fire
02 - Ice
04 - Lightning
08 - Earth
10 - Poison (not sure)
40 - Water

18
Yeah, it's sounds good, but first you need list of battles to decide. And btw having overpowered enemy, that have 2-side attack formation will end any adventure ))

You can raise some parts difficulty knowing that player will have HP Plus or two.  I think you can variate difficulty of enemy in one area, for example make Kyuvilduns (monster with Lay Flat move) like 1.5 difficulty, but Dragon with 2.5. (in Nibel Mountain).

[edit]
I've tried to patch my scene.bin and got message "Cannot find file to patch"

19
Quote
The item you can steal, are you able to win this item instead at the same rate?

I think NO.

Quote
Dyne: Not a chance, used Chocobo summon to stop Dyne, but by the time I went to use Cure 2 the BullMotors had killed me

Transform=All Or Seal=All. If you did not added status immunities to them.

20
Right Head uses Breath with Fire Element, Left with Ice.

Quote
You can only get some of these items from fights.

No, you can buy them later, at Rocket Town for example.

21
May be Schizo ?? Both head have different attack.

22
Well I've used it then fought Materia Keeper. I poisoned him with Bio dealing 99 dmg (You can adjust it by adding\removing magic materia and\or putting MBarrier at MK), and after 2nd damage from poisoning (262+262), his HP become 7777 = (8400 - (99+262+262)). MK killed Cloud with Hell Combo dealing 7777 dmg, and then died from 7777 poison damage.


Name of Cloud, EX-SOLDIER because of Debug Room using.

About Jenova-Life I have for now only one suggestion : change "Blue Light "'s attack elemental to non elemental may be, but I guess it not stored at scene.bin file.

And since I'm using PSX version (ISO), is there the way to change scene.bin or I must buy PC version ?

23
Hello everyone.

I really like this project. And since I'm hardcore FF player, I can provide some bosses info that can be useful.

For example : everyone knows that Jenova-Life has only Water-based attack, and you can get Water Ring right before fight with her. Do you have any suggestions to make her hard except not equiping Water Ring. And btw she has only 300 MP. 3 Magic Hammers make her helpless to the end of the battle.

Then here goes Schizo. Fire and Aurora armlets and Magic Hammer = dead.
Jenova-Death - Fire Ring, Fire Armlet plus Magic Hammer = dead.
Carry Armor - dead Arms and no MP for Lapis Lazer = dead.

Ok, thats over for now.....

[EDIT]
BTW, Some bosses what vulnurable to Poison have one back door.
If they poisoned and have 7777 HP, it's will trigger All 7 attack, they will attack you once dealing 7777 dmg even through Barrier and then die from poison. It's happens not too often, but I think it's can be abusable if enemy have more than 7777 HP.

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